private void DrawConnectionDropdown(FrameDebuggerWindow frameDebugger, IConnectionState m_AttachToPlayerState, out bool isEnabled)
 {
     PlayerConnectionGUILayout.ConnectionTargetSelectionDropdown(m_AttachToPlayerState, EditorStyles.toolbarDropDown);
     isEnabled = FrameDebugger.enabled;
     if (isEnabled && ProfilerDriver.connectedProfiler != FrameDebuggerUtility.GetRemotePlayerGUID())
     {
         // Switch from local to remote debugger or vice versa
         FrameDebuggerUtility.SetEnabled(false, FrameDebuggerUtility.GetRemotePlayerGUID());
         FrameDebuggerUtility.SetEnabled(true, ProfilerDriver.connectedProfiler);
     }
 }
Esempio n. 2
0
        internal void OnGUI()
        {
            Event e = Event.current;

            LoadIcons();

            if (!m_HasUpdatedGuiStyles)
            {
                m_LineHeight   = Mathf.RoundToInt(Constants.ErrorStyle.lineHeight);
                m_BorderHeight = Constants.ErrorStyle.border.top + Constants.ErrorStyle.border.bottom;
                UpdateListView();
            }

            GUILayout.BeginHorizontal(Constants.Toolbar);

            // Clear button and clearing options
            bool clearClicked = false;

            if (EditorGUILayout.DropDownToggle(ref clearClicked, Constants.Clear, EditorStyles.toolbarDropDownToggle))
            {
                var clearOnPlay  = HasFlag(ConsoleFlags.ClearOnPlay);
                var clearOnBuild = HasFlag(ConsoleFlags.ClearOnBuild);

                GenericMenu menu = new GenericMenu();
                menu.AddItem(Constants.ClearOnPlay, clearOnPlay, () => { SetFlag(ConsoleFlags.ClearOnPlay, !clearOnPlay); });
                menu.AddItem(Constants.ClearOnBuild, clearOnBuild, () => { SetFlag(ConsoleFlags.ClearOnBuild, !clearOnBuild); });
                var rect = GUILayoutUtility.GetLastRect();
                rect.y += EditorGUIUtility.singleLineHeight;
                menu.DropDown(rect);
            }
            if (clearClicked)
            {
                LogEntries.Clear();
                GUIUtility.keyboardControl = 0;
            }

            int currCount = LogEntries.GetCount();

            if (m_ListView.totalRows != currCount)
            {
                // scroll bar was at the bottom?
                if (m_ListView.scrollPos.y >= m_ListView.rowHeight * m_ListView.totalRows - ms_LVHeight)
                {
                    m_ListView.scrollPos.y = currCount * RowHeight - ms_LVHeight;
                }
            }

            bool wasCollapsed = HasFlag(ConsoleFlags.Collapse);

            SetFlag(ConsoleFlags.Collapse, GUILayout.Toggle(wasCollapsed, Constants.Collapse, Constants.MiniButton));

            bool collapsedChanged = (wasCollapsed != HasFlag(ConsoleFlags.Collapse));

            if (collapsedChanged)
            {
                // unselect if collapsed flag changed
                m_ListView.row = -1;

                // scroll to bottom
                m_ListView.scrollPos.y = LogEntries.GetCount() * RowHeight;
            }

            if (HasSpaceForExtraButtons())
            {
                SetFlag(ConsoleFlags.ErrorPause, GUILayout.Toggle(HasFlag(ConsoleFlags.ErrorPause), Constants.ErrorPause, Constants.MiniButton));
                PlayerConnectionGUILayout.ConnectionTargetSelectionDropdown(m_ConsoleAttachToPlayerState, EditorStyles.toolbarDropDown);
            }

            GUILayout.FlexibleSpace();

            // Search bar
            if (HasSpaceForExtraButtons())
            {
                SearchField(e);
            }

            // Flags
            int errorCount = 0, warningCount = 0, logCount = 0;

            LogEntries.GetCountsByType(ref errorCount, ref warningCount, ref logCount);
            EditorGUI.BeginChangeCheck();
            bool setLogFlag     = GUILayout.Toggle(HasFlag(ConsoleFlags.LogLevelLog), new GUIContent((logCount <= 999 ? logCount.ToString() : "999+"), logCount > 0 ? iconInfoSmall : iconInfoMono), Constants.MiniButton);
            bool setWarningFlag = GUILayout.Toggle(HasFlag(ConsoleFlags.LogLevelWarning), new GUIContent((warningCount <= 999 ? warningCount.ToString() : "999+"), warningCount > 0 ? iconWarnSmall : iconWarnMono), Constants.MiniButton);
            bool setErrorFlag   = GUILayout.Toggle(HasFlag(ConsoleFlags.LogLevelError), new GUIContent((errorCount <= 999 ? errorCount.ToString() : "999+"), errorCount > 0 ? iconErrorSmall : iconErrorMono), Constants.MiniButtonRight);

            // Active entry index may no longer be valid
            if (EditorGUI.EndChangeCheck())
            {
                SetActiveEntry(null);
            }

            SetFlag(ConsoleFlags.LogLevelLog, setLogFlag);
            SetFlag(ConsoleFlags.LogLevelWarning, setWarningFlag);
            SetFlag(ConsoleFlags.LogLevelError, setErrorFlag);

            GUILayout.EndHorizontal();

            // Console entries
            SplitterGUILayout.BeginVerticalSplit(spl);

            GUIContent tempContent      = new GUIContent();
            int        id               = GUIUtility.GetControlID(0);
            int        rowDoubleClicked = -1;

            /////@TODO: Make Frame selected work with ListViewState
            using (new GettingLogEntriesScope(m_ListView))
            {
                int  selectedRow      = -1;
                bool openSelectedItem = false;
                bool collapsed        = HasFlag(ConsoleFlags.Collapse);
                foreach (ListViewElement el in ListViewGUI.ListView(m_ListView, ListViewOptions.wantsRowMultiSelection, Constants.Box))
                {
                    if (e.type == EventType.MouseDown && e.button == 0 && el.position.Contains(e.mousePosition))
                    {
                        selectedRow = m_ListView.row;
                        if (e.clickCount == 2)
                        {
                            openSelectedItem = true;
                        }
                    }
                    else if (e.type == EventType.Repaint)
                    {
                        int    mode = 0;
                        string text = null;
                        LogEntries.GetLinesAndModeFromEntryInternal(el.row, Constants.LogStyleLineCount, ref mode, ref text);
                        bool entryIsSelected = m_ListView.selectedItems != null && el.row < m_ListView.selectedItems.Length && m_ListView.selectedItems[el.row];

                        // offset value in x for icon and text
                        var offset = Constants.LogStyleLineCount == 1 ? 4 : 8;

                        // Draw the background
                        GUIStyle s = el.row % 2 == 0 ? Constants.OddBackground : Constants.EvenBackground;
                        s.Draw(el.position, false, false, entryIsSelected, false);

                        // Draw the icon
                        GUIStyle iconStyle = GetStyleForErrorMode(mode, true, Constants.LogStyleLineCount == 1);
                        Rect     iconRect  = el.position;
                        iconRect.x += offset;
                        iconRect.y += 2;

                        iconStyle.Draw(iconRect, false, false, entryIsSelected, false);

                        // Draw the text
                        tempContent.text = text;
                        GUIStyle errorModeStyle =
                            GetStyleForErrorMode(mode, false, Constants.LogStyleLineCount == 1);
                        var textRect = el.position;
                        textRect.x += offset;

                        if (string.IsNullOrEmpty(m_SearchText))
                        {
                            errorModeStyle.Draw(textRect, tempContent, id, m_ListView.row == el.row);
                        }
                        else
                        {
                            //the whole text contains the searchtext, we have to know where it is
                            int startIndex = text.IndexOf(m_SearchText, StringComparison.OrdinalIgnoreCase);
                            if (startIndex == -1) // the searchtext is not in the visible text, we don't show the selection
                            {
                                errorModeStyle.Draw(textRect, tempContent, id, m_ListView.row == el.row);
                            }
                            else // the searchtext is visible, we show the selection
                            {
                                int endIndex = startIndex + m_SearchText.Length;

                                const bool isActive          = false;
                                const bool hasKeyboardFocus  = true; // This ensure we draw the selection text over the label.
                                const bool drawAsComposition = false;
                                Color      selectionColor    = GUI.skin.settings.selectionColor;

                                errorModeStyle.DrawWithTextSelection(textRect, tempContent, isActive, hasKeyboardFocus, startIndex, endIndex, drawAsComposition, selectionColor);
                            }
                        }

                        if (collapsed)
                        {
                            Rect badgeRect = el.position;
                            tempContent.text = LogEntries.GetEntryCount(el.row)
                                               .ToString(CultureInfo.InvariantCulture);
                            Vector2 badgeSize = Constants.CountBadge.CalcSize(tempContent);

                            if (Constants.CountBadge.fixedHeight > 0)
                            {
                                badgeSize.y = Constants.CountBadge.fixedHeight;
                            }
                            badgeRect.xMin  = badgeRect.xMax - badgeSize.x;
                            badgeRect.yMin += ((badgeRect.yMax - badgeRect.yMin) - badgeSize.y) * 0.5f;
                            badgeRect.x    -= 5f;
                            GUI.Label(badgeRect, tempContent, Constants.CountBadge);
                        }
                    }
                }

                if (selectedRow != -1)
                {
                    if (m_ListView.scrollPos.y >= m_ListView.rowHeight * m_ListView.totalRows - ms_LVHeight)
                    {
                        m_ListView.scrollPos.y = m_ListView.rowHeight * m_ListView.totalRows - ms_LVHeight - 1;
                    }
                }

                // Make sure the selected entry is up to date
                if (m_ListView.totalRows == 0 || m_ListView.row >= m_ListView.totalRows || m_ListView.row < 0)
                {
                    if (m_ActiveText.Length != 0)
                    {
                        SetActiveEntry(null);
                    }
                }
                else
                {
                    LogEntry entry = new LogEntry();
                    LogEntries.GetEntryInternal(m_ListView.row, entry);
                    SetActiveEntry(entry);

                    // see if selected entry changed. if so - clear additional info
                    LogEntries.GetEntryInternal(m_ListView.row, entry);
                    if (m_ListView.selectionChanged || !m_ActiveText.Equals(entry.message))
                    {
                        SetActiveEntry(entry);
                    }

                    // If copy, get the messages from selected rows
                    if (e.type == EventType.ExecuteCommand && e.commandName == EventCommandNames.Copy && m_ListView.selectedItems != null)
                    {
                        m_CopyString.Clear();
                        for (int rowIndex = 0; rowIndex < m_ListView.selectedItems.Length; rowIndex++)
                        {
                            if (m_ListView.selectedItems[rowIndex])
                            {
                                LogEntries.GetEntryInternal(rowIndex, entry);
                                m_CopyString.AppendLine(entry.message);
                            }
                        }
                    }
                }
                // Open entry using return key
                if ((GUIUtility.keyboardControl == m_ListView.ID) && (e.type == EventType.KeyDown) &&
                    (e.keyCode == KeyCode.Return) && (m_ListView.row != 0))
                {
                    selectedRow      = m_ListView.row;
                    openSelectedItem = true;
                }

                if (e.type != EventType.Layout && ListViewGUI.ilvState.rectHeight != 1)
                {
                    ms_LVHeight = ListViewGUI.ilvState.rectHeight;
                }

                if (openSelectedItem)
                {
                    rowDoubleClicked = selectedRow;
                    e.Use();
                }
            }

            // Prevent dead locking in EditorMonoConsole by delaying callbacks (which can log to the console) until after LogEntries.EndGettingEntries() has been
            // called (this releases the mutex in EditorMonoConsole so logging again is allowed). Fix for case 1081060.
            if (rowDoubleClicked != -1)
            {
                LogEntries.RowGotDoubleClicked(rowDoubleClicked);
            }


            // Display active text (We want word wrapped text with a vertical scrollbar)
            m_TextScroll = GUILayout.BeginScrollView(m_TextScroll, Constants.Box);

            string stackWithHyperlinks = StacktraceWithHyperlinks(m_ActiveText);
            float  height = Constants.MessageStyle.CalcHeight(GUIContent.Temp(stackWithHyperlinks), position.width);

            EditorGUILayout.SelectableLabel(stackWithHyperlinks, Constants.MessageStyle, GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true), GUILayout.MinHeight(height + 10));

            GUILayout.EndScrollView();

            SplitterGUILayout.EndVerticalSplit();

            // Copy & Paste selected item
            if ((e.type == EventType.ValidateCommand || e.type == EventType.ExecuteCommand) && e.commandName == EventCommandNames.Copy && m_CopyString != null)
            {
                if (e.type == EventType.ExecuteCommand)
                {
                    EditorGUIUtility.systemCopyBuffer = m_CopyString.ToString();
                }
                e.Use();
            }
        }
Esempio n. 3
0
        void OnGUI()
        {
            InitStyles();
            var debuggerFeatureInfo = FeatureHelpers.GetFeatureWithIdForActiveBuildTarget("com.unity.openxr.features.runtimedebugger");

            if (!debuggerFeatureInfo.enabled)
            {
                EditorGUILayout.BeginVertical();

                EditorGUILayout.Space();
                EditorGUILayout.LabelField("OpenXR Runtime Debugger must be enabled for this build target.", Styles.s_Wrap);
                EditorGUILayout.Space();
                if (GUILayout.Button("Enable Runtime Debugger"))
                {
                    debuggerFeatureInfo.enabled = true;
                }
                EditorGUILayout.EndVertical();
                return;
            }


            PlayerConnectionGUILayout.ConnectionTargetSelectionDropdown(state);

            GUILayout.BeginHorizontal();
            if (GUILayout.Button("Refresh"))
            {
                DebuggerState.SetDoneCallback(() =>
                {
                    if (treeViewState == null)
                    {
                        treeViewState = new TreeViewState();
                    }

                    treeView = new DebuggerTreeView(treeViewState);

                    var debugger = OpenXRSettings.ActiveBuildTargetInstance.GetFeature <RuntimeDebuggerOpenXRFeature>();
                    if (debugger != null)
                    {
                        _lastRefreshStats = $"Last payload size: {DebuggerState._lastPayloadSize} ({((100.0f * DebuggerState._lastPayloadSize / debugger.cacheSize)):F2}% cache full) Number of Frames: {DebuggerState._frameCount}";
                    }
                    else
                    {
                        _lastRefreshStats = $"Last payload size: {DebuggerState._lastPayloadSize} Number of Frames: {DebuggerState._frameCount}";
                    }
                });

                _lastRefreshStats = "Refreshing ...";
                if (EditorApplication.isPlaying)
                {
                    var debugger = OpenXRSettings.Instance.GetFeature <RuntimeDebuggerOpenXRFeature>();
                    if (debugger.enabled)
                    {
                        debugger.RecvMsg(new MessageEventArgs());
                    }
                }
                else
                {
                    EditorConnection.instance.Send(RuntimeDebuggerOpenXRFeature.kEditorToPlayerRequestDebuggerOutput, new byte[] { byte.MinValue });
                }
            }

            if (GUILayout.Button("Clear"))
            {
                Clear();
            }

            if (GUILayout.Button(EditorGUIUtility.IconContent("d_SaveAs")))
            {
                string path = EditorUtility.SaveFilePanel("Save OpenXR Dump", "", state.connectionName, "openxrdump");
                if (path.Length != 0)
                {
                    DebuggerState.SaveToFile(path);
                }
            }

            if (GUILayout.Button(EditorGUIUtility.IconContent("d_FolderOpened Icon")))
            {
                string path = EditorUtility.OpenFilePanelWithFilters("Load OpenXR Dump", "", new [] { "OpenXR Dump", "openxrdump" });
                if (path.Length != 0)
                {
                    Clear();

                    DebuggerState.SetDoneCallback(() =>
                    {
                        if (treeViewState == null)
                        {
                            treeViewState = new TreeViewState();
                        }

                        treeView = new DebuggerTreeView(treeViewState);

                        _lastRefreshStats = $"Last payload size: {DebuggerState._lastPayloadSize} Number of Frames: {DebuggerState._frameCount}";
                    });

                    DebuggerState.LoadFromFile(path);
                }
            }


            GUILayout.EndHorizontal();

            GUILayout.Label($"Connections: {EditorConnection.instance.ConnectedPlayers.Count}");
            GUILayout.Label(_lastRefreshStats);

            scrollpos = GUILayout.BeginScrollView(scrollpos);
            if (treeView != null)
            {
                var treeRect = GUILayoutUtility.GetRect(position.width, treeView.totalHeight);
                treeView.OnGUI(treeRect);
            }

            GUILayout.EndScrollView();
        }
        void OnGUI()
        {
            PlayerConnectionGUILayout.ConnectionTargetSelectionDropdown(state);

            GUILayout.BeginHorizontal();
            if (GUILayout.Button("Refresh"))
            {
                DebuggerState.SetDoneCallback(() =>
                {
                    if (treeViewState == null)
                    {
                        treeViewState = new TreeViewState();
                    }

                    treeView = new DebuggerTreeView(treeViewState);

                    var debugger = OpenXRSettings.ActiveBuildTargetInstance.GetFeature <RuntimeDebuggerOpenXRFeature>();
                    if (debugger != null)
                    {
                        _lastRefreshStats = $"Last payload size: {DebuggerState._lastPayloadSize} ({((100.0f * DebuggerState._lastPayloadSize / debugger.cacheSize)):F2}% cache full) Number of Frames: {DebuggerState._frameCount}";
                    }
                    else
                    {
                        _lastRefreshStats = $"Last payload size: {DebuggerState._lastPayloadSize}) Number of Frames: {DebuggerState._frameCount}";
                    }
                });

                _lastRefreshStats = "Refreshing ...";
                if (EditorApplication.isPlaying)
                {
                    var debugger = OpenXRSettings.Instance.GetFeature <RuntimeDebuggerOpenXRFeature>();
                    if (debugger.enabled)
                    {
                        debugger.RecvMsg(new MessageEventArgs());
                    }
                }
                else
                {
                    EditorConnection.instance.Send(RuntimeDebuggerOpenXRFeature.kEditorToPlayerRequestDebuggerOutput, new byte[] { byte.MinValue });
                }
            }

            if (GUILayout.Button("Clear"))
            {
                DebuggerState._functionCalls.Clear();
                treeView          = null;
                treeViewState     = null;
                _lastRefreshStats = "";
                scrollpos         = Vector2.zero;
            }

            GUILayout.EndHorizontal();

            GUILayout.Label($"Connections: {EditorConnection.instance.ConnectedPlayers.Count}");
            GUILayout.Label(_lastRefreshStats);

            scrollpos = GUILayout.BeginScrollView(scrollpos);
            if (treeView != null)
            {
                var treeRect = GUILayoutUtility.GetRect(position.width, treeView.totalHeight);
                treeView.OnGUI(treeRect);
            }

            GUILayout.EndScrollView();
        }