public static void AddBuff(WorldBase world, EntityBase skiller, EntityBase hurter, string[] hurtBuff)
    {
        if (!hurter.GetExistComp <PlayerComponent>())
        {
            return;
        }

        PlayerComponent pc = hurter.GetComp <PlayerComponent>();

        for (int i = 0; i < hurtBuff.Length; i++)
        {
            //Debug.Log(" AddBuff " + skiller.ID);

            BuffInfo bi = pc.AddBuff(hurtBuff[i], skiller.ID);
            world.eventSystem.DispatchEvent(GameUtils.c_addBuff, hurter, bi);
        }
    }