Esempio n. 1
0
        private void MakePlayer(IPlayer player, PlayerCommandType CommandType)
        {
            var faceDirection = player.GetWorldPosition().X > GetHoldPosition(false).X
                ? PlayerCommandFaceDirection.Right : PlayerCommandFaceDirection.Left;

            player.SetInputEnabled(false);
            // some command like Stagger not working without this line
            player.AddCommand(new PlayerCommand(PlayerCommandType.FaceAt, faceDirection));
            ScriptHelper.Timeout(() => player.AddCommand(new PlayerCommand(CommandType)), 2);
        }
Esempio n. 2
0
        public static void ExecuteSingleCommand(IPlayer player, PlayerCommandType commandType, uint delay = 10,
                                                PlayerCommandFaceDirection facingDirection = PlayerCommandFaceDirection.None)
        {
            player.SetInputEnabled(false);
            // some commands like Stagger not working without this line
            player.AddCommand(new PlayerCommand(PlayerCommandType.FaceAt, facingDirection));

            Timeout(() =>
            {
                player.AddCommand(new PlayerCommand(commandType, facingDirection));
                if (delay == 0)
                {
                    return;
                }
                Timeout(() =>
                {
                    player.ClearCommandQueue();
                    player.SetInputEnabled(true);
                }, delay);
            }, 2);
        }
 protected PlayerCommandDto(PlayerCommandType type)
 {
     Type = type;
 }