Esempio n. 1
0
 // Use this for initialization
 void Start()
 {
     player      = GameObject.FindWithTag("Player");
     combatStats = player.GetComponent <PlayerCombatScript>();
     textUI      = gameObject.GetComponent <Text>();
     textUI.text = "";
 }
Esempio n. 2
0
 public override void Execute(Fighter fighterRef, PlayerCombatScript combatScript)
 {
     fighterRef.GetComponent<Animator>().SetTrigger(_jumpHash);
        Vector2 v = gameObject.GetComponent<Rigidbody2D>().velocity;
        v.y = _jumpSpeed;
        fighterRef.gameObject.GetComponent<Rigidbody2D>().velocity = v;
 }
Esempio n. 3
0
    private void OpenUpgradeMenuForWeapon(GameObject weapon)
    {
        PlayerCombatScript combatScript = player.GetComponent <PlayerCombatScript>();

        inventoryPanel.SetActive(false);
        upgradePanel.GetComponentInChildren <WeaponShopRowHandler>().RefreshWeapon(weapon);
        Button lvlUpButton = upgradePanel.GetComponentInChildren <Button>();

        lvlUpButton.onClick.RemoveAllListeners();

        WeaponScript weaponScript = weapon.GetComponent <WeaponScript>();

        lvlUpButton.onClick.AddListener(() => OpenBuyMenuForWeapon(weapon, "Level up " + weaponScript.weaponName + " for " + weaponScript.weaponPriceToLevelUp + " coins?",
                                                                   () => TriggerWeaponLevelUp(weapon, combatScript.Level, weaponScript.weaponPriceToLevelUp, lvlUpButton), weaponScript.weaponPriceToLevelUp));

        if (weapon.GetComponent <WeaponScript>().weaponLevel >= combatScript.Level)
        {
            lvlUpButton.interactable = false;
        }
        else
        {
            lvlUpButton.interactable = true;
        }
        ReloadGems(weapon);
        upgradePanel.SetActive(true);
    }
 private void Start()
 {
     m_animator = GetComponent <Animator>();
     m_movement = GetComponent <PlayerMovementScript>();
     m_combat   = GetComponent <PlayerCombatScript>();
     m_movement.BindState(m_state);
     m_combat.BindState(m_state);
     m_curHealth = health;
 }
Esempio n. 5
0
 // Use this for initialization
 void Start()
 {
     if (player == null)
     {
         player = GameObject.FindWithTag("Player");
     }
     combatStats              = player.GetComponent <PlayerCombatScript>();
     experienceBar            = gameObject.GetComponent <Image>();
     experienceBar.fillAmount = 1;
     textUI = GetComponentInChildren <Text>();
 }
Esempio n. 6
0
    void Start()
    {
        Scene scene = SceneManager.GetActiveScene();

        if (scene.name == "AR Scene")
        {
            playerCombat = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerCombatScript>();
        }

        if (playerCombat == null)
        {
            Debug.LogError("Player combat not found");
        }
    }
Esempio n. 7
0
    public override void Execute(Fighter fighterRef, PlayerCombatScript combatScript)
    {
        _fighterRef = fighterRef;
        fighterRef.GetComponent<Animator>().SetTrigger(_dashHash);
        PlayerControllerScript playerController = fighterRef.GetComponent<PlayerControllerScript>();

        playerController.CurrentXSpeed = ((playerController.MaxSpeed + 3) * playerController.getXDirection);

        if (playerController.CurrentXSpeed > 0)
            _fighterRef.FacingRight = true;
        else if (playerController.CurrentXSpeed < 0)
            _fighterRef.FacingRight = false;

        StartCoroutine(EndDash());
    }
Esempio n. 8
0
    public override void Execute(Fighter fighterRef, PlayerCombatScript combatScript)
    {
        this.gameObject.SetActive(true);
        this.gameObject.GetComponent<SpriteRenderer>().enabled = true;
        _fighterRef = fighterRef;
        _combatScript = combatScript;
        _fighterRef.disableAnimator();
        //turn off collisions for fighter ref

        Rigidbody2D body = this.gameObject.GetComponent<Rigidbody2D>();

        if (_airAttack)
        {
            //If air attack, dont stop momentum, but pause it on hit.
            //Create on hit function
            body.gravityScale = _fighterRef.GetComponent<Rigidbody2D>().gravityScale;
            Vector2 v = _fighterRef.GetComponent<Rigidbody2D>().velocity;
            body.velocity = v;
            if(_isDiveKick)
            {
                Vector2 diveSpeed = new Vector2(4, -3);
                body.velocity = diveSpeed;
                fighterRef.GetComponent<Rigidbody2D>().velocity = diveSpeed;
            }
        }
        else if(_translate && fighterRef.GetComponent<PlayerControllerScript>())
        {
            Debug.Log("Translate");
            fighterRef.GetComponent<PlayerDash>().ForceEndDash();
        }
        else if (_fighterRef.tag == "Player")
            _fighterRef.GetComponent<PlayerControllerScript>().StopMovement();

        if (!_fighterRef.FacingRight)
            transform.localScale = new Vector3(1, transform.localScale.y, transform.localScale.z);
        else
            transform.localScale = new Vector3(-1, transform.localScale.y, transform.localScale.z);
    }
Esempio n. 9
0
 public virtual void Execute(Fighter fighterRef, PlayerCombatScript combatScript)
 {
 }
 void Start()
 {
     _anim = GetComponent<Animator>();
     _combatScript = GetComponent<PlayerCombatScript>();
     _fighterRef = this.gameObject.GetComponent<Fighter>();
     _instance = this;
     _playerJump = this.gameObject.AddComponent<Jump>();
     _playerJump.JumpSpeed = _jumpSpeed;
     _playerDash = this.gameObject.AddComponent<PlayerDash>();
 }