void Start() { //sphereCast = new SphereCast(); WriteText("test_", lines, columns); createMap("map"); selfSpawner = GameObject.FindGameObjectWithTag("Spawner").transform; enemPosition = new List <Vector3>(); playerPrefab = GameObject.FindGameObjectWithTag("Player"); gamePrefab = GameObject.FindGameObjectWithTag("Game"); playerCmd = playerPrefab.GetComponent <PlayerComand>(); saveLoad = gamePrefab.GetComponent <SaveLoadGame>(); sphereCast = playerCmd.GetComponent <SphereCast>(); // maneira a ser lida pelo editor da unity theSourceFile = new FileInfo("Assets\\StreamingAssets\\test_" + myId + ".txt"); //maneira para enviar para build //theSourceFile = new FileInfo("A Light Before - Prototype_Data\\StreamingAssets\\test_" + myId + ".txt"); reader = theSourceFile.OpenText(); //createEnemies("map"); //print("passou aqui"); //LoadText("map"); createEnemies(lines); for (int i = 0; i < enemyList.Count; i++) { enemyMatCtrl = enemyList[i].GetComponent <EnemyMatCtrl>(); } }
// Use this for initialization void Start() { playerPrefab = GameObject.FindGameObjectWithTag("Player"); playerCmd = playerPrefab.GetComponent <PlayerComand>(); sphereCast = playerCmd.GetComponent <SphereCast>(); }