Esempio n. 1
0
    void Update()
    {
        if (!buffersPaused)
        {
            // If user is holding the rewind key, begin reversing time. Otherwise stop reversing time.
            if (Input.GetKey(Keys.REVERSE))
            {
                reversing      = true;
                Time.timeScale = 2;
                player.SetIsKillable(false);
            }
            else
            {
                // This is to prevent timeScale being set to 1 before the main menu is dismissed.
                if (menu.isGameStarted())
                {
                    reversing      = false;
                    Time.timeScale = 1;
                    player.SetIsKillable(true);
                }
            }

            // Clear the list of positions once the rewind key is let go, as we only store one rewind session.
            if (Input.GetKeyUp(Keys.REVERSE))
            {
                if (menu.isGameStarted())
                {
                    positions.Clear();
                    player.SetIsKillable(true);
                }
            }
        }
    }