Esempio n. 1
0
    /// <summary>
    /// 桌面清空
    /// </summary>
    /// <param name="pos"></param>
    public void Clear(ShowPoint pos)
    {
        switch (pos)
        {
        case ShowPoint.Desk:
            Cards.Clear();
            CardUI[] cardUIs = CreatePoint.GetComponentsInChildren <CardUI>();
            for (int i = 0; i < cardUIs.Length; i++)
            {
                cardUIs[i].Destroy();
            }
            break;

        case ShowPoint.Player:
            PlayerCardList.Clear();
            CardUI[] cardUIPlayer = PlayerPoint.GetComponentsInChildren <CardUI>();
            for (int i = 0; i < cardUIPlayer.Length; i++)
            {
                cardUIPlayer[i].Destroy();
            }
            break;

        case ShowPoint.ComputerRight:
            ComputerRightCardList.Clear();
            CardUI[] cardUIRight = ComputerRightPoint.GetComponentsInChildren <CardUI>();
            for (int i = 0; i < cardUIRight.Length; i++)
            {
                cardUIRight[i].Destroy();
            }
            break;

        case ShowPoint.ComputerLeft:
            ComputerLeftCardList.Clear();
            CardUI[] cardUILeft = ComputerLeftPoint.GetComponentsInChildren <CardUI>();
            for (int i = 0; i < cardUILeft.Length; i++)
            {
                cardUILeft[i].Destroy();
            }
            break;

        default:
            break;
        }
    }
Esempio n. 2
0
 /// <summary>
 /// The constuctor for the MainGameScreen(). Initializes the various local objects/values
 /// for display purposes. Also, detects whether a player is a spectator and acts accordingly.
 /// </summary>
 public MainGameScreen()
 {
     BackgroundImage = Engine.TextureList["background720"];
     ScreenLocations = new ScreenLocations();
     ServerUpdateBox = new ServerUpdateBox(Engine.FontList["updateFont"]);
     _localPlayer    = User.PlayerId;
     if (Client.isSpectator)
     {
         _gameState   = GameState.Spectating;
         _localPlayer = MonsterController.GetDataPackets()[0].PlayerId;
     }
     _localMonster = MonsterController.GetById(_localPlayer);
     _monsterList  = GetMonsterList();
     _textPrompts  = new List <TextBlock>();
     _pBlocks      = GetPlayerBlocks();
     _diceRow      = new DiceRow(ScreenLocations.GetPosition("DicePos"));
     //RollingDice = new DiceRow(ScreenLocations.GetPosition("DicePos"));
     _rollButton    = new RollButton();
     playerCardList = new PlayerCardList();
 }
Esempio n. 3
0
    public virtual void AddCard(Card card, bool selected, ShowPoint pos)
    {
        switch (pos)
        {
        case ShowPoint.Desk:
            Cards.Add(card);
            //***//
            card.BelongTo = characterType;
            CreateCardUI(card, Cards.Count - 1, selected, pos);
            break;

        case ShowPoint.Player:
            PlayerCardList.Add(card);
            //***//
            card.BelongTo = characterType;
            CreateCardUI(card, PlayerCardList.Count - 1, selected, pos);
            break;

        case ShowPoint.ComputerRight:
            ComputerRightCardList.Add(card);
            //***//
            card.BelongTo = characterType;
            CreateCardUI(card, ComputerRightCardList.Count - 1, selected, pos);
            break;

        case ShowPoint.ComputerLeft:
            ComputerLeftCardList.Add(card);
            //***//
            card.BelongTo = characterType;
            CreateCardUI(card, ComputerLeftCardList.Count - 1, selected, pos);
            break;

        default:
            break;
        }
    }
    public GameData(Game game)
    {
        challenge             = game.getChallenge();
        currentGamePhase      = game.getCurrentPhase();
        currentPlayerRoleKind = game.getCurrentPlayer().getRoleKind();
        infectionRateIndex    = game.getInfectionIndex();
        outBreakRate          = game.getOutbreakRate();
        remainingResearch     = game.getRemainingResearch();
        seed = game.seed;
        BioTerroristVolunteer = game.BioTerroristVolunteer;
        currentPlayerIndex    = game.currentPlayerIndex;

        difficulity = game.nEpidemicCard;

        playerCardDeck       = game.getPlayerCardDeckString();
        playerDiscardPile    = game.getPlayerDiscardPileString();
        infectionCardDeck    = game.getInfectionDeckString();
        infectionDiscardPile = game.getInfectionDiscardPileString();
        allHandCards         = game.getAllHandCards();
        EpidemicCardIntList  = EpidemicCard.getEpidemicCard().getIntList();
        foreach (City city in game.getCities())
        {
            CityInfo cityInfo = new CityInfo(city);
            CityInfoList.Add(cityInfo);
        }

        foreach (KeyValuePair <Color, Disease> entry in game.getDiseases())
        {
            diseaseInfoList.Add(new DiseaseInfo(entry.Value));
        }

        foreach (Player player in game.getPlayers())
        {
            PlayerCardList playerHand = new PlayerCardList();
            mobileHospitalActivated.Add(player.getMobileHospitalActivated());
            if (player.getRoleKind() == RoleKind.ContingencyPlanner && player.getEventCardOnTopOfRoleCard() != null)
            {
                eventCardOnTopOfRoleCard = player.getEventCardOnTopOfRoleCard().getName();
            }
            if (player.getRoleKind() == RoleKind.FieldOperative)
            {
                FOcubes = player.getAllCubes();
            }
            hasCommercialTravelBanInfrontOfPlayer.Add(player.hasEventCardInFront());
            //CommercialTravelBanTurn.Add (player.getCommercialTravelBanTurn());
            roleKindList.Add(player.getRoleKind());
            foreach (PlayerCard pc in player.getHand())
            {
                if (pc.getType().Equals(CardType.CityCard))
                {
                    CityCard cityCard = (CityCard)pc;
                    playerHand.playerHand.Add(cityCard.getName());
                    //Debug.Log ("City Card: " + cityCard.getName());
                }
                else if (pc.getType().Equals(CardType.EventCard))
                {
                    EventCard eventCard = (EventCard)pc;
                    playerHand.playerHand.Add(eventCard.getName());
                    //Debug.Log ("Event Card: " + eventCard.getEventKind());
                }
                else
                {
                    InfectionCard infectionCard = (InfectionCard)pc;
                    playerHand.playerHand.Add((infectionCard.getName()));
                    //Debug.Log ("Event Card: " + infectionCard.getName());
                }
            }
            playerCardList.Add(playerHand);
        }
    }