Esempio n. 1
0
    private void updatePanel()
    {
        App    app      = UnityEngine.Object.FindObjectOfType <App>();
        Nation player   = State.getNations()[app.GetHumanIndex()];
        string numCards = player.getCultureCards().Count.ToString();

        // numberCultureCards.text = numCards;
        cultureLevel.text = player.getCulureLevel().ToString();
        bool able = PlayerCalculator.canGetCulture(player);

        if (able)
        {
            drawCultureCard.interactable = true;
        }
        else
        {
            drawCultureCard.interactable = false;
        }
    }