private void updatePanel() { App app = UnityEngine.Object.FindObjectOfType <App>(); Nation player = State.getNations()[app.GetHumanIndex()]; string numCards = player.getCultureCards().Count.ToString(); // numberCultureCards.text = numCards; cultureLevel.text = player.getCulureLevel().ToString(); bool able = PlayerCalculator.canGetCulture(player); if (able) { drawCultureCard.interactable = true; } else { drawCultureCard.interactable = false; } }