Esempio n. 1
0
 public void TakeMoney()
 {
     if (this.tag == "BuildMissile")
     {
         player.ChangeMoney(-200);
     }
     else if (this.tag == "BuildKinetic")
     {
         player.ChangeMoney(-150);
     }
     else if (this.tag == "BuildLaser")
     {
         player.ChangeMoney(-300);
     }
 }
Esempio n. 2
0
 public void TakeDamage(float damage)
 {
     health -= damage;
     healthBar.fillAmount = health / startHealth;
     if (health <= 0)
     {
         player.ChangeMoney(50);
         Destroy(enemy);
     }
 }