public void Effect() { Debug.Log("health"); pb.heal(health); }
private void CastHeal(PlayerBattle p) { p.heal(spellValue); Instantiate(vsf, p.gameObject.transform.position, p.gameObject.transform.rotation); }
public void Effect() { Debug.Log("health"); pb.heal(health); }
private void CastHeal(PlayerBattle p) { p.heal(spellValue); Instantiate(vsf, p.gameObject.transform.position, p.gameObject.transform.rotation); }