/////
 #endregion
 /////////
 #region Funções Unity
 void Start()
 {
     pulou1            = pulou2 = false;
     podePular         = true;
     playerBasicoVida  = GetComponent <PlayerBasicoVida>();
     playerRB2D        = GetComponent <Rigidbody2D>();
     _myGameController = FindObjectOfType(typeof(MyGameController)) as MyGameController;
     _myGameController.playerTrasnform = this.transform;
     particulasDashSolo.Stop(true);
     particulasDashAr.Stop(true);
 }
    void Start()

    {
        playerTrasnform  = playerGameObject.GetComponent <Transform>();
        playerBasicoVida = playerGameObject.GetComponent <PlayerBasicoVida>();
        cam             = Camera.main;
        tempoInicioFase = tempoFase;//seta o valor
        StartCoroutine("CronometroTempo", tempoFase);
        tempoUiText.text = tempoFase.ToString();
        LoadFase();
        Time.timeScale = 1f;
    }