Esempio n. 1
0
        public override void ConfigureSlot(Item item, SlotManager slotManager)
        {
            base.ConfigureSlot(item, slotManager);
            // Replace the default action with buy.

            slotManager.ResetButtonAction();

            slotManager.SetButtonText("Buy");
            slotManager.SetName($"{item.GetName()} - {item.GetValue()/100f:c2}");

            slotManager.IsButtonEnabled(_playerBalance.GetBalance() >= item.GetValue());
            slotManager.SetBuyItem(_playerInventory, _playerBalance, item, this);
        }
Esempio n. 2
0
        public static void Buy(Inventory playerInventory, PlayerBalance playerBalance, Item itemToBuy, ShopDisplay shopDisplay)
        {
            // Check if the player can afford the item.
            var itemValue = itemToBuy.GetValue();
            var canAfford = playerBalance.GetBalance() >= itemValue;

            // Return if the item is too expensive.
            if (!canAfford)
            {
                return;
            }

            // Add the item to the inventory.
            playerInventory.AddItem(itemToBuy);
            // Remove the price of the item from the
            playerBalance.ChangeBalance(-itemValue);

            // Regenerate the ui.
            shopDisplay.Regenerate();
        }
Esempio n. 3
0
 private void Update()
 {
     _text.text = $"{_playerBalance.GetBalance() / 100f:c2}";
 }