private void Inject(MirrorHelper mirrorHelper, Settings settings, PlayerAvatarManager avatarManager, FloorController floorController)
 {
     _mirrorHelper    = mirrorHelper;
     _settings        = settings;
     _avatarManager   = avatarManager;
     _floorController = floorController;
 }
 internal void Construct(ILogger <ManualCalibrationHelper> logger, ShaderLoader shaderLoader, VRPlayerInputInternal playerInput, PlayerAvatarManager avatarManager)
 {
     _logger        = logger;
     _shaderLoader  = shaderLoader;
     _playerInput   = playerInput;
     _avatarManager = avatarManager;
 }
 internal void Construct(DiContainer container, MirrorHelper mirrorHelper, Settings settings, PlayerAvatarManager avatarManager)
 {
     _container     = container;
     _mirrorHelper  = mirrorHelper;
     _settings      = settings;
     _avatarManager = avatarManager;
 }
Esempio n. 4
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 internal CustomAvatarManager(PacketManager packetManager, PlayerAvatarManager avatarManager, IMultiplayerSessionManager sessionManager, IAvatarProvider <AvatarPrefab> avatarProvider)
 {
     _packetManager  = packetManager;
     _avatarManager  = avatarManager;
     _sessionManager = sessionManager;
     _avatarProvider = avatarProvider;
 }
Esempio n. 5
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 internal AutomaticFbtCalibrationHost(PlayerAvatarManager avatarManager, VRPlayerInputInternal playerInput, Settings settings, CalibrationData calibrationData)
 {
     _avatarManager   = avatarManager;
     _playerInput     = playerInput;
     _settings        = settings;
     _calibrationData = calibrationData;
 }
Esempio n. 6
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 internal AvatarSpecificSettingsHost(PlayerAvatarManager avatarManager, VRPlayerInputInternal playerInput, Settings settings, CalibrationData calibrationData, ManualCalibrationHelper manualCalibrationHelper)
 {
     _avatarManager           = avatarManager;
     _playerInput             = playerInput;
     _settings                = settings;
     _calibrationData         = calibrationData;
     _manualCalibrationHelper = manualCalibrationHelper;
 }
 internal CustomAvatarManager(PacketManager packetManager, FloorController floorController, PlayerAvatarManager avatarManager, IMultiplayerSessionManager sessionManager, IAvatarProvider <LoadedAvatar> avatarProvider)
 {
     _packetManager   = packetManager;
     _avatarManager   = avatarManager;
     _sessionManager  = sessionManager;
     _avatarProvider  = avatarProvider;
     _floorController = floorController;
 }
Esempio n. 8
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 internal void Construct(PlayerAvatarManager avatarManager, DiContainer container, PlayerOptionsViewController playerOptionsViewController, LevelCollectionViewController levelCollectionViewController, PlatformLeaderboardViewController leaderboardViewController)
 {
     _avatarManager = avatarManager;
     _container     = container;
     _playerOptionsViewController   = playerOptionsViewController;
     _levelCollectionViewController = levelCollectionViewController;
     _leaderboardViewController     = leaderboardViewController;
 }
Esempio n. 9
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 internal void Construct(PlayerAvatarManager avatarManager, PlatformLeaderboardViewController leaderboardViewController, VRPlayerInputInternal playerInput, GeneralSettingsHost generalSettingsHost, AvatarSpecificSettingsHost avatarSpecificSettingsHost, AutomaticFbtCalibrationHost automaticFbtCalibrationHost)
 {
     _avatarManager             = avatarManager;
     _leaderboardViewController = leaderboardViewController;
     _playerInput                 = playerInput;
     _generalSettingsHost         = generalSettingsHost;
     _avatarSpecificSettingsHost  = avatarSpecificSettingsHost;
     _automaticFbtCalibrationHost = automaticFbtCalibrationHost;
 }
Esempio n. 10
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 private void Inject(ILoggerProvider loggerProvider, PlayerAvatarManager avatarManager, Settings settings, CalibrationData calibrationData, ShaderLoader shaderLoader, VRPlayerInput playerInput)
 {
     _logger          = loggerProvider.CreateLogger <SettingsViewController>();
     _avatarManager   = avatarManager;
     _settings        = settings;
     _calibrationData = calibrationData;
     _shaderLoader    = shaderLoader;
     _playerInput     = playerInput;
 }
 private void Inject(TrackedDeviceManager trackedDeviceManager, PlayerAvatarManager avatarManager, AvatarTailor avatarTailor, Settings settings, CalibrationData calibrationData, ShaderLoader shaderLoader, ILoggerProvider loggerProvider)
 {
     _trackedDeviceManager = trackedDeviceManager;
     _avatarManager        = avatarManager;
     _avatarTailor         = avatarTailor;
     _settings             = settings;
     _calibrationData      = calibrationData;
     _shaderLoader         = shaderLoader;
     _logger = loggerProvider.CreateLogger <SettingsViewController>();
 }
Esempio n. 12
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 private void Inject(MirrorHelper mirrorHelper, Settings settings, PlayerAvatarManager avatarManager)
 {
     _mirrorHelper  = mirrorHelper;
     _settings      = settings;
     _avatarManager = avatarManager;
 }
 public KeyboardInputHandler(Settings settings, PlayerAvatarManager avatarManager, ILoggerProvider loggerProvider)
 {
     _settings      = settings;
     _avatarManager = avatarManager;
     _logger        = loggerProvider.CreateLogger <KeyboardInputHandler>();
 }
Esempio n. 14
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 private void Inject(PlayerAvatarManager avatarManager)
 {
     _avatarManager = avatarManager;
 }
Esempio n. 15
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 private void Inject(PlayerAvatarManager avatarManager, DiContainer container, PlayerOptionsViewController playerOptionsViewController)
 {
     _avatarManager = avatarManager;
     _container     = container;
     _playerOptionsViewController = playerOptionsViewController;
 }
Esempio n. 16
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 private void Inject(PlayerAvatarManager avatarManager, DiContainer container)
 {
     _avatarManager = avatarManager;
     _container     = container;
 }