private void Inject(MirrorHelper mirrorHelper, Settings settings, PlayerAvatarManager avatarManager, FloorController floorController) { _mirrorHelper = mirrorHelper; _settings = settings; _avatarManager = avatarManager; _floorController = floorController; }
internal void Construct(ILogger <ManualCalibrationHelper> logger, ShaderLoader shaderLoader, VRPlayerInputInternal playerInput, PlayerAvatarManager avatarManager) { _logger = logger; _shaderLoader = shaderLoader; _playerInput = playerInput; _avatarManager = avatarManager; }
internal void Construct(DiContainer container, MirrorHelper mirrorHelper, Settings settings, PlayerAvatarManager avatarManager) { _container = container; _mirrorHelper = mirrorHelper; _settings = settings; _avatarManager = avatarManager; }
internal CustomAvatarManager(PacketManager packetManager, PlayerAvatarManager avatarManager, IMultiplayerSessionManager sessionManager, IAvatarProvider <AvatarPrefab> avatarProvider) { _packetManager = packetManager; _avatarManager = avatarManager; _sessionManager = sessionManager; _avatarProvider = avatarProvider; }
internal AutomaticFbtCalibrationHost(PlayerAvatarManager avatarManager, VRPlayerInputInternal playerInput, Settings settings, CalibrationData calibrationData) { _avatarManager = avatarManager; _playerInput = playerInput; _settings = settings; _calibrationData = calibrationData; }
internal AvatarSpecificSettingsHost(PlayerAvatarManager avatarManager, VRPlayerInputInternal playerInput, Settings settings, CalibrationData calibrationData, ManualCalibrationHelper manualCalibrationHelper) { _avatarManager = avatarManager; _playerInput = playerInput; _settings = settings; _calibrationData = calibrationData; _manualCalibrationHelper = manualCalibrationHelper; }
internal CustomAvatarManager(PacketManager packetManager, FloorController floorController, PlayerAvatarManager avatarManager, IMultiplayerSessionManager sessionManager, IAvatarProvider <LoadedAvatar> avatarProvider) { _packetManager = packetManager; _avatarManager = avatarManager; _sessionManager = sessionManager; _avatarProvider = avatarProvider; _floorController = floorController; }
internal void Construct(PlayerAvatarManager avatarManager, DiContainer container, PlayerOptionsViewController playerOptionsViewController, LevelCollectionViewController levelCollectionViewController, PlatformLeaderboardViewController leaderboardViewController) { _avatarManager = avatarManager; _container = container; _playerOptionsViewController = playerOptionsViewController; _levelCollectionViewController = levelCollectionViewController; _leaderboardViewController = leaderboardViewController; }
internal void Construct(PlayerAvatarManager avatarManager, PlatformLeaderboardViewController leaderboardViewController, VRPlayerInputInternal playerInput, GeneralSettingsHost generalSettingsHost, AvatarSpecificSettingsHost avatarSpecificSettingsHost, AutomaticFbtCalibrationHost automaticFbtCalibrationHost) { _avatarManager = avatarManager; _leaderboardViewController = leaderboardViewController; _playerInput = playerInput; _generalSettingsHost = generalSettingsHost; _avatarSpecificSettingsHost = avatarSpecificSettingsHost; _automaticFbtCalibrationHost = automaticFbtCalibrationHost; }
private void Inject(ILoggerProvider loggerProvider, PlayerAvatarManager avatarManager, Settings settings, CalibrationData calibrationData, ShaderLoader shaderLoader, VRPlayerInput playerInput) { _logger = loggerProvider.CreateLogger <SettingsViewController>(); _avatarManager = avatarManager; _settings = settings; _calibrationData = calibrationData; _shaderLoader = shaderLoader; _playerInput = playerInput; }
private void Inject(TrackedDeviceManager trackedDeviceManager, PlayerAvatarManager avatarManager, AvatarTailor avatarTailor, Settings settings, CalibrationData calibrationData, ShaderLoader shaderLoader, ILoggerProvider loggerProvider) { _trackedDeviceManager = trackedDeviceManager; _avatarManager = avatarManager; _avatarTailor = avatarTailor; _settings = settings; _calibrationData = calibrationData; _shaderLoader = shaderLoader; _logger = loggerProvider.CreateLogger <SettingsViewController>(); }
private void Inject(MirrorHelper mirrorHelper, Settings settings, PlayerAvatarManager avatarManager) { _mirrorHelper = mirrorHelper; _settings = settings; _avatarManager = avatarManager; }
public KeyboardInputHandler(Settings settings, PlayerAvatarManager avatarManager, ILoggerProvider loggerProvider) { _settings = settings; _avatarManager = avatarManager; _logger = loggerProvider.CreateLogger <KeyboardInputHandler>(); }
private void Inject(PlayerAvatarManager avatarManager) { _avatarManager = avatarManager; }
private void Inject(PlayerAvatarManager avatarManager, DiContainer container, PlayerOptionsViewController playerOptionsViewController) { _avatarManager = avatarManager; _container = container; _playerOptionsViewController = playerOptionsViewController; }
private void Inject(PlayerAvatarManager avatarManager, DiContainer container) { _avatarManager = avatarManager; _container = container; }