Esempio n. 1
0
    public void Shoot()
    {
        if (myBase.zeroEnergy)
        {
            isShooting = false;
            return;
        }

        if (TypeTir % 3 == 1 && lastShoot > rateTir1)
        {
            Bullet myBullet = BulletFactory.Instance.GetBullet(BulletType.BONE, myStart.transform.position);
            myBullet.GetComponent <Bullet>().Angle(0);
            myBase.currentEnergy -= energyTir1;
            lastShoot             = 0;
        }
        else if (TypeTir % 3 == 2 && lastShoot > rateTir2)
        {
            Bullet myBullet = BulletFactory.Instance.GetBullet(BulletType.BONE, myStart.transform.position);
            myBullet.GetComponent <Bullet>().Angle(0.5f);
            Bullet myBullet2 = BulletFactory.Instance.GetBullet(BulletType.BONE, myStart.transform.position);
            myBullet2.GetComponent <Bullet>().Angle(-0.5f);
            lastShoot             = 0;
            myBase.currentEnergy -= energyTir2;
        }

        else if (TypeTir % 3 == 0 && lastShoot > rateTir3)
        {
            Bullet myBullet = BulletFactory.Instance.GetBullet(BulletType.BONE, myStart.transform.position);
            myBullet.GetComponent <Bullet>().Angle(1);
            Bullet myBullet2 = BulletFactory.Instance.GetBullet(BulletType.BONE, myStart.transform.position);
            myBullet2.GetComponent <Bullet>().Angle(-1);
            Bullet myBullet3 = BulletFactory.Instance.GetBullet(BulletType.BONE, myStart.transform.position);
            myBullet3.GetComponent <Bullet>().Angle(0.2f);
            Bullet myBullet4 = BulletFactory.Instance.GetBullet(BulletType.BONE, myStart.transform.position);
            myBullet4.GetComponent <Bullet>().Angle(-0.2f);
            lastShoot             = 0;
            myBase.currentEnergy -= energyTir3;
        }

        if (myBase.currentEnergy <= 0)
        {
            myBase.zeroEnergy = true;
        }

        myBase.Energy(isShooting);
    }
Esempio n. 2
0
    // Update is called once per frame
    void Update()
    {
        speed = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"));
        myEngine.move(speed, -1);

        if (Input.GetKey(KeyCode.Space))
        {
            isShooting = true;
            myShoot.Shoot();
        }
        else
        {
            isShooting = false;
        }

        if (Input.GetKeyDown(KeyCode.Tab))
        {
            myShoot.UpdateTir();
        }

        myShoot.lastShoot++;
        myBase.Energy(isShooting);
    }