Esempio n. 1
0
    void Start()
    {
        currentPlayer = PlayerAvailable.Player1;

        gameSettings.InitializePlayerNames();
        scoreManager.InitializeScoreCard(gameSettings.playersSelected, gameSettings.playerNames);

        scoreUI.CleanUpScores();
        scoreUI.DisplayPlayerName(currentPlayer);
    }
    public void PlayerDamageHealth_EnterCollider(ColliderBridge bridgeCollider)
    {
        PlayerAvailable avPlayer = bridgeCollider.enterCollider.gameObject.GetComponent <PlayerAvailable>();

        if (avPlayer != null && !avPlayer.freezePlayerChronometerBool)
        {
            avPlayer.GetComponent <IDamage>().ReceiveDamage(200f);
        }
        else
        {
            bridgeCollider.enterCollider.GetComponent <IDamage>().ReceiveDamage(200f);
        }
    }
Esempio n. 3
0
    void MoveToNextPlayer()
    {
        switch (gameSettings.playersSelected)
        {
        case SettingsManager.GameSettings.PlayersSelection.OnePlayer:
            currentPlayer = PlayerAvailable.Player1;
            break;

        case SettingsManager.GameSettings.PlayersSelection.TwoPlayers:
            if (currentPlayer == PlayerAvailable.Player1)
            {
                currentPlayer = PlayerAvailable.Player2;
            }
            else
            {
                currentPlayer = PlayerAvailable.Player1;
            }

            break;


        case SettingsManager.GameSettings.PlayersSelection.ThreePlayers:
            if (currentPlayer == PlayerAvailable.Player1)
            {
                currentPlayer = PlayerAvailable.Player2;
            }

            else if (currentPlayer == PlayerAvailable.Player2)
            {
                currentPlayer = PlayerAvailable.Player3;
            }

            else if (currentPlayer == PlayerAvailable.Player3)
            {
                currentPlayer = PlayerAvailable.Player1;
            }
            break;


        case SettingsManager.GameSettings.PlayersSelection.FourPlayers:

            if (currentPlayer == PlayerAvailable.Player1)
            {
                currentPlayer = PlayerAvailable.Player2;
            }

            else if (currentPlayer == PlayerAvailable.Player2)
            {
                currentPlayer = PlayerAvailable.Player3;
            }

            else if (currentPlayer == PlayerAvailable.Player3)
            {
                currentPlayer = PlayerAvailable.Player4;
            }

            else if (currentPlayer == PlayerAvailable.Player4)
            {
                currentPlayer = PlayerAvailable.Player1;
            }
            break;
        }

        scoreUI.UpdateScore(currentPlayer);
    }