void Start() { UIEventHandler.OnMoneyAdd += GiveMoney; if (Instance != null && Instance != this) { Destroy(gameObject); } else { Instance = this; } consumableController = GetComponent <ConsumableController>(); playerWeaponController = GetComponent <PlayerWeaponController>(); playerArmorController = GetComponent <PlayerArmorController>(); //GiveItem("Test Sword"); //GiveItem("Log Potion"); GiveItem("Longsword"); GiveItem("Leather Hat"); GiveItem("Wooden Staff"); //GiveItem("Leather Hat"); GiveItem("Big Axe"); //GiveItem("Leather Gloves"); //GiveItem("Strength Necklace"); //GiveItem("Big Axe"); }
void Start() { player = GetComponent <Player>(); if (Instance != null && Instance != this) { Destroy(gameObject); } else { Instance = this; } consumableController = GetComponent <ConsumableController>(); playerWeaponController = GetComponent <PlayerWeaponController>(); playerArmorController = GetComponent <PlayerArmorController>(); //UIEventHandler.OnSkillLearn += Skills.Add; }