Esempio n. 1
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    // Use this for initialization
    void Start()
    {
        // get check for arcade play
        playerInput = player.GetComponent <PlayerArcadeMachineInput>();

        // get check for counter access
        checkAtPrizeCounter = counterTrigger.GetComponent <PlayerPrizeCounterInput>();
    }
Esempio n. 2
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 // Use this for initialization
 void Start()
 {
     // get check arcade input reference
     playerArcadeInput = GameObject.Find("Player").GetComponent <PlayerArcadeMachineInput>();
 }
Esempio n. 3
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 // Use this for initialization
 void Start()
 {
     playerInput = player.GetComponent <PlayerArcadeMachineInput>();
 }