void Start() { player = GameObject.FindGameObjectWithTag("Player"); HUDCanvas = GameObject.FindGameObjectWithTag("HUDCanvas"); playerMovement = player.GetComponent <PlayerMovement> (); anim = HUDCanvas.GetComponent <Animator> (); playerAnxiety = player.GetComponent <PlayerAnxietyMeter> (); }
void Start() { player = GameObject.FindGameObjectWithTag ("Player"); HUDCanvas = GameObject.FindGameObjectWithTag ("HUDCanvas"); playerMovement = player.GetComponent<PlayerMovement> (); anim = HUDCanvas.GetComponent<Animator> (); playerAnxiety = player.GetComponent<PlayerAnxietyMeter> (); }
void Start() { player = GameObject.FindGameObjectWithTag("Player"); playerAnxiety = player.GetComponent <PlayerAnxietyMeter> (); }
void Start() { player = GameObject.FindGameObjectWithTag ("Player"); playerAnxiety = player.GetComponent<PlayerAnxietyMeter> (); }