IEnumerator IntroAnimation() { stopMoving = true; InputManager.disableInput = true; animController.Born(); yield return(new WaitForSeconds(1.5f)); InputManager.disableInput = false; stopMoving = false; animController.Move(); }
IEnumerator IntroAnimation() { stopMoving = true; InputManager.disableInput = true; animController.Born(); yield return(new WaitForSeconds(1.5f)); InputManager.disableInput = false; stopMoving = false; animController.Move(); }