/// <summary> /// /// </summary> /// <param name="x"></param> /// <param name="y"></param> /// <param name="player"></param> /// <param name="range"></param> public Bomb(int x, int y, int player, int range) : base(x, y, 1.0f, 1.0f, player) { Range = range; Animation = new PlayerAnimationIndex(PlayerAnimationIndex.Types.BombRegular); }
/// <summary> /// /// </summary> /// <param name="x"></param> /// <param name="y"></param> /// <param name="player"></param> public Explosion(int x, int y, int player) : base(x, y, 1.0f, 1.0f, player) { Animation = new PlayerAnimationIndex(PlayerAnimationIndex.Types.ExplosionCenter); }