Esempio n. 1
0
 void StartWallRunning(float direction)
 {
     isWallRunning = true;
     //Left
     if (direction == -1)
     {
         //playerRB.AddForce(transform.up * jumpForce, ForceMode.Impulse);
         playerRB.useGravity = false;
         wallRunningTimer    = 0f;
         pAniController.DoWallRunAnimation(-1);
     }
     else if (direction == 1)
     {
         playerRB.useGravity = false;
         wallRunningTimer    = 0f;
         pAniController.DoWallRunAnimation(1);
     }
 }