/**
  *  根据状态播放对应动画
  */
 private void playAnim()
 {
     foreach (var p in PlayerAnim)
     {
         if (p.gameObject.name == status.ToString())
         {
             p.gameObject.SetActive(true);
         }
         else
         {
             p.gameObject.SetActive(false);
         }
     }
 }