private void CheckPlayer() { Collider2D playerCollider = Physics2D.OverlapBox(transform.position, checkPlayerSize, 0, playerLayer); if (playerCollider != null) { if (playerActivationButton == null) { playerActivationButton = playerCollider.GetComponent <PlayerActivationButton>(); playerDevelopmentManager = playerCollider.GetComponent <PlayerDevelopmentManager>(); if (playerActivationButton) { playerActivationButton.CanActivateAbsorption(true); } else { playerActivationButton = null; playerDevelopmentManager = null; } } else { if (playerActivationButton.IsReadyForActivationAbsorption()) { Debug.Log("Поглатить"); playerDevelopmentManager.AddShadow(shadowId); playerActivationButton.CanActivateAbsorption(false); CanBeAbsorpted(false); } } } }
private void CheckPlayer() { Collider2D playerCollider = Physics2D.OverlapBox(checkPlayerPoint.position, checkPlayerSize, 0, playerLayer); if (playerCollider != null) { if (playerActivationButton == null) { playerActivationButton = playerCollider.GetComponent <PlayerActivationButton>(); if (playerActivationButton) { playerActivationButton.CanActivateHatch(true); } else { playerActivationButton = null; } } else { if (playerActivationButton.IsReadyForActivationHatch()) { if (!wasOpened) { wasOpened = true; PlaySFX(); } OpenBody(); } else { CloseBody(); } } } else { if (playerActivationButton != null) { playerActivationButton.CanActivateHatch(false); playerActivationButton = null; } if (wasOpened) { wasOpened = false; PlaySFX(); } CloseBody(); } }