public void TestBarbarianMeleeConditionsWithFinesseWeapons() { History.TimeClock = new DndTimeClock(); Character fred = AllPlayers.GetFromId(PlayerID.Fred); DndGame game = DndGame.Instance; game.GetReadyToPlay(); game.AddPlayer(fred); game.Start(); fred.StartTurnResetState(); AssignedFeature barbarianMelee = fred.GetFeature("BarbarianMelee"); Assert.IsFalse(barbarianMelee.ShouldActivateNow()); fred.ActivateFeature("WildSurgeRage"); Assert.IsFalse(barbarianMelee.ShouldActivateNow()); // Not yet. We need to be using the right weapon. PlayerActionShortcut dagger = fred.GetShortcut("Dagger"); Assert.IsNotNull(dagger); fred.Use(dagger); Assert.IsTrue(barbarianMelee.ShouldActivateNow()); fred.baseDexterity = 18; fred.baseStrength = 10; dagger.UpdatePlayerAttackingAbility(fred); fred.Use(dagger); Assert.IsFalse(barbarianMelee.ShouldActivateNow()); // Should not be satisfied because dexterity is now the ability of choice to use with this finesse weapon. }
public void TestSpellCastingTimeTransitionToShortcut() { List <PlayerActionShortcut> merkinShortcuts = AllActionShortcuts.Get(PlayerID.Merkin); PlayerActionShortcut shieldShortcut = merkinShortcuts.FirstOrDefault(x => x.Name == "Shield"); Assert.AreEqual(TurnPart.Reaction, shieldShortcut.Part); }
public void TestBarbarianMeleeRageExpiration() { AllPlayers.Invalidate(); AllFeatures.Invalidate(); History.TimeClock = new DndTimeClock(); Character fred = AllPlayers.GetFromId(PlayerID.Fred); DndGame game = DndGame.Instance; game.GetReadyToPlay(); game.AddPlayer(fred); game.Start(); fred.StartTurnResetState(); AssignedFeature barbarianMelee = fred.GetFeature("BarbarianMelee"); Assert.IsFalse(barbarianMelee.ShouldActivateNow()); fred.ActivateFeature("WildSurgeRage"); PlayerActionShortcut greataxe = fred.GetShortcut("Greataxe"); fred.Use(greataxe); Assert.IsTrue(barbarianMelee.ShouldActivateNow()); // Now test alarm system to turn off rage after one minute.... History.TimeClock.Advance(DndTimeSpan.FromSeconds(59)); Assert.IsTrue(barbarianMelee.ShouldActivateNow()); History.TimeClock.Advance(DndTimeSpan.FromSeconds(1)); Assert.IsFalse(barbarianMelee.ShouldActivateNow()); }
public void TestBarbarianMeleeConditionsWithVariousWeapons() { AllPlayers.Invalidate(); History.TimeClock = new DndTimeClock(); Character fred = AllPlayers.GetFromId(PlayerID.Fred); DndGame game = DndGame.Instance; game.GetReadyToPlay(); game.AddPlayer(fred); game.Start(); fred.StartTurnResetState(); AssignedFeature barbarianMelee = fred.GetFeature("BarbarianMelee"); Assert.IsFalse(barbarianMelee.ShouldActivateNow()); fred.ActivateFeature("WildSurgeRage"); Assert.IsFalse(barbarianMelee.ShouldActivateNow()); // Not yet. We need to be using the right weapon. PlayerActionShortcut greataxe = fred.GetShortcut("Greataxe"); Assert.IsNotNull(greataxe); fred.Use(greataxe); Assert.IsTrue(Expressions.GetBool("InRage", fred)); Assert.IsTrue(Expressions.GetBool("AttackIsMelee", fred)); Assert.IsTrue(Expressions.GetBool("AttackingWith(strength)", fred)); Assert.IsTrue(barbarianMelee.ShouldActivateNow()); PlayerActionShortcut longbow = fred.GetShortcut("Longbow"); fred.Use(longbow); Assert.IsFalse(barbarianMelee.ShouldActivateNow()); }
public void TestAvaActionShortcuts() { List <PlayerActionShortcut> avaShortcuts = AllActionShortcuts.Get(PlayerID.LilCutie); PlayerActionShortcut javelin = avaShortcuts.FirstOrDefault(x => x.DisplayText == "Javelin"); Assert.IsNotNull(javelin); }
public void TestTurnPartConversion() { Assert.AreEqual(TurnPart.Action, PlayerActionShortcut.GetTurnPart("1A")); Assert.AreEqual(TurnPart.BonusAction, PlayerActionShortcut.GetTurnPart("1BA")); Assert.AreEqual(TurnPart.Reaction, PlayerActionShortcut.GetTurnPart("1R")); Assert.AreEqual(TurnPart.Special, PlayerActionShortcut.GetTurnPart("*")); Assert.AreEqual(TurnPart.Action, PlayerActionShortcut.GetTurnPart("")); }
public void TestAvaActionShortcuts() { List <PlayerActionShortcut> avaShortcuts = AllActionShortcuts.Get(PlayerID.Ava); PlayerActionShortcut javelin = avaShortcuts.FirstOrDefault(x => x.Name == "Javelin"); Assert.IsNotNull(javelin); PlayerActionShortcut thunderousSmite = avaShortcuts.FirstOrDefault(x => x.Name == "Thunderous Smite"); Assert.AreEqual(3, thunderousSmite.Windups.Count); Assert.IsNotNull(thunderousSmite); }
public void TestBarbarianMeleeDeactivate() { AllPlayers.Invalidate(); AllFeatures.Invalidate(); DndGame game = DndGame.Instance; game.GetReadyToPlay(); Character fred = AllPlayers.GetFromId(PlayerID.Fred); game.AddPlayer(fred); game.Start(); PlayerActionShortcut greataxe = fred.GetShortcut("Greataxe"); fred.Use(greataxe); CharacterClass barbarianClass = fred.Classes.FirstOrDefault(x => x.Name == "Barbarian"); Assert.IsNotNull(barbarianClass); barbarianClass.Level = 16; fred.ResetPlayerActionBasedState(); Assert.AreEqual(0, fred.damageOffsetThisRoll); fred.ActivateFeature("WildSurgeRage"); Assert.AreEqual(0, fred.damageOffsetThisRoll); fred.Use(greataxe); Assert.AreEqual(4, fred.damageOffsetThisRoll); AssignedFeature rageFeature = fred.GetFeature("WildSurgeRage"); Assert.IsTrue(rageFeature.Feature.IsActive); Expressions.Do("Set(_rage,false)", fred); Assert.IsFalse(rageFeature.Feature.IsActive); Assert.IsFalse(fred.GetFeature("BarbarianMelee").Feature.IsActive); fred.Use(greataxe); Assert.IsFalse(fred.GetFeature("BarbarianMelee").Feature.IsActive); Assert.AreEqual(0, fred.damageOffsetThisRoll); fred.ActivateFeature("WildSurgeRage"); Assert.IsTrue(fred.GetFeature("BarbarianMelee").Feature.IsActive); Assert.AreEqual(4, fred.damageOffsetThisRoll); fred.DeactivateFeature("WildSurgeRage"); Assert.IsFalse(fred.GetFeature("BarbarianMelee").Feature.IsActive); Assert.AreEqual(0, fred.damageOffsetThisRoll); }
public void TestToHitBonusAndDamageDie() { List <PlayerActionShortcut> battleaxes = AllActionShortcuts.Get(PlayerID.Ava, "Battleaxe"); PlayerActionShortcut battleaxe2H = battleaxes.FirstOrDefault(x => x.Name.IndexOf("(2H)") > 0); PlayerActionShortcut battleaxe1H = battleaxes.FirstOrDefault(x => x.Name.IndexOf("(1H)") > 0); Assert.IsNotNull(battleaxe1H); Assert.IsNotNull(battleaxe2H); Assert.AreEqual("1d8+3(slashing)", battleaxe1H.Dice); Assert.AreEqual("1d10+3(slashing)", battleaxe2H.Dice); Assert.AreEqual(6, battleaxe1H.ToHitModifier); Assert.AreEqual(6, battleaxe2H.ToHitModifier); PlayerActionShortcut greatsword = AllActionShortcuts.Get(PlayerID.Ava, "Greatsword")[0]; Assert.AreEqual(1, greatsword.PlusModifier); Assert.IsNotNull(greatsword); Assert.AreEqual("2d6+4(slashing)", greatsword.Dice); Assert.AreEqual(7, greatsword.ToHitModifier); }
public void TestTurnEvents() { AllPlayers.Invalidate(); DndGame game = DndGame.Instance; game.GetReadyToPlay(); Character ava = game.AddPlayer(AllPlayers.GetFromId(PlayerID.LilCutie)); Creature joe = game.AddCreature(MonsterBuilder.BuildVineBlight("Joe")); PlayerActionShortcut greatsword = ava.GetShortcut("Greatsword"); game.EnteringCombat(); Assert.IsNull(game.ActiveCreature); ava.TestStartTurn(); Assert.AreEqual(ava, game.ActiveCreature); ava.PrepareAttack(joe, greatsword); game.SetHiddenThreshold(ava, 12, DiceRollType.Attack); //DiceRoll diceRoll = ava.GetRoll(); game.ExitingCombat(); }
public void TestWrathfulSmite() { AllPlayers.Invalidate(); AllSpells.Invalidate(); AllActionShortcuts.Invalidate(); Character ava = AllPlayers.GetFromId(PlayerID.LilCutie); PlayerActionShortcut greatsword = ava.GetShortcut("Greatsword"); Assert.IsNotNull(greatsword); Monster joeVineBlight = MonsterBuilder.BuildVineBlight("Joe"); List <PlayerActionShortcut> wrathfulSmites = AllActionShortcuts.Get(ava.playerID, SpellNames.WrathfulSmite); Assert.AreEqual(1, wrathfulSmites.Count); PlayerActionShortcut wrathfulSmite = wrathfulSmites[0]; Assert.IsNotNull(wrathfulSmite); DndGame game = DndGame.Instance; game.GetReadyToPlay(); game.AddPlayer(ava); game.AddCreature(joeVineBlight); DateTime gameStartTime = game.Time; game.EnteringCombat(); ava.Hits(joeVineBlight, greatsword); // Action. Ava is first to fight. ava.CastTest(wrathfulSmite.Spell); // Bonus Action - Wrathful Smite lasts for one minute. Assert.IsTrue(ava.SpellIsActive(SpellNames.WrathfulSmite)); joeVineBlight.Misses(ava, AttackNames.Constrict); AvaMeleeMissesJoe(); // Round 2 Assert.AreEqual(6, game.SecondsSince(gameStartTime)); joeVineBlight.Misses(ava, AttackNames.Constrict); Assert.AreEqual(6, game.SecondsSince(gameStartTime)); AvaMeleeMissesJoe(); // Round 3 Assert.AreEqual(12, game.SecondsSince(gameStartTime)); joeVineBlight.Misses(ava, AttackNames.Constrict); Assert.AreEqual(12, game.SecondsSince(gameStartTime)); AvaMeleeMissesJoe(); Assert.AreEqual(18, game.SecondsSince(gameStartTime)); joeVineBlight.Misses(ava, AttackNames.Constrict); Assert.AreEqual(18, game.SecondsSince(gameStartTime)); //`+++NOW THE HIT.... ava.Hits(joeVineBlight, greatsword); Assert.AreEqual(24, game.SecondsSince(gameStartTime)); Assert.IsTrue(ava.SpellIsActive(SpellNames.WrathfulSmite)); // Wrathful Smite spell is not yet dispelled, however its impact on attack rolls is done. Assert.AreEqual($"Target must make a Wisdom saving throw or be frightened of {ava.name} until the spell ends. As an action, the creature can make a Wisdom check against {ava.name}'s spell save DC ({ava.GetSpellSaveDC()}) to steel its resolve and end this {wrathfulSmite.Spell.Name} spell.", game.lastMessageSentToDungeonMaster); joeVineBlight.Misses(ava, AttackNames.Constrict); Assert.AreEqual(24, game.SecondsSince(gameStartTime)); ava.Misses(joeVineBlight, greatsword); // Advancing Round (Ava's turn again). Assert.AreEqual("", ava.additionalDiceThisRoll); // No more die roll effects. Assert.AreEqual("", ava.trailingEffectsThisRoll); Assert.AreEqual("", ava.dieRollEffectsThisRoll); Assert.AreEqual("", ava.dieRollMessageThisRoll); Assert.AreEqual(30, game.SecondsSince(gameStartTime)); game.AdvanceClock(DndTimeSpan.FromSeconds(30)); Assert.IsFalse(ava.SpellIsActive(SpellNames.WrathfulSmite)); // Wrathful Smite spell should finally be dispelled. void AvaMeleeMissesJoe() { Assert.AreEqual("", ava.additionalDiceThisRoll); Assert.AreEqual("", ava.trailingEffectsThisRoll); Assert.AreEqual("", ava.dieRollEffectsThisRoll); Assert.AreEqual("", ava.dieRollMessageThisRoll); ava.Misses(joeVineBlight, greatsword); // Advancing Round (Ava's turn again). Assert.AreEqual("1d6(psychic)", ava.additionalDiceThisRoll); Assert.AreEqual("Ravens;Spirals", ava.trailingEffectsThisRoll); Assert.AreEqual("PaladinSmite", ava.dieRollEffectsThisRoll); Assert.AreEqual("Wrathful Smite", ava.dieRollMessageThisRoll); Assert.IsTrue(ava.SpellIsActive(SpellNames.WrathfulSmite)); } }
public static void Misses(this Creature creature, Creature target, PlayerActionShortcut weapon) { creature.PrepareAttack(target, weapon); creature.MissesTarget(); }
public static DiceRoll GetSpellFrom(string spellName, Character player, int spellSlotLevel = -1) { PlayerActionShortcut shortcut = PlayerActionShortcut.FromSpell(spellName, player, spellSlotLevel); return(DiceRoll.GetFrom(shortcut)); }
public static void Hits(this Creature creature, Creature target, PlayerActionShortcut weapon) { creature.WillAttack(target, weapon); creature.HitsTarget(); }