Esempio n. 1
0
    void Awake()
    {
        _input = new PlayerAction.PlayerActions(new PlayerAction());
        _input.SetCallbacks(this);

        _car = Instantiate(_carTemplate, _spawnTarget.transform.position, Quaternion.identity);
    }
Esempio n. 2
0
        private void Start()
        {
            rb               = GetComponent <Rigidbody2D>();
            identity         = GetComponent <NetworkIdentity>();
            cameraController = FindObjectOfType <CameraController>();
            playerController = GetComponent <PlayerCharacterController>();
            leaveButton      = GameObject.Find("UI").transform.Find("LeaveButton").GetComponent <Button>();
            leaveButton.onClick.AddListener(LeftController);

            controlsButton = GameObject.Find("Game/UI/SubmarineControls");

            PlayerAction action = new PlayerAction();

            playerAction = action.Player;

            playerAction.EnterStation.performed += OnStationClick;

            playerAction.Enable();

            PauseMenu.IsEnabled = true;
        }
        private void Awake()
        {
            action = new PlayerAction();
            PlayerAction.PlayerActions playerAction = action.Player;

            playerAction.Move.performed        += OnMove;
            playerAction.JumpClimbUp.performed += OnJump;
            playerAction.ClimbDown.performed   += OnClimbDown;

            //In order to stop climbing when the button is released
            playerAction.JumpClimbUp.canceled += OnJump;
            playerAction.ClimbDown.canceled   += OnClimbDown;

            playerAction.Enable();

            rb             = GetComponent <Rigidbody2D>();
            playerSize     = GetComponent <BoxCollider2D>().size;
            spriteRendered = GetComponent <SpriteRenderer>();
            boxSize        = new Vector2(playerSize.x, groundBuffer);

            identity = GetComponent <NetworkIdentity>();
        }