Esempio n. 1
0
 public void Apply(PlayerAcquiredSkillsChanged acquiredSkillsChanged)
 {
     Tackle          += acquiredSkillsChanged.TackleDelta;
     Coverage        += acquiredSkillsChanged.CoverageDelta;
     Dribbling       += acquiredSkillsChanged.DribblingDelta;
     Receiving       += acquiredSkillsChanged.ReceivingDelta;
     Passing         += acquiredSkillsChanged.PassingDelta;
     Endurance       += acquiredSkillsChanged.EnduranceDelta;
     HittingPower    += acquiredSkillsChanged.HittingPowerDelta;
     HittingAccuracy += acquiredSkillsChanged.HittingAccuracyDelta;
 }
Esempio n. 2
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        public async Task FinishTraining()
        {
            await RaiseEvent(PlayerAcquiredSkillsChanged.From(State.CurrentTraining));

            State.ResetTraining();
        }
Esempio n. 3
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 public void Apply(PlayerAcquiredSkillsChanged @event)
 {
     AcquiredSkills.Apply(@event);
     Version++;
 }