private GameObject instantiateRandomThrowable() { GameObject throwable = PlayerAccount.spawnRandom(spawnpoint, true, deck); addTeam(throwable); throwable.transform.parent = throwableInstanceHolder.transform; Vector3 prev = throwable.transform.rotation.eulerAngles; if (!catapultArmLogic.isLeft) { throwable.transform.Rotate(new Vector3(0, 180, 0)); } return(throwable); }