private void OnCollisionEnter(Collision collision) { if (collision.gameObject.tag == "Player2Bullet") { collision.gameObject.SetActive(false); GameObject player = GameObject.FindWithTag("Player2"); Player2CarWeapon script = player.GetComponent <Player2CarWeapon>(); currentHealth = currentHealth - script.damage; healthFill.value = currentHealth / maxHealth; } }
void Pickup(Collider player) { if (player.tag == "Player1") { Player1CarWeapon script = player.GetComponent <Player1CarWeapon>(); script.damage *= 2; Destroy(gameObject); } else { Player2CarWeapon script = player.GetComponent <Player2CarWeapon>(); script.damage *= 2; Destroy(gameObject); } }