public void ChangeMessage(InputField inputFieldComponent) { Player.Update update = new Player.Update { Message = inputFieldComponent.text }; _writer.SendUpdate(update); }
// Start is called before the first frame update void Start() { string[] exampleNames = Enum.GetNames(typeof(ExampleName)); System.Random r = new System.Random(); string username = (string)exampleNames.GetValue(r.Next(exampleNames.Length)); string fullName = username + r.Next(10000); namePlate.text = fullName; Material mat = (Material)Resources.Load($"Materials/{username}Material"); if (mat != null) { myRenderer.material = mat; } Player.Update update = new Player.Update { Name = fullName }; _writer.SendUpdate(update); }