Esempio n. 1
0
    public void SetSize(Player.Sizes size)
    {
        if (Player.currentSize != size && ValidSize(size) && Player.currentState == Player.State.Idle)
        {
            if (CheckSpace(Player.GetSizeScale(size)))
            {
                Player.State state;

                if (Player.getSizeIndex(Player.currentSize) > Player.getSizeIndex(size))
                {
                    state            = Player.State.Growing;
                    audioSource.clip = growingSFX;
                }
                else
                {
                    state            = Player.State.Shrinking;
                    audioSource.clip = shrinkingSFX;
                }

                audioSource.Play();
                Player.currentState = state;

                Player.currentSize = size;
            }
        }
    }
Esempio n. 2
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    public void SetScale(Player.Sizes newScale)
    {
        objectScale = newScale;

        float scale = Player.GetSizeScale(objectScale);

        rb.mass = density * Mathf.Pow(scale / Player.GetSizeScale(Player.Sizes.Normal), 3);

        extraGravity = Vector3.Scale(Physics.gravity, new Vector3(scale, scale, scale)) - Physics.gravity;
    }
Esempio n. 3
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 public bool ValidSize(Player.Sizes size) //Checks if the size is within the min-max sizes
 {
     if (Player.getSizeIndex(size) >= Player.getSizeIndex(maxSize) && Player.getSizeIndex(size) <= Player.getSizeIndex(minSize))
     {
         return(true);
     }
     else
     {
         return(false);
     }
 }
Esempio n. 4
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    public static float GetSizeScale(Player.Sizes size)
    {
        if (size == Player.Sizes.Giant)
        {
            return(giantSize);
        }
        else if (size == Player.Sizes.Normal)
        {
            return(normalSize);
        }
        else if (size == Player.Sizes.Midget)
        {
            return(midgetSize);
        }

        return(0);
    }