public override void Execute() { if (isExecuting) { if (onScore.IsNull()) { return; } Player.PlayerID scorerPID = onScore(); PlayerQuery query = new PlayerQuery( game.Players, scorerPID ); scorer = Player.ExtractScoringPlayer(query); text = string.Format("POINT: {0}", scorer.ScorerPID); onScore = null; isExecuting = false; return; } else { OnChangeState(); } }
// private Player (Player.PlayerID pid, int points = 0, int wins = 0) { // PlayerDetails = new Player.Details(); // PID = pid; // pointsScored = points; // roundsWon = wins; // AssignPaddle (); // } public Player(Player.PlayerID pid, int points = 0, int wins = 0) { PlayerDetails = new Player.Details(); PID = pid; pointsScored = points; roundsWon = wins; AssignPaddle(); }
public static Player.PlayerID TryDetermineScoringPlayer(System.Func <int> onScore) { Player.PlayerID scorer = (Player.PlayerID)onScore.InvokeSafe(); if (scorer != 0) { return(scorer); } return(0); }
public void MoveUp(Player.PlayerID player) { var index = playerChoose[(int)player] - 4; if (index < 0) { return; } SelectSlot(player, index); }
public void MoveRight(Player.PlayerID player) { var index = playerChoose[(int)player] + 1; if (index >= _slots.Length) { return; } SelectSlot(player, index); }
public void ChooseMem(Player.PlayerID player) { var mems = playerMems[(int)player]; if (mems.selectedSlot.Count >= mems.slot.Length || _slots[playerChoose[(int)player]].choosed || !_slots[playerChoose[(int)player]].avaiable) { return; } _slots[playerChoose[(int)player]].ChooseMem(player); mems.selectedSlot.Add(_slots[playerChoose[(int)player]]); mems.slot[mems.selectedSlot.Count - 1].enabled = true; mems.slot[mems.selectedSlot.Count - 1].sprite = _slots[playerChoose[(int)player]].memeImage.sprite; }
public void CancelChooseMem(Player.PlayerID player) { var mems = playerMems[(int)player]; if (mems.selectedSlot.Count == 0) { if (player == Player.PlayerID.Player1 && playerMems[0].selectedSlot.Count == 0) { GameManager.Instance.ShowScreen(ScreenType.mainMenu, false); } return; } mems.selectedSlot[mems.selectedSlot.Count - 1].CancelChoose(); mems.selectedSlot.RemoveAt(mems.selectedSlot.Count - 1); mems.slot[mems.selectedSlot.Count].sprite = null; mems.slot[mems.selectedSlot.Count].enabled = false; }
public PlayerQuery(IEnumerable <Player> players, Player.PlayerID queryTargetPID) { this.playersEnumerable = players; this.QueryTargetPID = queryTargetPID; }
public PlayerQuery(Player[] players, Player.PlayerID queryTargetPID) { this.players = players; this.QueryTargetPID = queryTargetPID; }
// public Vector3 WrapPosition (Paddle p) { // float xLeft = p.transform.position.x - p.ColliderMidpoint; // float xRight = p.transform.position.x + p.ColliderMidpoint; // float xInverse = p.transform.position.x * -1.0f; // if (xLeft < LeftMostVertical) { // p.TR.Clear(); // return new Vector3(xInverse - p.ColliderLength, p.Parameters.FixedHorizontalPosition, 0.0f); // } else if (xRight > RightMostVertical) { // p.TR.Clear(); // return new Vector3(xInverse + p.ColliderLength, p.Parameters.FixedHorizontalPosition, 0.0f); // } else { // return transform.position; // } // } public static void BallEnteredScoreZone(Player.PlayerID attackingPlayerPID) { mStateFramework.Core.StateWaitUntilPointScore.onScore = () => { return(attackingPlayerPID); }; }
void SelectSlot(Player.PlayerID player, int index) { _slots[playerChoose[(int)player]].DiselectMem(player); playerChoose[(int)player] = index; _slots[index].SelectMem(player); }
public PlayerScorer(Player scorer) { Scorer = scorer; ScorerPID = Scorer.PID; }
public void ChooseMem(Player.PlayerID player) { animator.SetTrigger("select"); choosed = true; SetGrayed(true); }
public void DiselectMem(Player.PlayerID player) { hover[(int)player].enabled = false; CheckHoverFill(); animator.SetTrigger("release"); }
public void SelectMem(Player.PlayerID player) { hover[(int)player].enabled = true; CheckHoverFill(); animator.SetTrigger("highlight"); }