public abstract void SetPart(Player.Part Part);
private void ComputerBlock(Player.Part part) { Computer.SetBlock(DefaultBot.GetInst().SetBlock()); Computer.GetHit(part, Human.attackPower); Stage = HumanBlock; }
private void HumanBlock(Player.Part part) { Human.SetBlock(part); Human.GetHit(DefaultBot.GetInst().SetTarget(), Computer.attackPower); Stage = ComputerBlock; }
public override void SetPart(Player.Part part) { Stage.Invoke(part); }
public void SetPart(Player.Part part) { FR.SetPart(part); Notify(FR); }
public override void SetPart(Player.Part Part) { model.SetPart(Part); }