// Use this for initialization void Awake() { if (m_Instance == null) { DontDestroyOnLoad(gameObject); m_Instance = this; m_First = Player.PLAYER.P1; m_Second = Player.PLAYER.P2; m_Third = Player.PLAYER.P3; m_Fourth = Player.PLAYER.P4; m_PickRewardText.text = "Choose reward: " + m_First.ToString(); LoadRewards(); } else { Destroy(gameObject); } }
public Team(Player.PLAYER _a, Player.PLAYER _b) { a = _a; b = _b; }