public void begin() { Globle.game_CrossMono = new gameST(); UnityEngine.Debug.Log(string.Concat(new object[] { "Screen.width::", Screen.width, " ", Screen.height })); Main.instance = this; Screen.SetResolution(Screen.width, Screen.height, true); Main.m_os = new osImpl(); Main.m_os.init(base.gameObject, Screen.width, Screen.height); if (this.m_bforceOnlyU3DAssets) { os.asset.async = false; } Globle.Lan = "zh_cn"; if (GameObject.Find("Sequence") != null) { this.CG_PlayOver(); } else { PlayeLocalInfo.saveInt("cg_" + this.m_QSMY_ver, 1); base.StartCoroutine(this.PlayVideoCoroutine("qsmy_cg.mp4")); } }
private void initInfo() { if (PlayeLocalInfo.checkKey(PlayeLocalInfo.DEBUG_TKN)) { this.tkn.text = PlayeLocalInfo.loadString(PlayeLocalInfo.DEBUG_TKN); } if (PlayeLocalInfo.checkKey(PlayeLocalInfo.DEBUG_UID)) { this.uid.text = PlayeLocalInfo.loadString(PlayeLocalInfo.DEBUG_UID); } if (this.tkn.text == string.Empty && this.uid.text == string.Empty) { this.tkn.gameObject.SetActive(true); this.uid.gameObject.SetActive(true); } else if (this.tkn.text != string.Empty && this.uid.text != string.Empty) { this.tkn.gameObject.SetActive(false); this.uid.gameObject.SetActive(false); } if (PlayeLocalInfo.checkKey(PlayeLocalInfo.DEBUG_SELECTED)) { Toggle component = base.transform.FindChild("serverPanel/servers/s" + PlayeLocalInfo.loadInt(PlayeLocalInfo.DEBUG_SELECTED)).GetComponent <Toggle>(); component.isOn = true; this.textServer.text = component.transform.FindChild("Label").GetComponent <Text>().text; } else { Toggle component2 = base.transform.FindChild("serverPanel/servers/s7").GetComponent <Toggle>(); component2.isOn = true; this.textServer.text = component2.transform.FindChild("Label").GetComponent <Text>().text; } }
private void onCLick() { PlayeLocalInfo.saveString(PlayeLocalInfo.DEBUG_TKN, this.tkn.text); PlayeLocalInfo.saveString(PlayeLocalInfo.DEBUG_UID, this.uid.text); int index = 0; for (int i = 0; i < this.serverList.Count; i++) { Toggle component = base.transform.FindChild("serverPanel/servers/s" + (i + 1)).GetComponent <Toggle>(); if (component.isOn) { index = i; PlayeLocalInfo.saveInt(PlayeLocalInfo.DEBUG_SELECTED, i + 1); break; } } Main.instance.initParam(uint.Parse(this.uid.text), this.tkn.text, this.serverList[index]); UnityEngine.Object.Destroy(base.gameObject); }