Esempio n. 1
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 //次のアニメーションのプレイアブル作成
 private void SetNextAnimationPlayable()
 {
     if (setPlayAnimation != null && playableGraph.IsValid())
     {
         if (mixer.IsValid())
         {
             playableGraph.Disconnect(mixer, 0);
             playableGraph.Disconnect(mixer, 1);
         }
         else
         {
             mixer = AnimationMixerPlayable.Create(playableGraph, 2, true);
             var output = AnimationPlayableOutput.Create(playableGraph, "output", GetComponent <Animator>());
             output.SetSourcePlayable(mixer);
         }
         if (_beforePlayAnimation.IsValid())
         {
             _beforePlayAnimation.Destroy();
         }
         if (_nowPlayAnimation.IsValid())
         {
             _beforePlayAnimation = _nowPlayAnimation;
         }
         //今のアニメーションに設定
         nowPlayAnimation   = setPlayAnimation;
         _beforeNowPlayClip = nowPlayAnimation;
         setPlayAnimation   = null;
         //アニメーションプレイアブル作成
         _nowPlayAnimation = AnimationClipPlayable.Create(playableGraph, nowPlayAnimation);
         mixer.ConnectInput(0, _nowPlayAnimation, 0);
         mixer.ConnectInput(1, _beforePlayAnimation, 0);
     }
 }
Esempio n. 2
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        /// <summary>
        /// We generate some extra states at times to handle blending properly. This cleans out the ones of those that are done blending out.
        /// </summary>
        private void ClearFinishedTransitionStates()
        {
            var currentInputCount = stateMixer.GetInputCount();

            for (int i = currentInputCount - 1; i >= states.Count; i--)
            {
                if (stateMixer.GetInputWeight(i) < 0.01f)
                {
                    activeWhenBlendStarted.RemoveAt(i);
                    valueWhenBlendStarted.RemoveAt(i);

                    var removedPlayable = stateMixer.GetInput(i);
                    removedPlayable.Destroy();

                    //Shift all excess playables one index down.
                    for (int j = i + 1; j < stateMixer.GetInputCount(); j++)
                    {
                        var playable = stateMixer.GetInput(j);
                        var weight   = stateMixer.GetInputWeight(j);
                        containingGraph.Disconnect(stateMixer, j);
                        containingGraph.Connect(playable, 0, stateMixer, j - 1);
                        stateMixer.SetInputWeight(j - 1, weight);
                    }

                    stateMixer.SetInputCount(stateMixer.GetInputCount() - 1);
                }
            }
        }
Esempio n. 3
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    public void ClickClose()
    {
        // ...这里暂无判空等检测
        graph.Disconnect(mixer, 0);
        graph.Disconnect(mixer, 1);

        graph.DestroyPlayable(mixer);
        graph.DestroyOutput(output);

        // cube位置会停在销毁的时刻
    }
    //別のAnimationが次に再生するアニメーションとしてセットされたらPlayableを変更する
    private void SetAnimationPlayable()
    {
        //次に再生するアニメーションが登録されていればアニメーションを変更
        if (setClip != null)
        {
            frameCount = 0;
            if (playableGraph.IsValid() && mixer.IsValid())
            {
                mixer.SetTime(0);
                nowClipPlayable.SetTime(0);
                if (beforeClipPlayable.IsValid())
                {
                    beforeClipPlayable.SetTime(0);
                }
            }

            //mixerがすでに生成されていればmixerの登録を削除
            if (mixer.IsValid())
            {
                playableGraph.Disconnect(mixer, 0);
                playableGraph.Disconnect(mixer, 1);
            }
            //されていなければ生成、登録
            else
            {
                mixer = AnimationMixerPlayable.Create(playableGraph, 2, true);
                var output = AnimationPlayableOutput.Create(playableGraph, "output", GetComponent <Animator>());
                output.SetSourcePlayable(mixer);
            }
            //前のアニメーションがあればそれを削除
            if (beforeClipPlayable.IsValid())
            {
                beforeClipPlayable.Destroy();
            }
            //前のアニメーションに現在のアニメーションを登録
            if (nowClipPlayable.IsValid())
            {
                beforeClipPlayable = nowClipPlayable;
            }
            //現在のアニメーションにセットされたアニメーションを設定
            nowClip    = setClip;
            beforeClip = nowClip;
            setClip    = null;
            //アニメーションプレイアブル作成
            nowClipPlayable = AnimationClipPlayable.Create(playableGraph, nowClip);
            mixer.ConnectInput(0, nowClipPlayable, 0);
            mixer.ConnectInput(1, beforeClipPlayable, 0);
        }
    }
        /// <summary>
        /// Stop animation.
        /// </summary>
        public void StopAnimationClip()
        {
            // Remove from motion state list.
            if (_motionState == null)
            {
                return;
            }

            _playableGraph.Disconnect(_motionState.ClipMixer, 0);
            _motionState = null;

            _isFinished = true;


            StopAllAnimation();
        }
    void Update()
    {
        //if(!isLocalPlayer) return;

        // if(player.GetButtonDown("Light")) anim.SetTrigger("VSlash_01");
        // if(player.GetButtonDown("Medium")) anim.SetTrigger("VSlash2HSlash");
        // if(player.GetButtonDown("Heavy")) anim.SetTrigger("FireSwd01");

        foreach (var combo in combos)
        {
            /* combo.Init(player);
             * if(combo.Check(player)) */
            {
                //AnimationPlayableUtilities.PlayClip(anim, combo.specialMove, out playGraph);
                clips.Enqueue(combo.specialMove);
            }
        }

        if (clips.Count > 0)
        {
            playGraph.Disconnect(clipPlayable, 0);
            clipPlayable = AnimationClipPlayable.Create(playGraph, clips.Dequeue());
            playGraph.Connect(clipPlayable, 0, mixPlayer, 0);
        }

        weight = Mathf.Clamp01(weight);
        mixPlayer.SetInputWeight(0, 1.0f - weight);
        mixPlayer.SetInputWeight(1, weight);
    }
Esempio n. 7
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    private void ChangeAnimation(RuntimeAnimatorController animatorController, float time)
    {
        if (!init)
        {
            Start();
        }
        currentConnectedIdx     = (currentConnectedIdx + 1) % 2;
        previousAnimator        = currentAnimatorPlayable;
        currentAnimatorPlayable = AnimatorControllerPlayable.Create(playableGraph, animatorController);

        playableGraph.Disconnect(mixPlayable, currentConnectedIdx);
        //mixPlayable = AnimationMixerPlayable.Create(playableGraph, 2);
        //mixPlayable.ConnectInput(0, previousAnimator, 0);
        mixPlayable.ConnectInput(currentConnectedIdx, currentAnimatorPlayable, 0);
        //playableOutput.SetSourcePlayable(mixPlayable);
        transTime      = 0;
        transTotalTime = time;
        weight         = 0;
        if (currentAnimatorController)
        {
            Debug.Log(currentAnimatorController.ToString() + "->" + animatorController.ToString());
        }

        currentAnimatorController = animatorController;

        //playableGraph.Play();
    }
Esempio n. 8
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        /*
         * //</public Methods>
         */


        /*
         * //<private Methods>
         */

        private bool ConnectProcess(AnimBox anim_box)
        {
            graph.Disconnect(mixer, 0);
            graph.Disconnect(mixer, 1);
            if (prePlayable.IsValid())
            {
                prePlayable.Destroy();
            }
            prePlayable     = currentPlayable;
            currentAnim     = anim_box;
            currentPlayable = AnimationClipPlayable.Create(graph, anim_box.clip);
            mixer.ConnectInput(1, prePlayable, 0);
            mixer.ConnectInput(0, currentPlayable, 0);
            once = false;
            return(true);
        }
 public bool ChangeAnimation(RuntimeAnimatorController animatorController, float time)
 {
     StopAllCoroutines();
     animatorPlayables[next] = AnimatorControllerPlayable.Create(playableGraph, animatorController);
     playableGraph.Disconnect(mixPlayable, next);
     playableGraph.Connect(animatorPlayables[next], 0, mixPlayable, next);
     mixPlayable.SetInputWeight(current, 1);
     mixPlayable.SetInputWeight(next, 0);
     nextAnimatorController = animatorController;
     transit = true;
     this.NumericAnimate(time, tick: (t) =>
     {
         //Debug.Log(t);
         mixPlayable.SetInputWeight(current, 1 - t);
         mixPlayable.SetInputWeight(next, t);
     }, complete: () =>
     {
         mixPlayable.SetInputWeight(current, 0);
         mixPlayable.SetInputWeight(next, 1);
         current++;
         currentAnimatorController = nextAnimatorController;
         nextAnimatorController    = null;
         transit = false;
     });
     return(true);
 }
Esempio n. 10
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    //AnimationClipの切り替え
    public void reconnect(AnimationClip clip)
    {
        //切断
        graph.Disconnect(mixer, 0);
        graph.Disconnect(mixer, 1);
        if (beforePlayable.IsValid())
        {
            beforePlayable.Destroy();
        }

        //更新
        beforePlayable = nowPlayable;
        nowPlayable    = AnimationClipPlayable.Create(graph, clip);

        //再接続
        mixer.ConnectInput(1, beforePlayable, 0);
        mixer.ConnectInput(0, nowPlayable, 0);

        if (playParam.reverse)
        {
            //逆再生時の時間設定
            nowPlayable.SetTime(nowPlayable.GetAnimationClip().length);
            nowPlayable.SetSpeed(-1f);
        }
        else
        {
            //通常時の時間設定
            nowPlayable.SetSpeed(1f);
        }

        //同期遷移時の時間設定
        if (playParam.syncTrans)
        {
            nowPlayable.SetTime(beforePlayable.GetTime());
        }

        //遷移コルーチンがあるなら停止する(重複して遷移コルーチンが走らないようにする)
        if (fadeCoroutine != null)
        {
            player.StopCoroutine(fadeCoroutine);
        }

        //遷移中のモーションミックス開始
        fadeCoroutine = player.StartCoroutine(crossFadeCoroutine(playParam.fadeDuration, playParam.waitFade));
    }
        public void Blend(AnimationScriptPlayable playable, float duration, AnimationCurve transitionCurve)
        {
            if (tweening && lastTween != null)
            {
                lastTween.callOnCompletes();
                lastTween.setOnUpdate((float value) => { });
                lastTween.setOnComplete(() => { });
                // LeanTween.pause(lastTween.id);
            }

            // tweenPlayable = AnimatorControllerPlayable.Create(playableGraph, ac);
            tweenPlayable = playable;
            mixerPlayable = AnimationMixerPlayable.Create(playableGraph, 2);

            mixerPlayable.ConnectInput(0, activePlayable, 0);
            mixerPlayable.ConnectInput(1, tweenPlayable, 0);

            // Plays the Graph.
            mixerPlayable.SetInputWeight(0, 1);
            playableOutput.SetSourcePlayable(mixerPlayable);

            lastTween = LeanTween
                        .value(playerController.gameObject, 0f, 1f, duration)
                        .setEase(transitionCurve)
                        .setOnUpdate((float value) =>
            {
                mixerPlayable.SetInputWeight(0, 1f - value);
                mixerPlayable.SetInputWeight(1, value);
            })
                        .setOnComplete(() =>
            {
                tweening = false;

                playableGraph.Disconnect(mixerPlayable, 0);
                playableGraph.Disconnect(mixerPlayable, 1);
                playableOutput.SetSourcePlayable(tweenPlayable);
                var prevActive = activePlayable;
                activePlayable = tweenPlayable;
                // prevActive.Destroy();
                mixerPlayable.Destroy();
            });

            tweening = true;
        }
Esempio n. 12
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        public void Disconnect()
        {
            if (IsConnect == false)
            {
                throw new System.Exception("AnimNode is disconnected.");
            }

            IsConnect = false;
            _graph.Disconnect(_parent, InputPort);
        }
Esempio n. 13
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 public void Play(AnimationClip nextAnimationClip, float fadeTime, float speed)
 {
     if (nextAnimationClip == null)
     {
         return;
     }
     if (currentAnimationClip == null)
     {
         graph.Disconnect(mixer, 1);
         currentPlayable = AnimationClipPlayable.Create(graph, nextAnimationClip);
         currentPlayable.SetSpeed(speed);
         mixer.ConnectInput(0, currentPlayable, 0);
         mixer.SetInputWeight(0, 1f);
         currentAnimationClip = nextAnimationClip;
     }
     else if (!currentAnimationClip.name.StartsWith(nextAnimationClip.name))
     {
         graph.Disconnect(mixer, 0);
         graph.Disconnect(mixer, 1);
         if (previousPlayable.IsValid())
         {
             previousPlayable.Destroy();
         }
         currentAnimationClip = nextAnimationClip;
         previousPlayable     = currentPlayable;
         currentPlayable      = AnimationClipPlayable.Create(graph, nextAnimationClip);
         currentPlayable.SetSpeed(speed);
         mixer.ConnectInput(0, currentPlayable, 0);
         mixer.ConnectInput(1, previousPlayable, 0);
         if (fadeTime <= 0f)
         {
             mixer.SetInputWeight(0, 1f);
             mixer.SetInputWeight(1, 0f);
             return;
         }
         if (mixerCoroutine != null)
         {
             StopCoroutine(mixerCoroutine);
             mixerCoroutine = null;
         }
         mixerCoroutine = StartCoroutine(PlayCoroutine(fadeTime));
     }
 }
Esempio n. 14
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        /*
         * //</public Methods>
         */


        private void ConnectProcess(AnimationClip animation_clip)
        {
            if (animation_clip == GetCurrentMotion)
            {
                PlayAble = false;
                return;
            }
            PlayAble = true;
            graph.Disconnect(mixer, 0);
            graph.Disconnect(mixer, 1);
            if (prePlayable.IsValid())
            {
                prePlayable.Destroy();
            }
            prePlayable      = currentPlayable;
            GetCurrentMotion = animation_clip;
            currentPlayable  = AnimationClipPlayable.Create(graph, animation_clip);
            mixer.ConnectInput(1, prePlayable, 0);
            mixer.ConnectInput(0, currentPlayable, 0);
        }
Esempio n. 15
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    //============================================================================================================

    //モーションを再生する
    public bool play(AnimationClip clip, MotionPlayerParam param)
    {
        if (clip == null || param == null)
        {
            return(false);
        }

        MotionMixer motionMixer = motionMixers[param.layer];

        motionMixer.playParam = param;

        //切断
        graph.Disconnect(layerMixer, param.layer);

        //再接続
        motionMixer.reconnect(clip);
        layerMixer.ConnectInput(param.layer, motionMixer.mixer, sourceOutputIndex: 0, weight: 1f);

        //出力
        output.SetSourcePlayable(layerMixer);

        return(true);
    }
 private void DisconnectInput(int index)
 {
     m_Graph.Disconnect(m_Mixer, index);
 }