// Use this for initialization void Start() { mTextMesh = GetComponent <TextMesh>(); // 将androidUnityAppid/androidUnityAdUnitId替换为通过审核的appId和广告位Id mPlayableAdsHelper = PlayableAdsHelper.Init("androidUnityAppid", "androidUnityAdUnitId", gameObject.name); mPlayableAdsHelper.InitPlayableAds(); }
public static PlayableAdsHelper Init(string appId, string unitId, string objName) { if (instance == null) { instance = new PlayableAdsHelper(appId, unitId, objName); } instance.appId = appId; instance.unitId = unitId; instance.objName = objName; return(instance); }