public override void OnGraphStop(Playable playable) { //if the playable is not valid, then we are destroying, and our children won't be valid either if (!self.IsValid()) { return; } for (int i = 0; i < m_States.Count; i++) { StateInfo state = m_States[i]; if (state == null) { continue; } if (state.fadeSpeed == 0f && state.targetWeight == 0f) { Playable input = m_Mixer.GetInput(state.index); if (!input.Equals(Playable.Null)) { input.ResetTime(0f); } } } }
public override void OnGraphStop(Playable playable) { //if the playable is not valid, then we are destroying, and our children won't be valid either if (!self.IsValid()) { return; } for (int i = 0; i < m_States.Count; i++) { StateInfo state = m_States[i]; if (state == null) { continue; } if (state.fadeSpeed == 0f && state.targetWeight == 0f) { AnimationMixerPlayable mixer = GetMixer(state.layer); if (mixer.Equals(AnimationMixerPlayable.Null)) { throw new Exception("Can not get mixer at layer:" + state.layer); } Playable input = mixer.GetInput(state.indexAtLayer); if (!input.Equals(Playable.Null)) { input.ResetTime(0f); } } } }
public override void OnGraphStart(Playable playable) { base.OnGraphStart(playable); m_fatherMixerPlayable = playable.GetOutput(0); if (!m_fatherMixerPlayable.IsPlayableOfType <AnimationMixerPlayable>()) { Debug.LogError("Get AnimationMixerPlayable Error"); } //如果是第一个Clip,直接设置权重 if (playable.Equals(m_fatherMixerPlayable.GetInput(0))) { SetWeight(); } }
/// <summary> /// Player - 턴 종료 버튼을 눌렀을 때, Opponent - 더 이상 낼 카드가 없을 때 /// </summary> public void EndTurn() { WaitEndTasks(true); _um.ThrowAwayHand(_currentTurn.Equals(Player) ? true: false); // 카드를 모두 뒤로 보낸다. _um.SetHands(false, false); ActiveTopSlot(); if (_ts.IsUseable()) { Debug.Log("TaskScheduler Useable"); _am.PlayPlanetFullShotAnimation(Player.transform, Opponent.transform, () => { Debug.Log("TaskScheduler Play"); _ts.Play(); }); } else { TurnChange(false); } }
public override void OnGraphStart(Playable playable) { base.OnGraphStart(playable); Debug.Log("START? " + ", " + playable + ", " + (playable.Equals(this.Playable))); playable.Play(); }