public static bool HandleSword(Object item)
        {
            ConsoleKeyInfo keyInfo;
            bool           toProcessing = true;
            bool           toPickup     = false;
            GameRoom       gm;

            ScreenManager.WaitForBufferClear();  //Clear Buffer

            gm = GameDataFactory.curr_gwinfo.GetGameRoombyNumber(GameState.currentRoom);

            if (GameState.CountSwordInInventory() > 0)
            {
                //************************************
                PlayUIBottomItem.updateMessageBox(ConfigManager.GetStringResource(21) + ((Item)item).descriptions + "\r\n" +
                                                  ConfigManager.GetStringResource(26) + GameState.GetFirstSwordInInventory().descriptions + "?\r\n" +
                                                  ConfigManager.GetStringResource(28) + ((IWeapon)item).capableHit + "%" + "\r\n" +
                                                  ConfigManager.GetStringResource(23));

                PlayUIBottomItem.UpdateInstruction(
                    PlayUIBottomItem.YES_INSTRUNCTION | PlayUIBottomItem.NO_INSTRUNCTION);
                PlayUIBottomItem.UpdateMenuOption(PlayUIBottomItem.CLEAR);
                //***********************************
            }
            else
            {
                //************************************
                PlayUIBottomItem.updateMessageBox(ConfigManager.GetStringResource(21) + ((Item)item).descriptions + "\r\n" +
                                                  ConfigManager.GetStringResource(28) + ((IWeapon)item).capableHit + "%" + "\r\n" +
                                                  ConfigManager.GetStringResource(22) + "\r\n" + ConfigManager.GetStringResource(23));

                PlayUIBottomItem.UpdateInstruction(
                    PlayUIBottomItem.YES_INSTRUNCTION | PlayUIBottomItem.NO_INSTRUNCTION);
                PlayUIBottomItem.UpdateMenuOption(PlayUIBottomItem.CLEAR);
                //***********************************
            }

            while (toProcessing)
            {
                keyInfo = Console.ReadKey(true);

                switch (Char.ToUpper(keyInfo.KeyChar))
                {
                case 'N':
                    toProcessing = false;
                    //***************************
                    PlayUIBottomItem.UpdateInstruction(PlayUIBottomItem.QUIT_INSTRUNCTION);
                    PlayUIBottomItem.UpdateMenuOption(
                        PlayUIBottomItem.UP_INSTRUNCTION ^
                        PlayUIBottomItem.DOWN_INSTRUNCTION ^
                        PlayUIBottomItem.RIGHT_INSTRUNCTION ^
                        PlayUIBottomItem.LEFT_INSTRUNCTION
                        );
                    //******************************
                    ((IAvailable)item).SetNotAvailable(ConfigManager.ItemNotAvailableTime);
                    break;

                case 'Y':
                    toProcessing = false;
                    toPickup     = true;
                    gm.ItemsHashTable.Remove(((Item)item).InstanceKey);     //Remove from room
                    GameState.RemoveSwordFromInventory();
                    GameState.inventory.Add((Item)item);
                    ((ITakable)item).Take();
                    //*************************************
                    PlayUITopItem.UpdateWeaponType(((Item)item).descriptions);
                    PlayUILeftPanel.UpdateSwordItem(GameState.CountSwordInInventory());
                    PlayUILeftPanel.UpdateWeaponTypeVal(((Item)item).descriptions);
                    PlayUILeftPanel.UpdateWeaponrPowerLevel(
                        Utility.getPercentageVal(((IWeapon)item).capableHit, 400));
                    PlayUIBottomItem.UpdateInstruction(PlayUIBottomItem.QUIT_INSTRUNCTION);
                    PlayUIBottomItem.UpdateMenuOption(
                        PlayUIBottomItem.UP_INSTRUNCTION ^
                        PlayUIBottomItem.DOWN_INSTRUNCTION ^
                        PlayUIBottomItem.RIGHT_INSTRUNCTION ^
                        PlayUIBottomItem.LEFT_INSTRUNCTION
                        );

                    PlayUIRightPanel.PaintLegendOption(GameState.currentRoom);
                    //***************************************
                    break;
                }
            }

            return(toPickup);
        }
        public static bool HandleChest(Object item)
        {
            ConsoleKeyInfo keyInfo;
            bool           toProcessing  = true;
            bool           toProcessing1 = true;
            bool           toPickup      = false;
            GameWorldInfo  gwinfo;
            GameRoom       gm;

            ScreenManager.WaitForBufferClear();  //Clear Buffer

            gm     = GameDataFactory.curr_gwinfo.GetGameRoombyNumber(GameState.currentRoom);
            gwinfo = GameDataFactory.curr_gwinfo;


            if (GameState.CounKeyInInventory() <= 0)
            {
                //*********************************************************
                PlayUIBottomItem.updateMessageBox(ConfigManager.GetStringResource(21) + ((Item)item).descriptions + "\r\n" +
                                                  ConfigManager.GetStringResource(32));
                PlayUIBottomItem.UpdateInstruction(PlayUIBottomItem.CONTINUE_INSTRUNCTION);
                PlayUIBottomItem.UpdateMenuOption(PlayUIBottomItem.CLEAR);
                //********************************************************

                while (toProcessing)
                {
                    keyInfo = Console.ReadKey(true);

                    switch (Char.ToUpper(keyInfo.KeyChar))
                    {
                    case 'C':
                        toProcessing = false;
                        PlayUIBottomItem.UpdateInstruction(PlayUIBottomItem.QUIT_INSTRUNCTION);
                        PlayUIBottomItem.UpdateMenuOption(
                            PlayUIBottomItem.UP_INSTRUNCTION ^
                            PlayUIBottomItem.DOWN_INSTRUNCTION ^
                            PlayUIBottomItem.RIGHT_INSTRUNCTION ^
                            PlayUIBottomItem.LEFT_INSTRUNCTION
                            );
                        ((IAvailable)item).SetNotAvailable(ConfigManager.ItemNotAvailableTime);
                        return(toPickup);
                    }
                }
            }
            else
            {
                PlayUIBottomItem.updateMessageBox(ConfigManager.GetStringResource(21) + ((Item)item).descriptions + "\r\n" +
                                                  ConfigManager.GetStringResource(35));
                PlayUIBottomItem.UpdateInstruction(
                    PlayUIBottomItem.YES_INSTRUNCTION | PlayUIBottomItem.NO_INSTRUNCTION);
                PlayUIBottomItem.UpdateMenuOption(PlayUIBottomItem.CLEAR);
            }


            while (toProcessing)
            {
                keyInfo = Console.ReadKey(true);

                switch (Char.ToUpper(keyInfo.KeyChar))
                {
                case 'N':
                    toProcessing = false;
                    //***************************
                    PlayUIBottomItem.UpdateInstruction(PlayUIBottomItem.QUIT_INSTRUNCTION);
                    PlayUIBottomItem.UpdateMenuOption(
                        PlayUIBottomItem.UP_INSTRUNCTION ^
                        PlayUIBottomItem.DOWN_INSTRUNCTION ^
                        PlayUIBottomItem.RIGHT_INSTRUNCTION ^
                        PlayUIBottomItem.LEFT_INSTRUNCTION
                        );
                    //******************************
                    ((IAvailable)item).SetNotAvailable(ConfigManager.ItemNotAvailableTime);
                    break;

                case 'Y':
                    toProcessing = false;
                    toPickup     = true;
                    gm.ItemsHashTable.Remove(((Item)item).InstanceKey);     //Remove from room
                    ((ITakable)item).Take();

                    //Pocess item inside treasure chest
                    foreach (Item itemobj in ((Chest)item).Goldlist.itemList)
                    {
                        gwinfo.GetGameRoombyNumber(GameState.currentRoom).TotalGoldItem--;
                        gwinfo.GetGameRoombyNumber(GameState.currentRoom).TotalItem--;
                        GameState.inventory.Add(itemobj);
                    }

                    GameState.UpdateScore();

                    foreach (Item itemobj in ((Chest)item).Silverlist.itemList)
                    {
                        gwinfo.GetGameRoombyNumber(GameState.currentRoom).TotalSilverItem--;
                        gwinfo.GetGameRoombyNumber(GameState.currentRoom).TotalItem--;
                        GameState.inventory.Add(itemobj);
                    }

                    GameState.UpdateScore();

                    foreach (Item itemobj in ((Chest)item).HealthPotionlist.itemList)
                    {
                        gwinfo.GetGameRoombyNumber(GameState.currentRoom).TotalHealthPotionItem--;
                        gwinfo.GetGameRoombyNumber(GameState.currentRoom).TotalItem--;
                        gwinfo.UpdatePlyerHealth(((HealthPotion)itemobj).lifeLine);
                        GameState.inventory.Add(itemobj);
                    }

                    //Remove 1 Key
                    GameState.RemoveKeyFromInventory();

                    //************************************************************
                    PlayUIBottomItem.updateMessageBox(
                        ConfigManager.GetStringResource(37) + ((Item)item).descriptions + "\r\n" +
                        ConfigManager.GetStringResource(29) + ((Chest)item).Goldlist.GetCount() + "\n" +
                        ConfigManager.GetStringResource(30) + ((Chest)item).Silverlist.GetCount() + "\n" +
                        ConfigManager.GetStringResource(31) + ((Chest)item).HealthPotionlist.GetCount());
                    PlayUIBottomItem.UpdateInstruction(PlayUIBottomItem.CONTINUE_INSTRUNCTION);
                    PlayUIBottomItem.UpdateMenuOption(PlayUIBottomItem.CLEAR);

                    PlayUILeftPanel.UpdateSilverItem(GameState.CountSilverInInventory());
                    PlayUILeftPanel.UpdateGoldItem(GameState.CountGoldInInventory());
                    PlayUILeftPanel.UpdateHealthPotiontem(GameState.CountHealthPotionInInventory());
                    PlayUILeftPanel.UpdateKeyItem(GameState.CounKeyInInventory());
                    PlayUILeftPanel.UpdateTotalItem(GameState.TotalItemInInventory());

                    PlayUITopItem.UpdateHealthPotion(GameState.CountHealthPotionInInventory());
                    PlayUITopItem.UpdateHealthLevel(gwinfo.The_Player.GetHealthLevel());
                    PlayUITopItem.UpdateSilverLevel(GameState.CountSilverInInventory());
                    PlayUITopItem.UpdateGoldLevel(GameState.CountGoldInInventory());

                    PlayUIRightPanel.UpdateHealthLevel(gwinfo.The_Player.GetHealthLevel());

                    PlayUIRightPanel.PaintLegendOption(GameState.currentRoom);
                    //*************************************************************

                    while (toProcessing1)
                    {
                        keyInfo = Console.ReadKey(true);

                        switch (Char.ToUpper(keyInfo.KeyChar))
                        {
                        case 'C':
                            toProcessing1 = false;
                            break;
                        }
                    }

                    //*********************************************************
                    PlayUIBottomItem.UpdateInstruction(PlayUIBottomItem.QUIT_INSTRUNCTION);
                    PlayUIBottomItem.UpdateMenuOption(
                        PlayUIBottomItem.UP_INSTRUNCTION ^
                        PlayUIBottomItem.DOWN_INSTRUNCTION ^
                        PlayUIBottomItem.RIGHT_INSTRUNCTION ^
                        PlayUIBottomItem.LEFT_INSTRUNCTION
                        );
                    //****************************************************************


                    break;
                }
            }

            return(toPickup);
        }
Esempio n. 3
0
        }//End Fucnction

        private static void LookAround(int col, int row, int roomnumber)
        {
            //Object item = null;
            RoomMapSearchResult searchresult;
            List <Object>       objectlist1 = null;
            List <Object>       objectlist2 = null;

            //Serach surrounding 1 character away in all directon.
            searchresult = gwinfo.SearchRoom(roomnumber, col, row, (int)RoomMapSearchResult.SEARCH_TYPE.ALL_DIRECTION);


            objectlist1 = new List <Object>(searchresult.AutoCollectedList);
            objectlist2 = new List <Object>(searchresult.CollectedList);

            if (searchresult.ItemFound > 0)
            {
                //Pick up auto collectable item first
                //foreach (Object item in searchresult.AutoCollectedList)
                foreach (Object item in objectlist1)
                {
                    if (item is Gold)
                    {
                        gwinfo.GetGameRoombyNumber(roomnumber).TotalGoldItem--;
                        gwinfo.GetGameRoombyNumber(roomnumber).TotalItem--;

                        //*******************************************
                        PlayUIBottomItem.updateMessageBox(ConfigManager.GetStringResource(15));
                        //*******************************************
                    }
                    else if (item is Silver)
                    {
                        gwinfo.GetGameRoombyNumber(roomnumber).TotalSilverItem--;
                        gwinfo.GetGameRoombyNumber(roomnumber).TotalItem--;

                        //*******************************************
                        PlayUIBottomItem.updateMessageBox(ConfigManager.GetStringResource(16));
                        //*******************************************
                    }
                    else if (item is HealthPotion)
                    {
                        gwinfo.GetGameRoombyNumber(roomnumber).TotalHealthPotionItem--;
                        gwinfo.GetGameRoombyNumber(roomnumber).TotalItem--;
                        gwinfo.UpdatePlyerHealth(((HealthPotion)item).lifeLine);
                    }

                    GameState.inventory.Add((Item)item);
                }

                //foreach (Object item in searchresult.AutoCollectedList)
                foreach (Object item in objectlist2)
                {
                    if (item is Key)
                    {
                        //Susepend all Enemy
                        SuspendEnemies(GameState.currentRoom);
                        GameItemHandler.HandleKey(item);

                        //************************************
                        PlayUIBottomItem.updateMessageBox(ConfigManager.GetStringResource(25));
                        //************************************

                        ReleaseEnemies(GameState.currentRoom);
                    }
                    else if (item is IronArmour)
                    {
                        SuspendEnemies(GameState.currentRoom);
                        GameItemHandler.HandleArmour(item);

                        //************************************
                        PlayUIBottomItem.updateMessageBox(ConfigManager.GetStringResource(25));
                        //************************************

                        ReleaseEnemies(GameState.currentRoom);
                    }
                    else if (item is WoodenArmour)
                    {
                        SuspendEnemies(GameState.currentRoom);
                        GameItemHandler.HandleArmour(item);

                        //************************************
                        PlayUIBottomItem.updateMessageBox(ConfigManager.GetStringResource(25));
                        //************************************

                        ReleaseEnemies(GameState.currentRoom);
                    }
                    else if (item is IronSword)
                    {
                        SuspendEnemies(GameState.currentRoom);
                        GameItemHandler.HandleSword(item);

                        //************************************
                        PlayUIBottomItem.updateMessageBox(ConfigManager.GetStringResource(25));
                        //************************************

                        ReleaseEnemies(GameState.currentRoom);
                    }
                    else if (item is WoodenSword)
                    {
                        SuspendEnemies(GameState.currentRoom);
                        GameItemHandler.HandleSword(item);

                        //************************************
                        PlayUIBottomItem.updateMessageBox(ConfigManager.GetStringResource(25));
                        //************************************

                        ReleaseEnemies(GameState.currentRoom);
                    }
                    else if (item is Chest)
                    {
                        SuspendEnemies(GameState.currentRoom);
                        GameItemHandler.HandleChest(item);

                        //************************************
                        PlayUIBottomItem.updateMessageBox(ConfigManager.GetStringResource(25));
                        //************************************

                        ReleaseEnemies(GameState.currentRoom);
                    }
                }

                GameState.UpdateScore();
                searchresult = null;

                //*************************************
                ScreenManager.printScreenGoldAndSilver();
                PlayUIRightPanel.PaintLegendOption(GameState.currentRoom);
                //*************************************
            }
        }
Esempio n. 4
0
        // Main Attack Function.
        private static void HandleBattle(int col, int row, int room)
        {
            ConsoleKeyInfo keyInfo;
            bool           toProcessing = true;
            Item           weapon       = null;



            //while (!Console.KeyAvailable && GameState.isBattleOn() && toProcessing)
            while (GameState.isBattleOn() && toProcessing)
            {
                if (Console.KeyAvailable)
                {
                    keyInfo = Console.ReadKey(true);


                    switch (Char.ToUpper(keyInfo.KeyChar))
                    {
                    case 'A':

                        if (GameState.GetFirstSwordInInventory() == null)
                        {
                            PlayUIBottomItem.updateMessageBox(ConfigManager.GetStringResource(51) + "\r\n" +
                                                              ConfigManager.GetStringResource(52));
                            toProcessing = false;
                            break;
                        }


                        weapon = GameState.GetFirstSwordInInventory();
                        if (weapon is IronSword || weapon is WoodenSword)
                        {
                            ((ILivingOrganism)GameState.enemyobj).getHit(((IWeapon)weapon).hitPower);
                            //Reduce SWord Power.
                            ((IWeapon)weapon).doHit();
                            PlayUIRightPanel.UpdateEnemyHealthLevel(((ILivingOrganism)GameState.enemyobj).HealthLevel);

                            if (((ILivingOrganism)GameState.enemyobj).HealthLevel == 0)
                            {
                                //Enmey Health gone.
                                //Stop the Enemy
                                ((ILivingOrganism)GameState.enemyobj).Sleep();

                                ((GameRoom)gwinfo.GetGameRoombyNumber(GameState.currentRoom)).ItemsHashTable.Remove(GameState.enemyobj.InstanceKey);

                                if (GameState.enemyobj is Monster)
                                {
                                    ((GameRoom)gwinfo.GetGameRoombyNumber(GameState.currentRoom)).MonsterList.Remove((Monster)GameState.enemyobj);
                                    gwinfo.NumberOfMonster--;
                                }
                                else if (GameState.enemyobj is Globin)
                                {
                                    ((GameRoom)gwinfo.GetGameRoombyNumber(GameState.currentRoom)).GlobinList.Remove((Globin)GameState.enemyobj);
                                    gwinfo.NumberOfGlobin--;
                                }

                                if (GameState.enemyobj is ITakable)
                                {
                                    ((ITakable)GameState.enemyobj).Take();
                                }


                                GameState.setBatteOff();
                                GameState.LastWin = true;
                                GameState.ReleaseEnemies(GameState.currentRoom);

                                //********************************************
                                PlayUIRightPanel.UpdateEnemyTitle("");
                                PlayUIRightPanel.UpdateEnemyHealthLevel(0);
                                PlayUILeftPanel.UpdateTotalEnemyItem(
                                    ((GameRoom)gwinfo.GetGameRoombyNumber(GameState.currentRoom)).GlobinList.Count +
                                    ((GameRoom)gwinfo.GetGameRoombyNumber(GameState.currentRoom)).MonsterList.Count);
                                PlayUILeftPanel.UpdateTotalGlobinWItem(gwinfo.NumberOfGlobin);
                                PlayUILeftPanel.UpdateTotalMonsterItem(gwinfo.NumberOfMonster);
                                PlayUITopItem.UpdateHealthLevel(gwinfo.The_Player.GetHealthLevel());
                                PlayUIRightPanel.PaintLegendOption(GameState.currentRoom);


                                //*********************************************
                            }

                            if (((IWeapon)weapon).capableHit > 0)
                            {
                                PlayUILeftPanel.UpdateWeaponTypeVal(weapon.descriptions);
                                PlayUILeftPanel.UpdateWeaponrPowerLevel(
                                    Utility.getPercentageVal(((IWeapon)weapon).capableHit, 400));

                                PlayUILeftPanel.UpdateSwordItem(GameState.CountSwordInInventory());
                            }
                            else
                            {
                                GameState.RemoveSwordFromInventory();

                                PlayUILeftPanel.UpdateWeaponTypeVal("Not Found");
                                PlayUILeftPanel.UpdateWeaponrPowerLevel(0);
                                PlayUILeftPanel.UpdateSwordItem(GameState.CountSwordInInventory());
                                PlayUITopItem.UpdateWeaponType("No");
                            }
                        }
                        toProcessing = false;
                        break;

                        /*
                         * case 'Q':
                         *  //DEBUG
                         *  ScreenManager.WriteDebugLine("Quit Attack @@@@@@@@@@@@@@@@@@@@@@@@@@@@");
                         *  toProcessing = false;
                         *  GameState.setBatteOff();
                         *  //DEBUG
                         *  break;
                         */
                    }
                }
            }
        }
Esempio n. 5
0
        public static void Update(float dt)
        {
            Point         pos;
            BoundaryPoint bpos;

            if (GameState.currentGameMode == GameState.GAME_MODE.WORLD)
            {
                PlayUIWorldMap.mapbox.MapInfo = gwinfo.WorldMapInfo.MapInfo;
                PlayUIWorldMap.Update();

                //**********************************************
                ScreenManager.upDatePassageLocation();
                //*********************************************

                if (GameState.subGameMode == GameState.GAME_SUBMODE.WORLD_DROPIN)       //Init Phase
                {
                    Random random       = ConfigManager.RandomGen;
                    int    randomNumber = random.Next(0, gwinfo.dropPointlist.Count - 1);
                    pos = gwinfo.dropPointlist.ElementAt(randomNumber);

                    col = pos.X + PlayUIWorldMap.mapBoxColPos;
                    row = pos.Y + PlayUIWorldMap.mapBoxRowPos;

                    gwinfo.The_Player.SetLocation(col, row);

                    processWorldNMapInput();
                }
                else if (GameState.subGameMode == GameState.GAME_SUBMODE.WORLD_PROCESSING)
                {
                    if (!backFromQuit)
                    {
                        //Susepend all Enemy
                        SuspendEnemies(GameState.currentRoom);

                        bpos = gwinfo.boundaryPointlist[GameState.currentRoom - 1].ElementAt((int)LastDirection);
                        col  = bpos.World.X + PlayUIWorldMap.mapBoxColPos;
                        row  = bpos.World.Y + PlayUIWorldMap.mapBoxRowPos;
                    }
                    else
                    {
                        //Do nothing
                        backFromQuit = false;
                    }

                    gwinfo.The_Player.SetLocation(col, row);
                    processWorldNMapInput();
                }
                else if (GameState.subGameMode == GameState.GAME_SUBMODE.WORLD_QUIT)
                {
                    HandleWorldQuit(col, row);
                }
                //processWorldNMapInput();
            }


            /*else if (GameState.currentGameMode == GameState.GAME_MODE.ROOM &&
            *    GameState.subGameMode == GameState.GAME_SUBMODE.WORLD_PROCESSING)*/
            if (GameState.currentGameMode == GameState.GAME_MODE.ROOM)
            {
                RoomMap roommap = null;

                if (GameState.subGameMode == GameState.GAME_SUBMODE.ROOM_PROCESSING)
                {
                    //Get the room data
                    roommap = gwinfo.RoomMapList.ElementAt(GameState.currentRoom - 1);

                    PlayUIWorldMap.mapbox.MapInfo = roommap.RoomInfo;
                    PlayUIWorldMap.Update();

                    //*********************************
                    PlayUILeftPanel.Update();
                    PlayUIRightPanel.Update();
                    PlayUIRightPanel.PaintLegendOption(GameState.currentRoom);

                    ScreenManager.upDateRoomLocation();
                    ScreenManager.printInitScreen4Room();
                    //*********************************

                    if (!backFromQuit)
                    {
                        bpos = gwinfo.boundaryPointlist[GameState.currentRoom - 1].ElementAt((int)LastDirection);
                        col  = bpos.Room.X + PlayUIWorldMap.mapBoxColPos;
                        row  = bpos.Room.Y + PlayUIWorldMap.mapBoxRowPos;
                        //Release the Enemy
                        ReleaseEnemies(GameState.currentRoom);
                    }
                    else
                    {
                        //Do nothing
                        //Release the Enemy
                        ReleaseEnemies(GameState.currentRoom);
                        backFromQuit = false;
                    }

                    gwinfo.The_Player.SetLocation(col, row);

                    processRoomMapInput(roommap);
                }
                else if (GameState.subGameMode == GameState.GAME_SUBMODE.ROOM_QUIT)
                {
                    HandleRoomQuit(col, row);
                }
            }
        }//End Fucnction