private void _spotify_OnPlayStateChange(object sender, PlayStateEventArgs e) { if (model.IsAdPlaying) { return; } model.IsPlaying = e.Playing; if (_currentTrack != null) { if (model.IsPlaying) { if (_currentTrack == model.LastTrack) { _growl.MusicResumed(_currentTrack.ArtistResource.Name, _currentTrack.TrackResource.Name, _currentSmallCoverUrl); } if (model.LastTrack == null) { UpdateTrack(); } } else { _growl.MusicPaused(_currentTrack.ArtistResource.Name, _currentTrack.TrackResource.Name, _currentSmallCoverUrl); } } }
private void playStateChanged(object sender, PlayStateEventArgs e) { clearText(); outputText("No Track"); outputText("N/A"); writeFile("No Track \n N/A"); }
public void Spotify_OnPlayStateChange(PlayStateEventArgs ev) { if (ev.Playing) { Track track = spotify.GetStatus().Track; this.Notify("Now Playing", track.TrackResource.Name + " by " + track.ArtistResource.Name); } }
private void _spotify_OnPlayStateChange(object sender, PlayStateEventArgs e) { if (InvokeRequired) { Invoke(new Action(() => _spotify_OnPlayStateChange(sender, e))); return; } UpdatePlayingStatus(e.Playing); }
private void OnPlayStateChanged(object sender, PlayStateEventArgs e) { if (e.Playing == _isPlaying) { return; } _isPlaying = e.Playing; _form.UpdateIconSpotify(_isPlaying); }
private void OnStateChange(object sender, PlayStateEventArgs e) { if (InvokeRequired) { Invoke(new Action(() => OnStateChange(sender, e))); return; } UpdateSongInfo(); }
private void _OnPlayStateChange(object sender, PlayStateEventArgs e) { if (e.Playing) { btn_play.BackgroundImage = Properties.Resources.pause; } else { btn_play.BackgroundImage = Properties.Resources.play; } }
private void OnPlayStateChange(object sender, PlayStateEventArgs e) { if (e.Playing) { Execute.OnUIThread(ShowPauseButton); } else { Execute.OnUIThread(ShowPlayButton); } }
private void _spotify_OnPlayStateChange(object sender, PlayStateEventArgs e) { if (_spotify == null || form1 != null) { if (form1.toast_isEnabled) { form1.toast_timer.Start(); } form1.Fade(e.Playing); } }
/// <summary> /// Starts or stops the <see cref="_counterTimer"/> depending /// on the Spotify play state. /// </summary> /// <param name="sender">Ignored.</param> /// <param name="e">EventArgs containing the current play state.</param> private void _spotify_OnPlayStateChange(object sender, PlayStateEventArgs e) { if (e.Playing) { _counterTimer.Start(); } else { _counterTimer.Stop(); } }
private void SpotifyClientOnOnPlayStateChange(object sender, PlayStateEventArgs playStateEventArgs) { if (playStateEventArgs.Playing) { TrackPlaying?.Invoke(this, EventArgs.Empty); } else { TrackPaused?.Invoke(this, EventArgs.Empty); } }
private void OnPlayStateChange(object sender, PlayStateEventArgs e) { IsPlaying = e.Playing; if (IsPlaying) { UpdateTrack(currentTrack); } else { timer1.Stop(); } }
/// <summary> /// This method is called on each "playing status change" event. /// When a playing is paused, after calling StartDownloadSong method /// we know that a song has just been recorded and we need to finish /// working on that song. /// </summary> /// <param name="sender">Standard sender</param> /// <param name="e">PlayStateEventArgs that indicates if Spotify is playing or not</param> private void _finishDownloadSongOnPlayStateChange(object sender, PlayStateEventArgs e) { // Check that the method was invoked after recording (and not after any other operation) if (e.Playing || !_isRecording || _recorder == null || (_recorder.GetState() != Recorder.RecorderState.Recording && _recorder.GetState() != Recorder.RecorderState.RecordingStopped)) { return; } // Finish download song _finishDownloadSong(); }
private void spotify_OnPlayStateChange(object sender, PlayStateEventArgs e) { UpdatePlayingStatus(e.Playing); StatusResponse status = _spotify.GetStatus(); if (status.Track != null && status.Playing && !_trackChanged) // Update track infos { ShowUpdatedTrack(status.Track, _botConfig.EnableDisplaySong); } _trackChanged = false; }
private void PlayStateChanged(object sender, PlayStateEventArgs args) { playing = args.Playing; if (playing && this.track != null) { _spotify.PlayURL(this.track.Url); } OnPlayStateChanged(sender, new StatusEvent { Playing = playing }); }
private void PlayStateChanged(object sender, PlayStateEventArgs e) { if (!e.Playing) { var state = _api.GetStatus(); var length = state.Track.Length; var currentLength = state.PlayingPosition; if (0 == currentLength) { _queueController.NextSong(); } } }
private void OnPlayStateChanged(object sender, PlayStateEventArgs e) { if (e.Playing == _isPlaying) { return; } _isPlaying = e.Playing; if (IsNewTrack(Spotify.Instance.GetStatus().Track) && e.Playing) { return; } _form.UpdateIconSpotify(_isPlaying); RecordSpotify(); }
private void _spotify_OnPlayStateChange(object sender, PlayStateEventArgs e) { if (InvokeRequired) { Invoke(new Action(() => _spotify_OnPlayStateChange(sender, e))); return; } if (e.Playing) { mySerialPort.Write("&"); } else { mySerialPort.Write("$"); } }
private void SpotifyOnOnPlayStateChange(object sender, PlayStateEventArgs e) { if (e.Playing) { if (_spotify.GetStatus().Track.IsAd()) { return; } Task.Run(async() => { await _client.SetGameAsync($"{_spotify.GetStatus().Track.ArtistResource.Name} - {_spotify.GetStatus().Track.TrackResource.Name}"); }); return; } Task.Run(async() => { await _client.SetGameAsync(null); }); }
private void OnPlayStateChanged(object sender, PlayStateEventArgs e) { // it will be triggered after onTrackChanged from track_Spotify playing (fading out) to track_Spotify paused if (e.Playing == _isPlaying) { return; } _isPlaying = e.Playing; // was paused if (!_isPlaying && _recorderTasks.Any(x => x.Task.Status == TaskStatus.Running)) { _form.UpdateNumUp(); } MutesSpotifyAds(_currentTrack.Ad); _form.UpdateIconSpotify(_isPlaying); }
static void Spotify_OnPlayStateChange(object sender, PlayStateEventArgs e) { if (SpotifyIsAdPlaying) { return; } SpotifyIsPlaying = e.Playing; if (SpotifyCurrentTrack != null) { if (SpotifyIsPlaying) { if (SpotifyLastTrack == null) { UpdateTrack(); } } } }
private void OnPlayerStateChanged(object sender, PlayStateEventArgs e) { Utilities.WriteLineWithTime($"New Spotify Playing state. New Value: {e.Playing}, Old : {m_playing}."); m_playing = e.Playing; }
private void OnPlayStateChange(PlayStateEventArgs e) { model.IsPlaying = e.playing; Track track = mh.GetCurrentTrack(); if (track != null) { if (model.IsPlaying) { if (track == model.LastTrack) { growl.MusicResumed(track.GetArtistName(), track.GetTrackName(), track.GetAlbumArtURL(AlbumArtSize.SIZE_160)); } if (model.LastTrack == null) { UpdateTrack(track); } } else { growl.MusicPaused(track.GetArtistName(), track.GetTrackName(), track.GetAlbumArtURL(AlbumArtSize.SIZE_160)); } } }
private async void SpotifyLocalAPI_OnPlayStateChange(object sender, PlayStateEventArgs e) { await this.OnPlayStateChanged(e.Playing).ConfigureAwait(false); }
private void OnPlayStateChangeHandler(object sender, PlayStateEventArgs e) { OnPlayStateChangeHandler(e.Playing); }
private void playstateChange(PlayStateEventArgs e) { songPlaying.Text = "Playing: " + mh.IsPlaying(); //Is a song playing right now? }
private static void EventPlayStateChange(object sender, PlayStateEventArgs args) { Playing = args.Playing; }
private void UpdateSpotifyPlayState(object sender, PlayStateEventArgs e) { ((WindowsProfileDataModel)DataModel).Spotify.Playing = e.Playing; }
private void playstatechange(PlayStateEventArgs e) { label9.Text = e.playing.ToString(); }
private void OnPlayStateChange(object sender, PlayStateEventArgs e) { UpdatePlayState(e.IsPlaying); }
private void playstatechange(PlayStateEventArgs e) { }
private void SpotifyLocalAPI_OnPlayStateChange(object sender, PlayStateEventArgs e) { this.IsPlaying = e.Playing; this.PlayStateChanged?.Invoke(this, new SpotifyPlayStateChangedEventArgs(e.Playing)); }
private void PlayStateChange(PlayStateEventArgs e) { Track.IsPlaying = e.playing; }