IEnumerator BridgeBlockExplosion(GameObject block, float seconds) { yield return(new WaitForSeconds(seconds)); if (play.GetEnableExplode()) { play.PlayExplode(); } //block.SetActive(false); GameObject exp = Instantiate(bridgeExplosionPrefab, block.transform.position, Quaternion.identity); Destroy(block); Destroy(exp, 0.3f); }