Esempio n. 1
0
        public async Task <String> CryDetectAsync([Bind(Include = "Id,GuId,DateTime,Status")] PlaySong sound)
        {
            if (ModelState.IsValid)
            {
                await DocumentDBRepository <PlaySong> .CreateItemAsync(sound);

                return("Cry detect valid person");
            }

            return("Cry detect invalid person");
        }
Esempio n. 2
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        public async Task <String> SelectedSongAsync([Bind(Include = "Id,GuId,DateTime,Status,Song")] PlaySong playSong)
        {
            if (ModelState.IsValid)
            {
                await DocumentDBRepository <PlaySong> .PlaySongSendAsync(playSong);

                return("Song play valid");
            }

            return("Song play invalid");
        }
Esempio n. 3
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        public async Task <String> PlaySongAsync(string id)
        {
            //await DocumentDBRepository<Sound>.GetSoundAsync(id.ToString());
            PlaySong playSong = DocumentDBRepository <PlaySong> .playSongResponse(id);

            if (playSong != null)
            {
                return(playSong.Song);
            }

            return(null);
        }
Esempio n. 4
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        private void Client_PacketRecieved(Packet packet)
        {
            if (packet.Type == PacketType.PlaySong)
            {
                PlaySong playSong = packet.SpecificPacket as PlaySong;

                var desiredLevel          = Plugin.masterLevelList.First(x => x.levelID == playSong.levelId);
                var desiredCharacteristic = desiredLevel.previewDifficultyBeatmapSets.GetBeatmapCharacteristics().First(x => x.serializedName == playSong.characteristic.SerializedName);
                var desiredDifficulty     = (BeatmapDifficulty)playSong.difficulty;


                SaberUtilities.PlaySong(desiredLevel, desiredCharacteristic, desiredDifficulty, playSong);
            }
            else if (packet.Type == PacketType.LoadSong)
            {
                LoadSong loadSong = packet.SpecificPacket as LoadSong;

                Action <IBeatmapLevel> SongLoaded = (loadedLevel) =>
                {
                    var loadedSong   = new LoadedSong();
                    var beatmapLevel = new PreviewBeatmapLevel();
                    beatmapLevel.Characteristics = loadedLevel.beatmapLevelData.difficultyBeatmapSets.ToList().Select(x => {
                        var characteristic            = new Characteristic();
                        characteristic.SerializedName = x.beatmapCharacteristic.serializedName;
                        characteristic.difficulties   =
                            loadedLevel.beatmapLevelData.difficultyBeatmapSets
                            .First(y => y.beatmapCharacteristic.serializedName == x.beatmapCharacteristic.serializedName)
                            .difficultyBeatmaps.Select(y => (Characteristic.BeatmapDifficulty)y.difficulty).ToArray();

                        return(characteristic);
                    }).ToArray();

                    beatmapLevel.LevelId = loadedLevel.levelID;
                    beatmapLevel.Name    = loadedLevel.songName;
                    beatmapLevel.Loaded  = true;

                    loadedSong.level = beatmapLevel;

                    client.Send(new Packet(loadedSong).ToBytes());
                };

                LoadSong(loadSong.levelId, SongLoaded);
            }
            else if (packet.Type == PacketType.Command)
            {
                Command command = packet.SpecificPacket as Command;
                if (command.commandType == Command.CommandType.ReturnToMenu)
                {
                    SaberUtilities.ReturnToMenu();
                }
            }
        }
Esempio n. 5
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        public async Task <String> CryDetectAsync([Bind(Include = "Id,GuId,DateTime,Status")] PlaySong sound)
        {
            if (ModelState.IsValid)
            {
                await DocumentDBRepository <PlaySong> .CryDetectAsync(sound);

                return("Cry detect valid");
                //push notification
            }

            //push notification
            return("Cry detect invalid");
        }
Esempio n. 6
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        private void songDetail_didPressPlayButtonEvent(IBeatmapLevel _, BeatmapCharacteristicSO characteristic, BeatmapDifficulty difficulty)
        {
            var gm = new TournamentAssistantShared.Models.GameplayModifiers();

            var playSong = new PlaySong();

            playSong.Beatmap = new Beatmap();
            playSong.Beatmap.Characteristic = Match.SelectedLevel.Characteristics.First(x => x.SerializedName == characteristic.serializedName);
            playSong.Beatmap.Difficulty     = (SharedConstructs.BeatmapDifficulty)difficulty;
            playSong.Beatmap.LevelId        = Match.SelectedLevel.LevelId;

            playSong.GameplayModifiers = gm;
            playSong.PlayerSettings    = new TournamentAssistantShared.Models.PlayerSpecificSettings();

            playSong.FloatingScoreboard = true;

            Plugin.client.Send(Match.Players.Select(x => x.Id).ToArray(), new Packet(playSong));
        }
Esempio n. 7
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        public async Task <PlaySong> SoundAsync(string id)
        {
            //await DocumentDBRepository<Sound>.GetSoundAsync(id.ToString());

            PlaySong sound = DocumentDBRepository <PlaySong> .mobileNotifyBabyCry(id);

            if (sound != null)
            {
                //   return "Baby's Cry Detect for id:"+sound.Id;
                return(sound);
            }

            /* Sound sound = new Models.Sound();
             * sound.DateTime = "01/03/2018 12.25PM";
             * sound.Response = "Baby Crying";
             * return sound;*/
            return(null);
        }
Esempio n. 8
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        private void playButton_Click(object sender, EventArgs e)
        {
            if (songListView.SelectedItems.Count > 0 && difficultyDropdown.SelectedIndex >= 0)
            {
                var playerSettings = new PlayerSpecificSettings();
                playerSettings.leftHanded     = mirrorCheckbox.Checked;
                playerSettings.staticLights   = staticLightsCheckbox.Checked;
                playerSettings.noTextsAndHuds = noHudCheckbox.Checked;
                playerSettings.advancedHud    = advancedHudCheckbox.Checked;
                playerSettings.reduceDebris   = reduceDebrisCheckbox.Checked;

                var modifiers = new GameplayModifiers();
                modifiers.noFail           = noFailCheckbox.Checked;
                modifiers.noBombs          = noBombsCheckbox.Checked;
                modifiers.noObstacles      = noWallsCheckbox.Checked;
                modifiers.instaFail        = instaFailCheckbox.Checked && !modifiers.noFail;
                modifiers.failOnSaberClash = failOnClashCheckbox.Checked;
                modifiers.batteryEnergy    = batteryEnergyCheckbox.Checked && !modifiers.noFail && !modifiers.instaFail;
                modifiers.fastNotes        = fastNotesCheckbox.Checked;
                modifiers.songSpeed        = fastSongCheckbox.Checked ?
                                             GameplayModifiers.SongSpeed.Faster :
                                             slowSongCheckbox.Checked ?
                                             GameplayModifiers.SongSpeed.Slower :
                                             GameplayModifiers.SongSpeed.Normal;
                modifiers.disappearingArrows = disappearingArrowsCheckbox.Checked && !ghostNotesCheckbox.Checked;
                modifiers.ghostNotes         = ghostNotesCheckbox.Checked;

                var characteristic = currentSelection.Characteristics.First(x => x.SerializedName == characteristicDropdown.SelectedItem as string);

                var playSong = new PlaySong();
                playSong.characteristic = new Characteristic();
                playSong.characteristic.SerializedName = characteristic.SerializedName;
                playSong.difficulty        = (Characteristic.BeatmapDifficulty)Enum.Parse(typeof(Characteristic.BeatmapDifficulty), difficultyDropdown.SelectedItem.ToString());
                playSong.gameplayModifiers = modifiers;
                playSong.playerSettings    = playerSettings;
                playSong.levelId           = currentSelection.LevelId;

                server.Send(new Packet(playSong).ToBytes());
            }
        }
Esempio n. 9
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        private void frmPatcher_Load(object sender, EventArgs e)
        {
            listBoxLog.Log(ListBoxLog.Level.Info, string.Format("Welcome to {0}", this.Text));
            listBoxLog.Log(ListBoxLog.Level.Info, string.Format("Press \"{0}\" to patch your driver.", btnPatch.Text));

            byte[]           dat    = Properties.Resources.ufmod;
            DynamicDllLoader loader = new DynamicDllLoader();

            // Load DLL
            bool loaded = loader.LoadLibrary(dat);

            if (!loaded)
            {
                listBoxLog.Log(ListBoxLog.Level.Warning, "Could not load uFMOD to play chiptune.");
                return;
            }

            // Get method Address
            uint addrSetVolume = loader.GetProcAddress("uFMOD_SetVolume");
            uint addrPlaySong  = loader.GetProcAddress("uFMOD_PlaySong");

            using (UnmanagedMemoryStream xm = (UnmanagedMemoryStream)Assembly.GetEntryAssembly().GetManifestResourceStream("DifferentSLIAuto.plastic.xm"))
            {
                if (xm == null)
                {
                    listBoxLog.Log(ListBoxLog.Level.Warning, "Could not load XM resource to play chiptune.");
                    return;
                }

                SetVolume invokeSetVolume = (SetVolume)Marshal.GetDelegateForFunctionPointer((IntPtr)addrSetVolume, typeof(SetVolume));
                PlaySong  invokePlaySong  = (PlaySong)Marshal.GetDelegateForFunctionPointer((IntPtr)addrPlaySong, typeof(PlaySong));

                unsafe
                {
                    invokeSetVolume(19);
                    invokePlaySong((IntPtr)xm.PositionPointer, (int)xm.Length, uFMOD_Flags.XM_MEMORY);
                }
            }
        }
Esempio n. 10
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 public static void playOnInt(PlaySong packet)
 {
     if (packet.song == 1)
     {
         playFile(Properties.Resources.bikeHorn);
     }
     else if (packet.song == 2)
     {
         playFile(Properties.Resources.cash);
     }
     else if (packet.song == 3)
     {
         playFile(Properties.Resources.beep);
     }
     else if (packet.song == 4)
     {
         playFile(Properties.Resources.piano);
     }
     else if (packet.song == 5)
     {
         playFile(Properties.Resources.singes);
     }
     else if (packet.song == 6)
     {
         playFile(Properties.Resources.sifflet);
     }
     else if (packet.song == 7)
     {
         playFile(Properties.Resources.death);
     }
     else if (packet.song == 8)
     {
         playFile(Properties.Resources.deagle);
     }
     else if (packet.song == 9)
     {
         playFile(Properties.Resources.lasersword);
     }
 }
Esempio n. 11
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        public static async void PlaySong(IPreviewBeatmapLevel level, BeatmapCharacteristicSO characteristic, BeatmapDifficulty difficulty, PlaySong packet)
        {
            flow = (SoloFreePlayFlowCoordinator)Resources.FindObjectsOfTypeAll <MainFlowCoordinator>().First().GetField("_soloFreePlayFlowCoordinator");
            Action <IBeatmapLevel> SongLoaded = (loadedLevel) =>
            {
                Logger.Debug("G");
                MenuTransitionsHelper _menuSceneSetupData = Resources.FindObjectsOfTypeAll <MenuTransitionsHelper>().First();
                IDifficultyBeatmap    diffbeatmap         = loadedLevel.beatmapLevelData.GetDifficultyBeatmap(characteristic, difficulty);
                Logger.Debug("L");
                GameplaySetupViewController gameplaySetupViewController = (GameplaySetupViewController)typeof(SinglePlayerLevelSelectionFlowCoordinator).GetField("_gameplaySetupViewController", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(flow);
                Logger.Debug("D");
                OverrideEnvironmentSettings environmentSettings = gameplaySetupViewController.environmentOverrideSettings;
                ColorScheme scheme = gameplaySetupViewController.colorSchemesSettings.GetSelectedColorScheme();
                //GameplayModifiers modifiers = gameplaySetupViewController.gameplayModifiers;
                PlayerSpecificSettings settings = gameplaySetupViewController.playerSettings;
                //TODO: re add modifier customizability

                PracticeSettings  practiceSettings = ConvertPractice(packet.practiceSettings);
                GameplayModifiers modifiers        = ConvertModifiers(packet.gameplayModifiers, gameplaySetupViewController.gameplayModifiers);
                Logger.Debug(diffbeatmap.level.levelID + " " + scheme.colorSchemeId);
                _menuSceneSetupData.StartStandardLevel(
                    "Solo",
                    diffbeatmap,
                    diffbeatmap.level,
                    environmentSettings,
                    scheme,
                    modifiers,
                    settings,
                    practiceSettings,
                    "Menu",
                    false,
                    null,
                    new Action <StandardLevelScenesTransitionSetupDataSO, LevelCompletionResults>((StandardLevelScenesTransitionSetupDataSO q, LevelCompletionResults r) => { })
                    );
            };

            if (flow == null || flow.gameObject == null || !flow.gameObject.activeInHierarchy)
            {
                Button button = Resources.FindObjectsOfTypeAll <Button>().Where(x => x != null && x.name == "SoloButton").First();
                button.onClick.Invoke();
            }
            if ((level is PreviewBeatmapLevelSO && await HasDLCLevel(level.levelID)) ||
                level is CustomPreviewBeatmapLevel)
            {
                Logger.Debug("Loading DLC/Custom level...");
                var result = await GetLevelFromPreview(level);

                if (!(result?.isError == true))
                {
                    SongLoaded(result?.beatmapLevel);
                    return;
                }
                Logger.Debug("You Suck Idiot");
            }
            else if (level is BeatmapLevelSO)
            {
                Logger.Debug("Reading OST data without songloader...");
                SongLoaded(level as IBeatmapLevel);
            }
            else
            {
                Logger.Debug($"Skipping unowned DLC ({level.songName})");
            }
        }
Esempio n. 12
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        protected override void Client_PacketRecieved(Packet packet)
        {
            base.Client_PacketRecieved(packet);

            if (packet.Type == PacketType.PlaySong)
            {
                PlaySong playSong = packet.SpecificPacket as PlaySong;

                var desiredLevel          = SongUtils.masterLevelList.First(x => x.levelID == playSong.Beatmap.LevelId);
                var desiredCharacteristic = desiredLevel.previewDifficultyBeatmapSets.FirstOrDefault(x => x.beatmapCharacteristic.serializedName == playSong.Beatmap.Characteristic.SerializedName).beatmapCharacteristic ?? desiredLevel.previewDifficultyBeatmapSets.First().beatmapCharacteristic;
                var desiredDifficulty     = (BeatmapDifficulty)playSong.Beatmap.Difficulty;

                var playerData     = Resources.FindObjectsOfTypeAll <PlayerDataModel>().First().playerData;
                var playerSettings = playerData.playerSpecificSettings;

                //Override defaults if we have forced options enabled
                if (playSong.PlayerSettings.Options != PlayerOptions.None)
                {
                    playerSettings                = new PlayerSpecificSettings();
                    playerSettings.leftHanded     = playSong.PlayerSettings.Options.HasFlag(PlayerOptions.LeftHanded);
                    playerSettings.staticLights   = playSong.PlayerSettings.Options.HasFlag(PlayerOptions.StaticLights);
                    playerSettings.noTextsAndHuds = playSong.PlayerSettings.Options.HasFlag(PlayerOptions.NoHud);
                    playerSettings.advancedHud    = playSong.PlayerSettings.Options.HasFlag(PlayerOptions.AdvancedHud);
                    playerSettings.reduceDebris   = playSong.PlayerSettings.Options.HasFlag(PlayerOptions.ReduceDebris);
                }

                var gameplayModifiers = new GameplayModifiers();
                gameplayModifiers.batteryEnergy      = playSong.GameplayModifiers.Options.HasFlag(GameOptions.BatteryEnergy);
                gameplayModifiers.disappearingArrows = playSong.GameplayModifiers.Options.HasFlag(GameOptions.DisappearingArrows);
                gameplayModifiers.failOnSaberClash   = playSong.GameplayModifiers.Options.HasFlag(GameOptions.FailOnClash);
                gameplayModifiers.fastNotes          = playSong.GameplayModifiers.Options.HasFlag(GameOptions.FastNotes);
                gameplayModifiers.ghostNotes         = playSong.GameplayModifiers.Options.HasFlag(GameOptions.GhostNotes);
                gameplayModifiers.instaFail          = playSong.GameplayModifiers.Options.HasFlag(GameOptions.InstaFail);
                gameplayModifiers.noBombs            = playSong.GameplayModifiers.Options.HasFlag(GameOptions.NoBombs);
                gameplayModifiers.noFail             = playSong.GameplayModifiers.Options.HasFlag(GameOptions.NoFail);
                gameplayModifiers.noObstacles        = playSong.GameplayModifiers.Options.HasFlag(GameOptions.NoObstacles);
                gameplayModifiers.noArrows           = playSong.GameplayModifiers.Options.HasFlag(GameOptions.NoArrows);

                if (playSong.GameplayModifiers.Options.HasFlag(GameOptions.SlowSong))
                {
                    gameplayModifiers.songSpeed = GameplayModifiers.SongSpeed.Slower;
                }
                if (playSong.GameplayModifiers.Options.HasFlag(GameOptions.FastSong))
                {
                    gameplayModifiers.songSpeed = GameplayModifiers.SongSpeed.Faster;
                }

                var colorScheme = playerData.colorSchemesSettings.overrideDefaultColors ? playerData.colorSchemesSettings.GetSelectedColorScheme() : null;

                PlaySong?.Invoke(desiredLevel, desiredCharacteristic, desiredDifficulty, gameplayModifiers, playerSettings, playerData.overrideEnvironmentSettings, colorScheme, playSong.FloatingScoreboard, playSong.StreamSync, playSong.DisablePause, playSong.DisableFail);
            }
            else if (packet.Type == PacketType.Command)
            {
                Command command = packet.SpecificPacket as Command;
                if (command.CommandType == Command.CommandTypes.ReturnToMenu)
                {
                    if (SyncHandler.Instance != null)
                    {
                        ScreenOverlay.Instance.Clear();
                    }
                    if ((Self as Player).PlayState == Player.PlayStates.InGame)
                    {
                        PlayerUtils.ReturnToMenu();
                    }
                }
                else if (command.CommandType == Command.CommandTypes.ScreenOverlay_ShowPng)
                {
                    ScreenOverlay.Instance.ShowPng();
                }
                else if (command.CommandType == Command.CommandTypes.DelayTest_Finish)
                {
                    UnityMainThreadDispatcher.Instance().Enqueue(() => {
                        ScreenOverlay.Instance.Clear();
                        SyncHandler.Instance.Resume();
                        SyncHandler.Destroy();
                    });
                }
            }
            else if (packet.Type == PacketType.LoadSong)
            {
                LoadSong loadSong = packet.SpecificPacket as LoadSong;

                Action <IBeatmapLevel> SongLoaded = (loadedLevel) =>
                {
                    //Send updated download status
                    (Self as Player).DownloadState = Player.DownloadStates.Downloaded;

                    var playerUpdate = new Event();
                    playerUpdate.Type          = Event.EventType.PlayerUpdated;
                    playerUpdate.ChangedObject = Self;
                    Send(new Packet(playerUpdate));

                    //Notify any listeners of the client that a song has been loaded
                    LoadedSong?.Invoke(loadedLevel);

                    Logger.Debug($"SENT DOWNLOADED SIGNAL {(playerUpdate.ChangedObject as Player).DownloadState}");
                };

                if (OstHelper.IsOst(loadSong.LevelId))
                {
                    SongLoaded?.Invoke(SongUtils.masterLevelList.First(x => x.levelID == loadSong.LevelId) as BeatmapLevelSO);
                }
                else
                {
                    if (SongUtils.masterLevelList.Any(x => x.levelID == loadSong.LevelId))
                    {
                        SongUtils.LoadSong(loadSong.LevelId, SongLoaded);
                    }
                    else
                    {
                        Action <bool> loadSongAction = (succeeded) =>
                        {
                            if (succeeded)
                            {
                                SongUtils.LoadSong(loadSong.LevelId, SongLoaded);
                            }
                            else
                            {
                                (Self as Player).DownloadState = Player.DownloadStates.DownloadError;

                                var playerUpdated = new Event();
                                playerUpdated.Type          = Event.EventType.PlayerUpdated;
                                playerUpdated.ChangedObject = Self;

                                Send(new Packet(playerUpdated));

                                Logger.Debug($"SENT DOWNLOADED SIGNAL {(playerUpdated.ChangedObject as Player).DownloadState}");
                            }
                        };

                        (Self as Player).DownloadState = Player.DownloadStates.Downloading;

                        var playerUpdate = new Event();
                        playerUpdate.Type          = Event.EventType.PlayerUpdated;
                        playerUpdate.ChangedObject = Self;
                        Send(new Packet(playerUpdate));

                        Logger.Debug($"SENT DOWNLOAD SIGNAL {(playerUpdate.ChangedObject as Player).DownloadState}");

                        SongDownloader.DownloadSong(loadSong.LevelId, songDownloaded: loadSongAction, downloadProgressChanged: (progress) => Logger.Debug($"DOWNLOAD PROGRESS: {progress}"));
                    }
                }
            }
            else if (packet.Type == PacketType.File)
            {
                File file = packet.SpecificPacket as File;
                if (file.Intention == File.Intentions.SetPngToShowWhenTriggered)
                {
                    var pngBytes = file.Compressed ? CompressionUtils.Decompress(file.Data) : file.Data;
                    ScreenOverlay.Instance.SetPngBytes(pngBytes);
                }
                else if (file.Intention == File.Intentions.ShowPngImmediately)
                {
                    var pngBytes = file.Compressed ? CompressionUtils.Decompress(file.Data) : file.Data;
                    ScreenOverlay.Instance.SetPngBytes(pngBytes);
                    ScreenOverlay.Instance.ShowPng();
                }

                Send(packet.From, new Packet(new Acknowledgement()
                {
                    PacketId = packet.Id,
                    Type     = Acknowledgement.AcknowledgementType.FileDownloaded
                }));
            }
        }
Esempio n. 13
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        private void Client_PacketRecieved(Packet packet)
        {
            if (packet.Type == PacketType.PlaySong)
            {
                PlaySong playSong = packet.SpecificPacket as PlaySong;

                var desiredLevel          = Plugin.masterLevelList.First(x => x.levelID == playSong.levelId);
                var desiredCharacteristic = desiredLevel.beatmapCharacteristics.First(x => x.serializedName == playSong.characteristic.SerializedName);
                var desiredDifficulty     = (BeatmapDifficulty)playSong.difficulty;

                var playerSpecificSettings = new PlayerSpecificSettings();
                playerSpecificSettings.advancedHud    = playSong.playerSettings.advancedHud;
                playerSpecificSettings.leftHanded     = playSong.playerSettings.leftHanded;
                playerSpecificSettings.noTextsAndHuds = playSong.playerSettings.noTextsAndHuds;
                playerSpecificSettings.reduceDebris   = playSong.playerSettings.reduceDebris;
                playerSpecificSettings.staticLights   = playSong.playerSettings.staticLights;

                var gameplayModifiers = new GameplayModifiers();
                gameplayModifiers.batteryEnergy      = playSong.gameplayModifiers.batteryEnergy;
                gameplayModifiers.disappearingArrows = playSong.gameplayModifiers.disappearingArrows;
                gameplayModifiers.failOnSaberClash   = playSong.gameplayModifiers.failOnSaberClash;
                gameplayModifiers.fastNotes          = playSong.gameplayModifiers.fastNotes;
                gameplayModifiers.ghostNotes         = playSong.gameplayModifiers.ghostNotes;
                gameplayModifiers.instaFail          = playSong.gameplayModifiers.instaFail;
                gameplayModifiers.noBombs            = playSong.gameplayModifiers.noBombs;
                gameplayModifiers.noFail             = playSong.gameplayModifiers.noFail;
                gameplayModifiers.noObstacles        = playSong.gameplayModifiers.noObstacles;
                gameplayModifiers.songSpeed          = (GameplayModifiers.SongSpeed)playSong.gameplayModifiers.songSpeed;

                SaberUtilities.PlaySong(desiredLevel, desiredCharacteristic, desiredDifficulty, gameplayModifiers, playerSpecificSettings);
            }
            else if (packet.Type == PacketType.LoadSong)
            {
                LoadSong loadSong = packet.SpecificPacket as LoadSong;

                Action <IBeatmapLevel> SongLoaded = (loadedLevel) =>
                {
                    var loadedSong   = new LoadedSong();
                    var beatmapLevel = new PreviewBeatmapLevel();
                    beatmapLevel.Characteristics = loadedLevel.beatmapCharacteristics.ToList().Select(x => {
                        var characteristic            = new Characteristic();
                        characteristic.SerializedName = x.serializedName;
                        characteristic.difficulties   =
                            loadedLevel.beatmapLevelData.difficultyBeatmapSets
                            .First(y => y.beatmapCharacteristic.serializedName == x.serializedName)
                            .difficultyBeatmaps.Select(y => (Characteristic.BeatmapDifficulty)y.difficulty).ToArray();

                        return(characteristic);
                    }).ToArray();

                    beatmapLevel.LevelId = loadedLevel.levelID;
                    beatmapLevel.Name    = loadedLevel.songName;
                    beatmapLevel.Loaded  = true;

                    loadedSong.level = beatmapLevel;

                    client.Send(new Packet(loadedSong).ToBytes());
                };

                LoadSong(loadSong.levelId, SongLoaded);
            }
            else if (packet.Type == PacketType.Command)
            {
                Command command = packet.SpecificPacket as Command;
                if (command.commandType == Command.CommandType.ReturnToMenu)
                {
                    SaberUtilities.ReturnToMenu();
                }
            }
        }
Esempio n. 14
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 public void SetMusicPlayer(PlaySong playSongLambda)
 {
     _musicPlayer = playSongLambda;
 }
Esempio n. 15
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 public void OnPlaySong(Model.SongModel song)
 {
     PlaySong?.Invoke(song, new EventArgs());
 }
Esempio n. 16
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        protected override void Client_PacketRecieved(Packet packet)
        {
            base.Client_PacketRecieved(packet);

            if (packet.Type == PacketType.PlaySong)
            {
                PlaySong playSong = packet.SpecificPacket as PlaySong;
                PlaySong?.Invoke(playSong.Beatmap);
            }
            else if (packet.Type == PacketType.Command)
            {
                Command command = packet.SpecificPacket as Command;
                if (command.CommandType == Command.CommandTypes.ReturnToMenu)
                {
                    if ((Self as Player).PlayState == Player.PlayStates.InGame)
                    {
                        ReturnToMenu?.Invoke();
                    }
                }
            }
            else if (packet.Type == PacketType.LoadSong)
            {
                LoadSong loadSong = packet.SpecificPacket as LoadSong;

                //Send updated download status
                (Self as Player).DownloadState = Player.DownloadStates.Downloading;

                var playerUpdate = new Event();
                playerUpdate.Type          = Event.EventType.PlayerUpdated;
                playerUpdate.ChangedObject = Self;
                Send(new Packet(playerUpdate));

                var hash = HashFromLevelId(loadSong.LevelId);
                BeatSaverDownloader.DownloadSongInfoThreaded(hash,
                                                             (successfulDownload) =>
                {
                    if (successfulDownload)
                    {
                        var song = new DownloadedSong(hash);

                        var mapFormattedLevelId = $"custom_level_{hash.ToUpper()}";

                        var matchMap = new PreviewBeatmapLevel()
                        {
                            LevelId = mapFormattedLevelId,
                            Name    = song.Name
                        };

                        List <Characteristic> characteristics = new List <Characteristic>();
                        foreach (var characteristic in song.Characteristics)
                        {
                            characteristics.Add(new Characteristic()
                            {
                                SerializedName = characteristic,
                                Difficulties   = song.GetBeatmapDifficulties(characteristic)
                            });
                        }
                        matchMap.Characteristics = characteristics.ToArray();

                        //Send updated download status
                        (Self as Player).DownloadState = Player.DownloadStates.Downloaded;

                        playerUpdate               = new Event();
                        playerUpdate.Type          = Event.EventType.PlayerUpdated;
                        playerUpdate.ChangedObject = Self;
                        Send(new Packet(playerUpdate));

                        LoadedSong?.Invoke(matchMap);

                        Logger.Debug($"SENT DOWNLOADED SIGNAL {(playerUpdate.ChangedObject as Player).DownloadState}");
                    }
                    else
                    {
                        //Send updated download status
                        (Self as Player).DownloadState = Player.DownloadStates.DownloadError;

                        playerUpdate               = new Event();
                        playerUpdate.Type          = Event.EventType.PlayerUpdated;
                        playerUpdate.ChangedObject = Self;
                        Send(new Packet(playerUpdate));
                    }
                }
                                                             );
            }
        }
        protected override void Client_PacketReceived(Packet packet)
        {
            base.Client_PacketReceived(packet);

            if (packet.Type == PacketType.PlaySong)
            {
                PlaySong playSong = packet.SpecificPacket as PlaySong;

                var desiredLevel          = SongUtils.masterLevelList.First(x => x.levelID == playSong.GameplayParameters.Beatmap.LevelId);
                var desiredCharacteristic = desiredLevel.previewDifficultyBeatmapSets.FirstOrDefault(x => x.beatmapCharacteristic.serializedName == playSong.GameplayParameters.Beatmap.Characteristic.SerializedName).beatmapCharacteristic ?? desiredLevel.previewDifficultyBeatmapSets.First().beatmapCharacteristic;
                var desiredDifficulty     = (BeatmapDifficulty)playSong.GameplayParameters.Beatmap.Difficulty;

                var playerData     = Resources.FindObjectsOfTypeAll <PlayerDataModel>().First().playerData;
                var playerSettings = playerData.playerSpecificSettings;

                //Override defaults if we have forced options enabled
                if (playSong.GameplayParameters.PlayerSettings.Options != PlayerOptions.None)
                {
                    playerSettings = new PlayerSpecificSettings(
                        playSong.GameplayParameters.PlayerSettings.Options.HasFlag(PlayerOptions.StaticLights),
                        playSong.GameplayParameters.PlayerSettings.Options.HasFlag(PlayerOptions.LeftHanded),
                        playSong.GameplayParameters.PlayerSettings.PlayerHeight,
                        playSong.GameplayParameters.PlayerSettings.Options.HasFlag(PlayerOptions.AutoPlayerHeight),
                        playSong.GameplayParameters.PlayerSettings.SfxVolume,
                        playSong.GameplayParameters.PlayerSettings.Options.HasFlag(PlayerOptions.ReduceDebris),
                        playSong.GameplayParameters.PlayerSettings.Options.HasFlag(PlayerOptions.NoHud),
                        playSong.GameplayParameters.PlayerSettings.Options.HasFlag(PlayerOptions.NoFailEffects),
                        playSong.GameplayParameters.PlayerSettings.Options.HasFlag(PlayerOptions.AdvancedHud),
                        playSong.GameplayParameters.PlayerSettings.Options.HasFlag(PlayerOptions.AutoRestart),
                        playSong.GameplayParameters.PlayerSettings.SaberTrailIntensity,
                        playSong.GameplayParameters.PlayerSettings.NoteJumpStartBeatOffset,
                        playSong.GameplayParameters.PlayerSettings.Options.HasFlag(PlayerOptions.HideNoteSpawnEffect),
                        playSong.GameplayParameters.PlayerSettings.Options.HasFlag(PlayerOptions.AdaptiveSfx)
                        );
                }

                var songSpeed = GameplayModifiers.SongSpeed.Normal;
                if (playSong.GameplayParameters.GameplayModifiers.Options.HasFlag(GameOptions.SlowSong))
                {
                    songSpeed = GameplayModifiers.SongSpeed.Slower;
                }
                if (playSong.GameplayParameters.GameplayModifiers.Options.HasFlag(GameOptions.FastSong))
                {
                    songSpeed = GameplayModifiers.SongSpeed.Faster;
                }

                var gameplayModifiers = new GameplayModifiers(
                    playSong.GameplayParameters.GameplayModifiers.Options.HasFlag(GameOptions.DemoNoFail),
                    playSong.GameplayParameters.GameplayModifiers.Options.HasFlag(GameOptions.DemoNoObstacles),
                    playSong.GameplayParameters.GameplayModifiers.Options.HasFlag(GameOptions.BatteryEnergy) ? GameplayModifiers.EnergyType.Battery : GameplayModifiers.EnergyType.Bar,
                    playSong.GameplayParameters.GameplayModifiers.Options.HasFlag(GameOptions.NoFail),
                    playSong.GameplayParameters.GameplayModifiers.Options.HasFlag(GameOptions.InstaFail),
                    playSong.GameplayParameters.GameplayModifiers.Options.HasFlag(GameOptions.FailOnClash),
                    playSong.GameplayParameters.GameplayModifiers.Options.HasFlag(GameOptions.NoObstacles) ? GameplayModifiers.EnabledObstacleType.NoObstacles : GameplayModifiers.EnabledObstacleType.All,
                    playSong.GameplayParameters.GameplayModifiers.Options.HasFlag(GameOptions.NoBombs),
                    playSong.GameplayParameters.GameplayModifiers.Options.HasFlag(GameOptions.FastNotes),
                    playSong.GameplayParameters.GameplayModifiers.Options.HasFlag(GameOptions.StrictAngles),
                    playSong.GameplayParameters.GameplayModifiers.Options.HasFlag(GameOptions.DisappearingArrows),
                    songSpeed,
                    playSong.GameplayParameters.GameplayModifiers.Options.HasFlag(GameOptions.NoArrows),
                    playSong.GameplayParameters.GameplayModifiers.Options.HasFlag(GameOptions.GhostNotes)
                    );

                var colorScheme = playerData.colorSchemesSettings.overrideDefaultColors ? playerData.colorSchemesSettings.GetSelectedColorScheme() : null;

                //Disable score submission if nofail is on. This is specifically for Hidden Sabers, though it may stay longer
                if (playSong.DisableScoresaberSubmission)
                {
                    BS_Utils.Gameplay.ScoreSubmission.DisableSubmission(SharedConstructs.Name);
                }
                if (playSong.ShowNormalNotesOnStream)
                {
                    var customNotes = IPA.Loader.PluginManager.GetPluginFromId("CustomNotes");
                    if (customNotes != null)
                    {
                        EnableHMDOnly();
                    }
                }

                PlaySong?.Invoke(desiredLevel, desiredCharacteristic, desiredDifficulty, gameplayModifiers, playerSettings, playerData.overrideEnvironmentSettings, colorScheme, playSong.FloatingScoreboard, playSong.StreamSync, playSong.DisablePause, playSong.DisableFail);
            }
            else if (packet.Type == PacketType.Command)
            {
                Command command = packet.SpecificPacket as Command;
                if (command.CommandType == Command.CommandTypes.ReturnToMenu)
                {
                    if (SyncHandler.Instance != null)
                    {
                        ScreenOverlay.Instance.Clear();
                    }
                    if ((Self as Player).PlayState == Player.PlayStates.InGame)
                    {
                        PlayerUtils.ReturnToMenu();
                    }
                }
                else if (command.CommandType == Command.CommandTypes.ScreenOverlay_ShowPng)
                {
                    ScreenOverlay.Instance.ShowPng();
                }
                else if (command.CommandType == Command.CommandTypes.DelayTest_Finish)
                {
                    UnityMainThreadDispatcher.Instance().Enqueue(() => {
                        ScreenOverlay.Instance.Clear();
                        SyncHandler.Instance.Resume();
                        SyncHandler.Destroy();
                    });
                }
            }
            else if (packet.Type == PacketType.LoadSong)
            {
                LoadSong loadSong = packet.SpecificPacket as LoadSong;

                Action <IBeatmapLevel> SongLoaded = (loadedLevel) =>
                {
                    //Send updated download status
                    (Self as Player).DownloadState = Player.DownloadStates.Downloaded;

                    var playerUpdate = new Event();
                    playerUpdate.Type          = Event.EventType.PlayerUpdated;
                    playerUpdate.ChangedObject = Self;
                    Send(new Packet(playerUpdate));

                    //Notify any listeners of the client that a song has been loaded
                    LoadedSong?.Invoke(loadedLevel);
                };

                if (OstHelper.IsOst(loadSong.LevelId))
                {
                    SongLoaded?.Invoke(SongUtils.masterLevelList.First(x => x.levelID == loadSong.LevelId) as BeatmapLevelSO);
                }
                else
                {
                    if (SongUtils.masterLevelList.Any(x => x.levelID == loadSong.LevelId))
                    {
                        SongUtils.LoadSong(loadSong.LevelId, SongLoaded);
                    }
                    else
                    {
                        Action <string, bool> loadSongAction = (hash, succeeded) =>
                        {
                            if (succeeded)
                            {
                                SongUtils.LoadSong(loadSong.LevelId, SongLoaded);
                            }
                            else
                            {
                                (Self as Player).DownloadState = Player.DownloadStates.DownloadError;

                                var playerUpdated = new Event();
                                playerUpdated.Type          = Event.EventType.PlayerUpdated;
                                playerUpdated.ChangedObject = Self;

                                Send(new Packet(playerUpdated));
                            }
                        };

                        (Self as Player).DownloadState = Player.DownloadStates.Downloading;

                        var playerUpdate = new Event();
                        playerUpdate.Type          = Event.EventType.PlayerUpdated;
                        playerUpdate.ChangedObject = Self;
                        Send(new Packet(playerUpdate));

                        SongDownloader.DownloadSong(loadSong.LevelId, songDownloaded: loadSongAction, downloadProgressChanged: (hash, progress) => Logger.Debug($"DOWNLOAD PROGRESS ({hash}): {progress}"), customHostUrl: loadSong.CustomHostUrl);
                    }
                }
            }
            else if (packet.Type == PacketType.File)
            {
                File file = packet.SpecificPacket as File;
                if (file.Intent == File.Intentions.SetPngToShowWhenTriggered)
                {
                    var pngBytes = file.Compressed ? CompressionUtils.Decompress(file.Data) : file.Data;
                    ScreenOverlay.Instance.SetPngBytes(pngBytes);
                }
                else if (file.Intent == File.Intentions.ShowPngImmediately)
                {
                    var pngBytes = file.Compressed ? CompressionUtils.Decompress(file.Data) : file.Data;
                    ScreenOverlay.Instance.SetPngBytes(pngBytes);
                    ScreenOverlay.Instance.ShowPng();
                }

                Send(packet.From, new Packet(new Acknowledgement()
                {
                    PacketId = packet.Id,
                    Type     = Acknowledgement.AcknowledgementType.FileDownloaded
                }));
            }
        }
Esempio n. 18
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 public static void OnPlaySong(string id)
 {
     PlaySong?.Invoke(null, id);
 }