private void InitUI() { //SceneManager.SetActiveScene(SceneManager.GetSceneByName("Map02")); // UI load GameObject playSceneUIPrefab = Resources.Load("Prefabs/UI/PlaySceneUI") as GameObject; GameObject playScene = GameObject.Instantiate(playSceneUIPrefab) as GameObject; playsceneUI = playScene.GetComponent <PlaySceneUI>(); }
void Start() { playScene = this.GetComponent <PlayScene>(); camControl = Camera.main.GetComponent <PlayCameraControl>(); playUI = Gamemaster.Instance.GetPlaySceneUI(); playerInputHandler = Gamemaster.Instance.GetPlayer().GetComponent <PlayerInputHandler>(); bool IsUsingXbox = playerInputHandler.IsUsingXbox; if (IsUsingXbox) { input = this.GetComponent <XboxInput>(); } else { input = this.GetComponent <MouseAndKeyboardInput>(); } }