Esempio n. 1
0
    private void InitUI()
    {
        //SceneManager.SetActiveScene(SceneManager.GetSceneByName("Map02"));

        // UI load
        GameObject playSceneUIPrefab = Resources.Load("Prefabs/UI/PlaySceneUI") as GameObject;
        GameObject playScene         = GameObject.Instantiate(playSceneUIPrefab) as GameObject;

        playsceneUI = playScene.GetComponent <PlaySceneUI>();
    }
Esempio n. 2
0
    void Start()
    {
        playScene          = this.GetComponent <PlayScene>();
        camControl         = Camera.main.GetComponent <PlayCameraControl>();
        playUI             = Gamemaster.Instance.GetPlaySceneUI();
        playerInputHandler = Gamemaster.Instance.GetPlayer().GetComponent <PlayerInputHandler>();
        bool IsUsingXbox = playerInputHandler.IsUsingXbox;

        if (IsUsingXbox)
        {
            input = this.GetComponent <XboxInput>();
        }
        else
        {
            input = this.GetComponent <MouseAndKeyboardInput>();
        }
    }