public Team(int teamID) { this.teamID = teamID; playspaces = PlayPhases.GenPlayspaces(); score = 0; phase = 0; skips = 0; }
public override void BeginPhase() { base.BeginPhase(); SpawnLevel(); SpawnCharacterControllers(); timer = GameManager.instance.currentLevelInfo.waitToStart; currentPlayPhase = PlayPhases.waitToBegin; GamePhaseUIBehavior_Play castUI = (GamePhaseUIBehavior_Play)phaseUI; castUI.ShowPopUpWindow(GamePhaseUIBehavior_Play.PopUpWindow.PopUpTypes.Ready); }
public override void FixedUpdatePhase() { base.FixedUpdatePhase(); switch (currentPlayPhase) { case PlayPhases.waitToBegin: { timer -= Time.deltaTime; if (timer <= 0f) { timer = GameManager.instance.currentLevelInfo.duration; currentPlayPhase = PlayPhases.inProgress; GamePhaseUIBehavior_Play castUI = (GamePhaseUIBehavior_Play)phaseUI; castUI.ShowPopUpWindow(GamePhaseUIBehavior_Play.PopUpWindow.PopUpTypes.Start); SetAnalogStickVisibility(true); } } break; case PlayPhases.inProgress: { timer -= Time.deltaTime; if (OnCharacterUpdate != null) { OnCharacterUpdate(); } if (CheckWinState()) { currentPlayPhase = PlayPhases.end; InputManager.instance.SetAnalogUIListener(false); GamePhaseUIBehavior_Play castUI = (GamePhaseUIBehavior_Play)phaseUI; castUI.ShowPopUpWindow(GamePhaseUIBehavior_Play.PopUpWindow.PopUpTypes.Finish); foreach (GameObject p in players) { p.GetComponent <CharacterMovementController>().EndCharacterMovement(); } } } break; case PlayPhases.end: { } break; } }