void OnMouseDrag() { mouseY = Input.GetAxis("Mouse Y"); //transform.position = new Vector3(rb.position.x, Input.mousePosition.y, rb.position.z); //transform.Translate(transform.position.x, mouseY, transform.position.z, Space.World); rb.AddForce(mouseY * testing * Vector3.up); playPauseScript.Pause(); }
void OnMouseDrag() { playPauseScript.Pause(); dragging = true; float rot = Input.GetAxis("Mouse X"); transform.Rotate(0.0f, -rot * dragspeed, 0.0f, Space.World); if (-rot > highestDragSpeed) { //Keep track of the fastest speed at which the user dragged highestDragSpeed = -rot; } }