public void SetPlayMod(PlayMod mod) { switch (mod) { case PlayMod.None: ResetMod(); break; case PlayMod.DoubleTime: ResetMod(); RateValue = 1.5f; ResetMod(); TempoValue = 1.5f; break; case PlayMod.NightCore: ResetMod(); RateValue = 1.5f; break; case PlayMod.HalfTime: ResetMod(); TempoValue = 0.75f; break; case PlayMod.DayCore: ResetMod(); RateValue = 0.75f; break; case PlayMod.Custom: break; } }
private void PrepareVideoPlayerToFullScreenMod() { Screen.orientation = ScreenOrientation.LandscapeLeft; mainCamera.depth = -2; fullScreenCamera.depth = -1; StartCoroutine(WaitingScreenChange()); videoPlayer.renderMode = VideoRenderMode.CameraFarPlane; playMod = PlayMod.FullScreen; }
private void PrepareVideoplayerToNormalMod() { Screen.orientation = ScreenOrientation.Portrait; mainCamera.depth = -1; fullScreenCamera.depth = -2; StartCoroutine(WaitingScreenChange()); playMod = PlayMod.Normal; videoPlayer.renderMode = VideoRenderMode.APIOnly; }