public static int getGameRoomPlayerCount(string gameRoomType) { int count = 0; for (int i = 0; i < PlayLogic_PVP.getInstance().getRoomList().Count; i++) { RoomData tempRoom = PlayLogic_PVP.getInstance().getRoomList()[i]; if (tempRoom.m_gameRoomType.CompareTo(gameRoomType) == 0) { for (int j = 0; j < tempRoom.getPlayerDataList().Count; j++) { ++count; } } } return(count); }
public static bool checkPlayerIsInRoom(string uid) { bool b = false; // 先在休闲场里找 for (int i = 0; i < PlayLogic_Relax.getInstance().getRoomList().Count; i++) { List <PlayerData> playerDataList = PlayLogic_Relax.getInstance().getRoomList()[i].getPlayerDataList(); for (int j = 0; j < playerDataList.Count; j++) { if (playerDataList[j].m_uid.CompareTo(uid) == 0) { b = true; break; } } } // 然后在比赛场里找 if (!b) { for (int i = 0; i < PlayLogic_PVP.getInstance().getRoomList().Count; i++) { List <PlayerData> playerDataList = PlayLogic_PVP.getInstance().getRoomList()[i].getPlayerDataList(); for (int j = 0; j < playerDataList.Count; j++) { if (playerDataList[j].m_uid.CompareTo(uid) == 0) { b = true; break; } } } } return(b); }
public static PlayerData getPlayerDataByConnId(IntPtr connId) { PlayerData playerData = null; // 先在休闲场里找 for (int i = 0; i < PlayLogic_Relax.getInstance().getRoomList().Count; i++) { List <PlayerData> playerDataList = PlayLogic_Relax.getInstance().getRoomList()[i].getPlayerDataList(); for (int j = 0; j < playerDataList.Count; j++) { if (playerDataList[j].m_connId == connId) { playerData = playerDataList[j]; return(playerData); } } } // 然后在比赛场里找 for (int i = 0; i < PlayLogic_PVP.getInstance().getRoomList().Count; i++) { List <PlayerData> playerDataList = PlayLogic_PVP.getInstance().getRoomList()[i].getPlayerDataList(); for (int j = 0; j < playerDataList.Count; j++) { if (playerDataList[j].m_connId == connId) { playerData = playerDataList[j]; return(playerData); } } } return(playerData); }
public static PlayerData getPlayerDataByUid(string uid) { PlayerData playerData = null; // 先在休闲场里找 for (int i = 0; i < PlayLogic_Relax.getInstance().getRoomList().Count; i++) { List <PlayerData> playerDataList = PlayLogic_Relax.getInstance().getRoomList()[i].getPlayerDataList(); for (int j = 0; j < playerDataList.Count; j++) { if (playerDataList[j].m_uid.CompareTo(uid) == 0) { playerData = playerDataList[j]; return(playerData); } } } // 然后在比赛场里找 for (int i = 0; i < PlayLogic_PVP.getInstance().getRoomList().Count; i++) { List <PlayerData> playerDataList = PlayLogic_PVP.getInstance().getRoomList()[i].getPlayerDataList(); for (int j = 0; j < playerDataList.Count; j++) { if (playerDataList[j].m_uid.CompareTo(uid) == 0) { playerData = playerDataList[j]; return(playerData); } } } return(playerData); }
void hasPlayerExit(object obj) { IntPtr connId = (IntPtr)obj; PlayerData playerData = GameUtil.getPlayerDataByConnId(connId); if (playerData == null) { LogUtil.getInstance().addDebugLog("踢出玩家失败,找不到IntPtr:" + connId + "对应的玩家"); return; } if (PlayLogic_Relax.getInstance().doTaskPlayerCloseConn(playerData.m_uid)) { // 日志 { if (playerData != null) { RoomData room = GameUtil.getRoomByUid(playerData.m_uid); if (room != null) { LogUtil.getInstance().writeRoomLog(room, "踢出玩家成功:" + connId); } else { LogUtil.getInstance().addDebugLog("踢出玩家成功:" + connId); } } else { LogUtil.getInstance().addDebugLog("踢出玩家成功:" + connId); } } } else if (PlayLogic_PVP.getInstance().doTaskPlayerCloseConn(playerData.m_uid)) { // 日志 { if (playerData != null) { RoomData room = GameUtil.getRoomByUid(playerData.m_uid); if (room != null) { LogUtil.getInstance().writeRoomLog(room, "踢出玩家成功:" + connId); } else { LogUtil.getInstance().addDebugLog("踢出玩家成功:" + connId); } } else { LogUtil.getInstance().addDebugLog("踢出玩家成功:" + connId); } } } else { LogUtil.getInstance().addDebugLog("踢出玩家失败,找不到该玩家:" + connId); } }
// 处理客户端的请求 void doAskCilentReq(object obj) { ReceiveObj receiveObj = (ReceiveObj)obj; string text = receiveObj.m_data; // 日志 { PlayerData playerData = GameUtil.getPlayerDataByConnId(receiveObj.m_connId); if (playerData != null) { RoomData room = GameUtil.getRoomByUid(playerData.m_uid); if (room != null) { LogUtil.getInstance().writeRoomLog(room, "收到客户端消息:" + text); } else { LogUtil.getInstance().addDebugLog("收到客户端消息:" + text); } } else { LogUtil.getInstance().addDebugLog("收到客户端消息:" + text); } } JObject jo; try { jo = JObject.Parse(text); } catch (JsonReaderException ex) { // 传过来的数据不是json格式的,一律不理 // 日志 { PlayerData playerData = GameUtil.getPlayerDataByConnId(receiveObj.m_connId); if (playerData != null) { RoomData room = GameUtil.getRoomByUid(playerData.m_uid); if (room != null) { LogUtil.getInstance().writeRoomLog(room, "客户端传来非json数据:" + text); } else { LogUtil.getInstance().addDebugLog("客户端传来非json数据:" + text); } } else { LogUtil.getInstance().addDebugLog("客户端传来非json数据:" + text); } } m_endStr = ""; return; } if (jo.GetValue("tag") != null) { string tag = jo.GetValue("tag").ToString(); // 休闲场相关 if (tag.CompareTo(TLJCommon.Consts.Tag_XiuXianChang) == 0) { PlayLogic_Relax.getInstance().OnReceive(receiveObj.m_connId, text); } // 比赛场相关 else if (tag.CompareTo(TLJCommon.Consts.Tag_JingJiChang) == 0) { PlayLogic_PVP.getInstance().OnReceive(receiveObj.m_connId, text); } // 获取pvp场次信息 else if (tag.CompareTo(TLJCommon.Consts.Tag_GetPVPGameRoom) == 0) { NetRespond_GetPVPGameRoom.doAskCilentReq_GetPVPGameRoom(receiveObj.m_connId, text); } // 请求服务器在线玩家信息接口 else if (tag.CompareTo(TLJCommon.Consts.Tag_OnlineInfo) == 0) { NetRespond_OnlineInfo.doAskCilentReq_OnlineInfo(receiveObj.m_connId, text); } // 使用buff else if (tag.CompareTo(TLJCommon.Consts.Tag_UseBuff) == 0) { NetRespond_UseBuff.doAskCilentReq_UseBuff(receiveObj.m_connId, text); } // 是否已经加入游戏 else if (tag.CompareTo(TLJCommon.Consts.Tag_IsJoinGame) == 0) { NetRespond_IsJoinGame.doAskCilentReq_IsJoinGame(receiveObj.m_connId, text); } // 请求恢复房间 else if (tag.CompareTo(TLJCommon.Consts.Tag_RetryJoinGame) == 0) { NetRespond_RetryJoinGame.doAskCilentReq_RetryJoinGame(receiveObj.m_connId, text); } // 自定义牌型 else if (tag.CompareTo(TLJCommon.Consts.Tag_DebugSetPoker) == 0) { NetRespond_DebugSetPoker.doAskCilentReq_DebugSetPoker(receiveObj.m_connId, text); } // 心跳 else if (tag.CompareTo(TLJCommon.Consts.Tag_HeartBeat_Play) == 0) { NetRespond_HeartBeat_Play.doAskCilentReq_HeartBeat_Play(receiveObj.m_connId, text); } // 解散房间 else if (tag.CompareTo(TLJCommon.Consts.Tag_BreakRoom) == 0) { NetRespond_BreakRoom.doAskCilentReq_BreakRoom(receiveObj.m_connId, text); } // 斗地主相关 else if (tag.CompareTo(TLJCommon.Consts.Tag_DouDiZhu_Game) == 0) { PlayLogic_DDZ.getInstance().OnReceive(receiveObj.m_connId, text); } // 未知Tag else { LogUtil.getInstance().addDebugLog("未知Tag:" + tag); } } else { // 传过来的数据没有tag字段的,一律不理 // 日志 { PlayerData playerData = GameUtil.getPlayerDataByConnId(receiveObj.m_connId); if (playerData != null) { RoomData room = GameUtil.getRoomByUid(playerData.m_uid); if (room != null) { LogUtil.getInstance().writeRoomLog(room, "客户端传来的数据没有Tag:" + text); } else { LogUtil.getInstance().addDebugLog("客户端传来的数据没有Tag:" + text); } } else { LogUtil.getInstance().addDebugLog("客户端传来的数据没有Tag:" + text); } } return; } }