public override void HandleRequest(PlayGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken) { // Change state. var waitingState = new WaitingGroupState(LoggerFactory); context.SetState(waitingState); waitingState.HandleRequest(request, context, Type, session, cancellationToken); }
public ActionResult SyncPlaySetNewQueue( [FromBody, Required] PlayRequestDto requestData) { var currentSession = RequestHelpers.GetSession(_sessionManager, _authorizationContext, Request); var syncPlayRequest = new PlayGroupRequest( requestData.PlayingQueue, requestData.PlayingItemPosition, requestData.StartPositionTicks); _syncPlayManager.HandleRequest(currentSession, syncPlayRequest, CancellationToken.None); return(NoContent()); }
public override void HandleRequest(PlayGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken) { // Save state if first event. if (!InitialStateSet) { InitialState = prevState; InitialStateSet = true; } ResumePlaying = true; var setQueueStatus = context.SetPlayQueue(request.PlayingQueue, request.PlayingItemPosition, request.StartPositionTicks); if (!setQueueStatus) { _logger.LogError("Unable to set playing queue in group {GroupId}.", context.GroupId.ToString()); // Ignore request and return to previous state. IGroupState newState = prevState switch { GroupStateType.Playing => new PlayingGroupState(LoggerFactory), GroupStateType.Paused => new PausedGroupState(LoggerFactory), _ => new IdleGroupState(LoggerFactory) }; context.SetState(newState); return; } var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.NewPlaylist); var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate); context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken); // Reset status of sessions and await for all Ready events. context.SetAllBuffering(true); _logger.LogDebug("Session {SessionId} set a new play queue in group {GroupId}.", session.Id, context.GroupId.ToString()); }
public virtual void HandleRequest(PlayGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken) { UnhandledRequest(request); }