public PlatformConfiguration CreatePlatformConfiguration(PlayGamesClientConfiguration clientConfig) { AndroidPlatformConfiguration androidPlatformConfiguration = AndroidPlatformConfiguration.Create(); AndroidJavaObject activity = AndroidTokenClient.GetActivity(); try { androidPlatformConfiguration.SetActivity(activity.GetRawObject()); androidPlatformConfiguration.SetOptionalIntentHandlerForUI(delegate(IntPtr intent) { IntPtr intentRef = AndroidJNI.NewGlobalRef(intent); PlayGamesHelperObject.RunOnGameThread(delegate { try { LaunchBridgeIntent(intentRef); } finally { AndroidJNI.DeleteGlobalRef(intentRef); } }); }); if (!clientConfig.IsHidingPopups) { return(androidPlatformConfiguration); } androidPlatformConfiguration.SetOptionalViewForPopups(CreateHiddenView(activity.GetRawObject())); return(androidPlatformConfiguration); } finally { ((IDisposable)activity)?.Dispose(); } }
internal NativeClient(PlayGamesClientConfiguration configuration, IClientImpl clientImpl) { PlayGamesHelperObject.CreateObject(); this.mConfiguration = Misc.CheckNotNull(configuration); this.clientImpl = clientImpl; }
private PlayGamesPlatform(PlayGamesClientConfiguration configuration) { this.mIdMap = new Dictionary<string, string>(); Logger.w("Creating new PlayGamesPlatform"); this.mLocalUser = new PlayGamesLocalUser(this); this.mConfiguration = configuration; }
internal PlayGamesPlatform(IPlayGamesClient client) { this.mIdMap = new Dictionary <string, string>(); this.mClient = Misc.CheckNotNull <IPlayGamesClient>(client); this.mLocalUser = new PlayGamesLocalUser(this); this.mConfiguration = PlayGamesClientConfiguration.DefaultConfiguration; }
public PlatformConfiguration CreatePlatformConfiguration(PlayGamesClientConfiguration clientConfig) { var config = AndroidPlatformConfiguration.Create(); using (var activity = AndroidTokenClient.GetActivity()) { config.SetActivity(activity.GetRawObject()); config.SetOptionalIntentHandlerForUI((intent) => { // Capture a global reference to the intent we are to show. This is required // since we are launching the intent from the game thread, and this callback // will return before this happens. If we do not hold onto a durable reference, // the code calling us will clean up the intent before we have a chance to display // it. IntPtr intentRef = AndroidJNI.NewGlobalRef(intent); PlayGamesHelperObject.RunOnGameThread(() => { try { LaunchBridgeIntent(intentRef); } finally { // Now that we've launched the intent, release the global reference. AndroidJNI.DeleteGlobalRef(intentRef); } }); }); if (clientConfig.IsHidingPopups) { config.SetOptionalViewForPopups(CreateHiddenView(activity.GetRawObject())); } } return config; }
public void Init() { config = new PlayGamesClientConfiguration.Builder().Build(); PlayGamesPlatform.DebugLogEnabled = true; PlayGamesPlatform.InitializeInstance(config); PlayGamesPlatform.Activate(); }
/// <summary> /// Initializes the service. This is required before any other actions can be done e.g reporting scores. /// During the initialization process, a login popup will show up if the user hasn't logged in, otherwise /// the process will carry on silently. /// Note that on iOS, the login popup will show up automatically when the app gets focus for the first 3 times /// while subsequent authentication calls will be ignored. /// </summary> public static void Init() { // Authenticate and register a ProcessAuthentication callback // This call needs to be made before we can proceed to other calls in the Social API #if UNITY_IOS GameCenterPlatform.ShowDefaultAchievementCompletionBanner(true); Social.localUser.Authenticate(ProcessAuthentication); #if EASY_MOBILE_PRO && !UNITY_EDITOR // Register the default GKLocalPlayerListener for invitation delegate if Multiplayer is enabled. // EM Pro only. if (EM_Settings.GameServices.IsMultiplayerEnabled) { RegisterDefaultGKLocalPlayerListener(); } #endif #elif UNITY_ANDROID && EM_GPGS #if EASY_MOBILE_PRO PlayGamesClientConfiguration.Builder gpgsConfigBuilder = new PlayGamesClientConfiguration.Builder(); // Enable Saved Games. if (EM_Settings.GameServices.IsSavedGamesEnabled) { gpgsConfigBuilder.EnableSavedGames(); } // Register an internal invitation delegate and match delegate if Multiplayer is enabled. if (EM_Settings.GameServices.IsMultiplayerEnabled) { gpgsConfigBuilder.WithInvitationDelegate(OnGPGSInvitationReceived); gpgsConfigBuilder.WithMatchDelegate(OnGPGSTBMatchReceived); } // Build the config PlayGamesClientConfiguration gpgsConfig = gpgsConfigBuilder.Build(); // Initialize PlayGamesPlatform PlayGamesPlatform.InitializeInstance(gpgsConfig); #endif // Enable logging if required PlayGamesPlatform.DebugLogEnabled = EM_Settings.GameServices.GgpsDebugLogEnabled; // Set PlayGamesPlatforms as active if (Social.Active != PlayGamesPlatform.Instance) { PlayGamesPlatform.Activate(); } // Now authenticate Social.localUser.Authenticate(ProcessAuthentication); #elif UNITY_ANDROID && !EM_GPGS Debug.LogError("SDK missing. Please import Google Play Games plugin for Unity."); #else Debug.Log("Failed to initialize Game Services module: platform not supported."); #endif }
public PlatformConfiguration CreatePlatformConfiguration(PlayGamesClientConfiguration clientConfig) { AndroidPlatformConfiguration configuration = AndroidPlatformConfiguration.Create(); using (AndroidJavaObject obj2 = AndroidTokenClient.GetActivity()) { configuration.SetActivity(obj2.GetRawObject()); if (< > f__am$cache0 == null) {
public static void InitializeInstance(PlayGamesClientConfiguration configuration) { if (sInstance != null) { Logger.w("PlayGamesPlatform already initialized. Ignoring this call."); return; } sInstance = new PlayGamesPlatform(configuration); }
internal static IPlayGamesClient GetPlatformPlayGamesClient(PlayGamesClientConfiguration config) { if (Application.isEditor) { Logger.d("Creating IPlayGamesClient in editor, using DummyClient."); return(new DummyClient()); } Logger.d("Creating Android IPlayGamesClient Client"); return(new NativeClient(config, new AndroidClient())); }
internal NativeClient(PlayGamesClientConfiguration configuration, IClientImpl clientImpl) { PlayGamesHelperObject.CreateObject(); this.mConfiguration = Misc.CheckNotNull(configuration); this.clientImpl = clientImpl; this.rationale = configuration.PermissionRationale; if (string.IsNullOrEmpty(this.rationale)) { this.rationale = "Select email address to send to this game or hit cancel to not share."; } }
public SocialAndroid() { #if UNITY_ANDROID config = new PlayGamesClientConfiguration.Builder() .EnableSavedGames() .RequestEmail() .Build(); PlayGamesPlatform.InitializeInstance(config); PlayGamesPlatform.DebugLogEnabled = true; playGamesPlatform = PlayGamesPlatform.Activate(); //LeaderBoard #endif }
/// <summary> /// Initializes Google Play Service /// </summary> public void Init() { // Enables saving game progress. config = new PlayGamesClientConfiguration.Builder() .EnableSavedGames() .WithInvitationDelegate(GPMPController.GetInstance().OnInvitationReceived) .Build(); PlayGamesPlatform.InitializeInstance(config); PlayGamesPlatform.DebugLogEnabled = true; // Set Google Play Service as Social platform PlayGamesPlatform.Activate(); isInitialized = true; }
internal static IPlayGamesClient GetPlatformPlayGamesClient( PlayGamesClientConfiguration config) { if (Application.isEditor) { Logger.d("Creating IPlayGamesClient in editor, using DummyClient."); return(new GooglePlayGames.BasicApi.DummyClient()); } #if (UNITY_ANDROID || UNITY_IPHONE) Logger.d("Creating real IPlayGamesClient"); return(new GooglePlayGames.Native.NativeClient(config)); #else Logger.d("Cannot create IPlayGamesClient for unknown platform, returning DummyClient"); return(new GooglePlayGames.BasicApi.DummyClient()); #endif }
internal static IPlayGamesClient GetPlatformPlayGamesClient( PlayGamesClientConfiguration config) { if (Application.isEditor) { GooglePlayGames.OurUtils.Logger.d("Creating IPlayGamesClient in editor, using DummyClient."); return(new GooglePlayGames.BasicApi.DummyClient()); } #if UNITY_ANDROID GooglePlayGames.OurUtils.Logger.d("Creating Android IPlayGamesClient Client"); return(new GooglePlayGames.Android.AndroidClient(config)); #else GooglePlayGames.OurUtils.Logger.d("Cannot create IPlayGamesClient for unknown platform, returning DummyClient"); return(new GooglePlayGames.BasicApi.DummyClient()); #endif }
void Start() { UnityInitializer.AttachToGameObject(this.gameObject); AWSConfigs.HttpClient = AWSConfigs.HttpClientOption.UnityWebRequest; _playerInfo = SyncManager.OpenOrCreateDataset("Player1"); _playerInfo.OnSyncSuccess += OnSyncSuccess; _playerInfo.OnSyncFailure += OnSyncFailed; PlayGamesClientConfiguration config = new PlayGamesClientConfiguration(); if (!FB.IsInitialized) { FB.Init(() => { Debug.Log("Facebook Init successfully"); }); } }
/// <summary> /// Google Play SDK 初始化 /// </summary> /// <param name="initData">初始化参数</param> /// <param name="callback">初始化成功回调</param> public void InitializeSDK(object initData, Action <string, bool> callback) { EB.Debug.Log("GoogleSDKManager.InitializeSDK"); clientConfig = new PlayGamesClientConfiguration.Builder().RequestServerAuthCode(false).RequestIdToken() .Build(); PlayGamesPlatform.InitializeInstance(clientConfig); PlayGamesPlatform.DebugLogEnabled = true; PlayGamesPlatform.Activate(); // callback(null, true); mInitialized = true; Hub.RunInBackground = false; mGoogleStore = new GameObject("Google_SDK_listener").AddComponent <SparxGoogleSDKManagerMono>(); EB.Debug.Log("GoogleSDKManager.InitializeSDK End"); }
public PsdkSocialService(IPsdkServiceManager sm) { #if UNITY_IPHONE UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform.ShowDefaultAchievementCompletionBanner(true); #endif #if UNITY_ANDROID PlayGamesClientConfiguration.Builder configBuilder = new PlayGamesClientConfiguration.Builder(); if (PSDKMgr.Instance.GetCrossDevicePersistency() != null) { configBuilder.AddOauthScope("https://www.googleapis.com/auth/drive.appdata"); configBuilder.AddOauthScope("https://www.googleapis.com/auth/drive.file"); } PlayGamesClientConfiguration config = configBuilder.Build(); PlayGamesPlatform.InitializeInstance(config); PlayGamesPlatform.DebugLogEnabled = true; PlayGamesPlatform.Activate(); #endif }
internal static IPlayGamesClient GetPlatformPlayGamesClient( PlayGamesClientConfiguration config) { if (Application.isEditor) { Logger.d("Creating IPlayGamesClient in editor, using DummyClient."); return(new GooglePlayGames.BasicApi.DummyClient()); } #if UNITY_ANDROID Logger.d("Creating Android IPlayGamesClient Client"); return(new GooglePlayGames.Native.NativeClient(config, new GooglePlayGames.Android.AndroidClient())); #elif (UNITY_IPHONE && !NO_GPGS) Logger.d("Creating IOS IPlayGamesClient"); return(new GooglePlayGames.Native.NativeClient(config, new GooglePlayGames.IOS.IOSClient())); #else Logger.d("Cannot create IPlayGamesClient for unknown platform, returning DummyClient"); return(new GooglePlayGames.BasicApi.DummyClient()); #endif }
/// <summary> /// Initializes the service. This is required before any other actions can be done e.g reporting scores. /// During the initialization process, a login popup will show up if the user hasn't logged in, otherwise /// the process will carry on silently. /// Note that on iOS, the login popup will show up automatically when the app gets focus for the first 3 times /// while subsequent authentication calls will be ignored. /// </summary> public static void Init() { // Authenticate and register a ProcessAuthentication callback // This call needs to be made before we can proceed to other calls in the Social API #if UNITY_IOS GameCenterPlatform.ShowDefaultAchievementCompletionBanner(true); Social.localUser.Authenticate(ProcessAuthentication); #elif UNITY_ANDROID && EM_GPGS #if EASY_MOBILE_PRO PlayGamesClientConfiguration.Builder gpgsConfigBuilder = new PlayGamesClientConfiguration.Builder(); if (EM_Settings.GameServices.IsSavedGamesEnabled) { gpgsConfigBuilder.EnableSavedGames(); } // Build the config PlayGamesClientConfiguration gpgsConfig = gpgsConfigBuilder.Build(); // Initialize PlayGamesPlatform PlayGamesPlatform.InitializeInstance(gpgsConfig); #endif // Enable logging if required PlayGamesPlatform.DebugLogEnabled = EM_Settings.GameServices.IsGPGSDebug; // Set PlayGamesPlatforms as active if (Social.Active != PlayGamesPlatform.Instance) { PlayGamesPlatform.Activate(); } // Now authenticate Social.localUser.Authenticate(ProcessAuthentication); #elif UNITY_ANDROID && !EM_GPGS Debug.LogError("SDK missing. Please import Google Play Games plugin for Unity."); #else Debug.Log("Failed to initialize Game Services module: platform not supported."); #endif }
internal void DoAuthenticate(SignInInteractivity interactivity, PlayGamesClientConfiguration configuration) { SetStandBy("Authenticating..."); ClientConfiguration = configuration; PlayGamesPlatform.InitializeInstance(ClientConfiguration); PlayGamesPlatform.Activate(); PlayGamesPlatform.Instance.Authenticate(interactivity, (code) => { EndStandBy(); if (code == SignInStatus.Success) { Status = "Authenticated. Hello, " + Social.localUser.userName + " (" + Social.localUser.id + ")"; } else { Status = "*** Failed to authenticate with " + code; } ShowEffect(code == SignInStatus.Success); }); }
private PlayGamesPlatform(PlayGamesClientConfiguration configuration) { Logger.w("Creating new PlayGamesPlatform"); mLocalUser = new PlayGamesLocalUser(this); mConfiguration = configuration; }
internal PlayGamesPlatform(IPlayGamesClient client) { this.mClient = Misc.CheckNotNull(client); this.mLocalUser = new PlayGamesLocalUser(this); this.mConfiguration = PlayGamesClientConfiguration.DefaultConfiguration; }
private PlayGamesPlatform(PlayGamesClientConfiguration configuration) { this.mLocalUser = new PlayGamesLocalUser(this); this.mConfiguration = configuration; }
internal void DoAuthenticate(PlayGamesClientConfiguration configuration) { DoAuthenticate(SignInInteractivity.CanPromptAlways, configuration); }
public NativeClient(PlayGamesClientConfiguration configuration) { PlayGamesHelperObject.CreateObject(); this.mConfiguration = Misc.CheckNotNull(configuration); }
private readonly int mLeaderboardMaxResults = 25; // can be from 1 to 25 internal AndroidClient(PlayGamesClientConfiguration configuration) { PlayGamesHelperObject.CreateObject(); this.mConfiguration = Misc.CheckNotNull(configuration); RegisterInvitationDelegate(configuration.InvitationDelegate); }
public PlatformConfiguration CreatePlatformConfiguration(PlayGamesClientConfiguration clientConfig) { return(CreatePlatformConfiguration()); }