private void OnPlayFabServerStartup(ServerSettingsData settings)
    {
        _logger.Dispatch(LoggerTypes.Info, "PlayFab Server Has been started");
        _loadPlayFabDataCompleteSignal.RemoveListener(OnPlayFabServerStartup);

        var startGameServerSignal         = injectionBinder.GetInstance <MainGameServerStartupSignal>();
        var startGameServerCompleteSignal = injectionBinder.GetInstance <MainGameServerStartupCompleteSignal>();

        startGameServerCompleteSignal.AddListener(OnStartMainGameServerComplete);
        startGameServerSignal.Dispatch();
    }