private void OnPlayFabServerStartup(ServerSettingsData settings) { _logger.Dispatch(LoggerTypes.Info, "PlayFab Server Has been started"); _loadPlayFabDataCompleteSignal.RemoveListener(OnPlayFabServerStartup); var startGameServerSignal = injectionBinder.GetInstance <MainGameServerStartupSignal>(); var startGameServerCompleteSignal = injectionBinder.GetInstance <MainGameServerStartupCompleteSignal>(); startGameServerCompleteSignal.AddListener(OnStartMainGameServerComplete); startGameServerSignal.Dispatch(); }