Esempio n. 1
0
        public void CheckWithAuthContextAndWithoutAuthContext(UUnitTestContext testContext)
        {
            PlayFabSettings.DeveloperSecretKey = testTitleData.developerSecretKey;

            //IT will  use static developer key - Should has no error
            PlayFabServerInstanceAPI serverInstance1 = new PlayFabServerInstanceAPI();
            var result = serverInstance1.GetAllSegmentsAsync(new GetAllSegmentsRequest()).Result;

            PlayFabAuthenticationContext context = new PlayFabAuthenticationContext();

            context.DeveloperSecretKey = "WRONGKEYTOFAIL";

            //IT will  use context developer key - Should has error because of wrong key
            PlayFabServerInstanceAPI serverInstance2 = new PlayFabServerInstanceAPI(context);
            var result2 = serverInstance2.GetAllSegmentsAsync(new GetAllSegmentsRequest()).Result;

            try
            {
                testContext.NotNull(result.Result, "Server Instance1 result is null");
                testContext.IsNull(result.Error, "Server Instance1 result got error message : " + result.Error?.ErrorMessage ?? string.Empty);
                testContext.IsNull(result2.Result, "Server Instance2 result is not null");
                testContext.NotNull(result2.Error, "Server Instance2 got no error message");
                testContext.IntEquals(401, result2.Error.HttpCode, "Server Instance2 got wrong error");
                testContext.EndTest(UUnitFinishState.PASSED, null);
            }
            catch (Exception ex)
            {
                testContext.Fail("CheckWithAuthContextAndWithoutAuthContext failed : " + ex.Message);
            }
        }
        public void CheckWithNoSettings(UUnitTestContext testContext)
        {
            PlayFabSettings.staticSettings.DeveloperSecretKey = testTitleData.developerSecretKey;

            //It should work with static class only
            PlayFabServerInstanceAPI serverInstanceWithoutAnyParameter = new PlayFabServerInstanceAPI();
            var getAllSegmentsTask = serverInstanceWithoutAnyParameter.GetAllSegmentsAsync(new GetAllSegmentsRequest());

            ContinueWithContext(getAllSegmentsTask, testContext, null, false, "Work with no settings failed", true);
        }
        public void CheckWithAuthContextAndWithoutAuthContext(UUnitTestContext testContext)
        {
            PlayFabSettings.staticSettings.TitleId            = testTitleData.titleId;
            PlayFabSettings.staticSettings.DeveloperSecretKey = testTitleData.developerSecretKey;

            //IT will  use static developer key - Should has no error
            PlayFabServerInstanceAPI serverInstance1 = new PlayFabServerInstanceAPI();

            //IT will  use context developer key - Should has error because of wrong key
            PlayFabApiSettings settings2 = new PlayFabApiSettings();

            settings2.TitleId            = testTitleData.titleId;
            settings2.DeveloperSecretKey = "WRONGKEYTOFAIL";
            PlayFabServerInstanceAPI serverInstance2 = new PlayFabServerInstanceAPI(settings2);

            PlayFabResult <GetAllSegmentsResult> result1, result2;

            try
            {
                result1 = serverInstance1.GetAllSegmentsAsync(new GetAllSegmentsRequest()).Result;
                result2 = serverInstance2.GetAllSegmentsAsync(new GetAllSegmentsRequest()).Result;
            }
            catch (AggregateException e)
            {
                throw e.InnerException;
            }

            testContext.IsNull(result1.Error, result1?.Error?.GenerateErrorReport());
            testContext.NotNull(result1.Result, "Server Instance1 result is null");

            testContext.NotNull(result2.Error, result2?.Error?.GenerateErrorReport());
            testContext.IsNull(result2.Result, result2?.Error?.GenerateErrorReport());
            testContext.IntEquals(401, result2.Error.HttpCode, "Server Instance2 got wrong error");

            testContext.EndTest(UUnitFinishState.PASSED, null);
        }
        public void ParallelRequest(UUnitTestContext testContext)
        {
            List <Task> tasks = new List <Task>();

            PlayFabApiSettings settings1 = new PlayFabApiSettings();

            settings1.TitleId            = testTitleData.titleId;
            settings1.DeveloperSecretKey = testTitleData.developerSecretKey;

            PlayFabApiSettings settings2 = new PlayFabApiSettings();

            settings2.TitleId            = testTitleData.titleId;
            settings2.DeveloperSecretKey = "GETERROR";

            PlayFabApiSettings settings3 = new PlayFabApiSettings();

            settings3.TitleId            = testTitleData.titleId;
            settings3.DeveloperSecretKey = testTitleData.developerSecretKey;

            PlayFabApiSettings settings4 = new PlayFabApiSettings();

            settings4.TitleId            = testTitleData.titleId;
            settings4.DeveloperSecretKey = "TESTKEYERROR";

            PlayFabApiSettings settings5 = new PlayFabApiSettings();

            settings5.TitleId            = testTitleData.titleId;
            settings5.DeveloperSecretKey = "123421";


            PlayFabServerInstanceAPI serverInstance1 = new PlayFabServerInstanceAPI(settings1);

            tasks.Add(serverInstance1.GetAllSegmentsAsync(new GetAllSegmentsRequest()));

            PlayFabServerInstanceAPI serverInstance2 = new PlayFabServerInstanceAPI(settings2);

            tasks.Add(serverInstance2.GetAllSegmentsAsync(new GetAllSegmentsRequest()));

            PlayFabServerInstanceAPI serverInstance3 = new PlayFabServerInstanceAPI(settings3);

            tasks.Add(serverInstance3.GetAllSegmentsAsync(new GetAllSegmentsRequest()));

            PlayFabServerInstanceAPI serverInstance4 = new PlayFabServerInstanceAPI(settings4);

            tasks.Add(serverInstance4.GetAllSegmentsAsync(new GetAllSegmentsRequest()));

            PlayFabServerInstanceAPI serverInstance5 = new PlayFabServerInstanceAPI(settings5);

            tasks.Add(serverInstance5.GetAllSegmentsAsync(new GetAllSegmentsRequest()));

            Task.WhenAll(tasks).ContinueWith(whenAll =>
            {
                if (!whenAll.IsCanceled && !whenAll.IsFaulted)
                {
                    testContext.EndTest(UUnitFinishState.PASSED, null);
                }
                else
                {
                    testContext.Fail("Parallel Requests failed " + whenAll.Exception.Flatten().Message);
                }
            });
        }